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| author | Lex Neva <github.com@lexneva.name> | 2018-05-01 20:37:51 -0400 |
|---|---|---|
| committer | Lex Neva <github.com@lexneva.name> | 2018-05-01 20:37:51 -0400 |
| commit | 1b31806423c8fec4040fed6d1009db016860b763 (patch) | |
| tree | 71ccac169471e76685a7fa0b9910f64555dc73a7 /lib/elements/polyline.py | |
| parent | 5b7f14d092456a941dbd189e61ed38d9b16d388b (diff) | |
rename inkstitch/ to lib/
You can't have a module and a package named the same thing. PyInstaller wants
to import the main script as if it were a module, and this doesn't work unless
there's no directory of the same name with a __init__.py in it.
Diffstat (limited to 'lib/elements/polyline.py')
| -rw-r--r-- | lib/elements/polyline.py | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/lib/elements/polyline.py b/lib/elements/polyline.py new file mode 100644 index 00000000..6ded9fd1 --- /dev/null +++ b/lib/elements/polyline.py @@ -0,0 +1,72 @@ +from .. import _, Point +from .element import param, EmbroideryElement, Patch +from ..utils import cache + + +class Polyline(EmbroideryElement): + # Handle a <polyline> element, which is treated as a set of points to + # stitch exactly. + # + # <polyline> elements are pretty rare in SVG, from what I can tell. + # Anything you can do with a <polyline> can also be done with a <p>, and + # much more. + # + # Notably, EmbroiderModder2 uses <polyline> elements when converting from + # common machine embroidery file formats to SVG. Handling those here lets + # users use File -> Import to pull in existing designs they may have + # obtained, for example purchased fonts. + + @property + def points(self): + # example: "1,2 0,0 1.5,3 4,2" + + points = self.node.get('points') + points = points.split(" ") + points = [[float(coord) for coord in point.split(",")] for point in points] + + return points + + @property + def path(self): + # A polyline is a series of connected line segments described by their + # points. In order to make use of the existing logic for incorporating + # svg transforms that is in our superclass, we'll convert the polyline + # to a degenerate cubic superpath in which the bezier handles are on + # the segment endpoints. + + path = [[[point[:], point[:], point[:]] for point in self.points]] + + return path + + @property + @cache + def csp(self): + csp = self.parse_path() + + return csp + + @property + def color(self): + # EmbroiderModder2 likes to use the `stroke` property directly instead + # of CSS. + return self.get_style("stroke") or self.node.get("stroke") + + @property + def stitches(self): + # For a <polyline>, we'll stitch the points exactly as they exist in + # the SVG, with no stitch spacing interpolation, flattening, etc. + + # See the comments in the parent class's parse_path method for a + # description of the CSP data structure. + + stitches = [point for handle_before, point, handle_after in self.csp[0]] + + return stitches + + def to_patches(self, last_patch): + patch = Patch(color=self.color) + + for stitch in self.stitches: + patch.add_stitch(Point(*stitch)) + + return [patch] |
