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authorLex Neva <github.com@lexneva.name>2018-05-01 20:37:51 -0400
committerLex Neva <github.com@lexneva.name>2018-05-01 20:37:51 -0400
commit1b31806423c8fec4040fed6d1009db016860b763 (patch)
tree71ccac169471e76685a7fa0b9910f64555dc73a7 /lib/elements/polyline.py
parent5b7f14d092456a941dbd189e61ed38d9b16d388b (diff)
rename inkstitch/ to lib/
You can't have a module and a package named the same thing. PyInstaller wants to import the main script as if it were a module, and this doesn't work unless there's no directory of the same name with a __init__.py in it.
Diffstat (limited to 'lib/elements/polyline.py')
-rw-r--r--lib/elements/polyline.py72
1 files changed, 72 insertions, 0 deletions
diff --git a/lib/elements/polyline.py b/lib/elements/polyline.py
new file mode 100644
index 00000000..6ded9fd1
--- /dev/null
+++ b/lib/elements/polyline.py
@@ -0,0 +1,72 @@
+from .. import _, Point
+from .element import param, EmbroideryElement, Patch
+from ..utils import cache
+
+
+class Polyline(EmbroideryElement):
+ # Handle a <polyline> element, which is treated as a set of points to
+ # stitch exactly.
+ #
+ # <polyline> elements are pretty rare in SVG, from what I can tell.
+ # Anything you can do with a <polyline> can also be done with a <p>, and
+ # much more.
+ #
+ # Notably, EmbroiderModder2 uses <polyline> elements when converting from
+ # common machine embroidery file formats to SVG. Handling those here lets
+ # users use File -> Import to pull in existing designs they may have
+ # obtained, for example purchased fonts.
+
+ @property
+ def points(self):
+ # example: "1,2 0,0 1.5,3 4,2"
+
+ points = self.node.get('points')
+ points = points.split(" ")
+ points = [[float(coord) for coord in point.split(",")] for point in points]
+
+ return points
+
+ @property
+ def path(self):
+ # A polyline is a series of connected line segments described by their
+ # points. In order to make use of the existing logic for incorporating
+ # svg transforms that is in our superclass, we'll convert the polyline
+ # to a degenerate cubic superpath in which the bezier handles are on
+ # the segment endpoints.
+
+ path = [[[point[:], point[:], point[:]] for point in self.points]]
+
+ return path
+
+ @property
+ @cache
+ def csp(self):
+ csp = self.parse_path()
+
+ return csp
+
+ @property
+ def color(self):
+ # EmbroiderModder2 likes to use the `stroke` property directly instead
+ # of CSS.
+ return self.get_style("stroke") or self.node.get("stroke")
+
+ @property
+ def stitches(self):
+ # For a <polyline>, we'll stitch the points exactly as they exist in
+ # the SVG, with no stitch spacing interpolation, flattening, etc.
+
+ # See the comments in the parent class's parse_path method for a
+ # description of the CSP data structure.
+
+ stitches = [point for handle_before, point, handle_after in self.csp[0]]
+
+ return stitches
+
+ def to_patches(self, last_patch):
+ patch = Patch(color=self.color)
+
+ for stitch in self.stitches:
+ patch.add_stitch(Point(*stitch))
+
+ return [patch]