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| author | Lex Neva <lexelby@users.noreply.github.com> | 2018-06-09 21:35:25 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-09 21:35:25 -0400 |
| commit | ae940b2466a79b2acc6de5eb33cffb8f7753c701 (patch) | |
| tree | 5c060aecf2fe345d139387bea4084532acc5c72a /lib/svg/realistic_rendering.py | |
| parent | 1c595c9003d66f49025fa67af838cbdba751449b (diff) | |
| parent | b36508bb53512a11dafbc3ecb16944045d88a52a (diff) | |
Merge pull request #187 from lexelby/lexelby-realistic-rendering
realistic rendering
Diffstat (limited to 'lib/svg/realistic_rendering.py')
| -rw-r--r-- | lib/svg/realistic_rendering.py | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/lib/svg/realistic_rendering.py b/lib/svg/realistic_rendering.py new file mode 100644 index 00000000..e31534da --- /dev/null +++ b/lib/svg/realistic_rendering.py @@ -0,0 +1,129 @@ +import simplepath +import math + +from .units import PIXELS_PER_MM +from ..utils import cache, Point + +# The stitch vector path looks like this: +# _______ +# (_______) +# +# It's 0.32mm high, which is the approximate thickness of common machine +# embroidery threads. + +# 1.216 pixels = 0.32mm +stitch_height = 1.216 + +# This vector path starts at the upper right corner of the stitch shape and +# proceeds counter-clockwise.and contains a placeholder (%s) for the stitch +# length. +# +# It contains two invisible "whiskers" of zero width that go above and below +# to ensure that the SVG renderer allocates a large enough canvas area when +# computing the gaussian blur steps. Otherwise, we'd have to expand the +# width and height attributes of the <filter> tag to add more buffer space. +# The width and height are specified in multiples of the bounding box +# size, It's the bounding box aligned with the global SVG canvas's axes, not +# the axes of the stitch itself. That means that having a big enough value +# to add enough padding on the long sides of the stitch would waste a ton +# of space on the short sides and significantly slow down rendering. +stitch_path = "M0,0c0.4,0,0.4,0.3,0.4,0.6c0,0.3,-0.1,0.6,-0.4,0.6v0.2,-0.2h-%sc-0.4,0,-0.4,-0.3,-0.4,-0.6c0,-0.3,0.1,-0.6,0.4,-0.6v-0.2,0.2z" + +# This filter makes the above stitch path look like a real stitch with lighting. +realistic_filter = """ + <filter + style="color-interpolation-filters:sRGB" + id="realistic-stitch-filter" + x="-0.1" + width="1.2" + y="-0.1" + height="1.2"> + <feGaussianBlur + stdDeviation="1.5" + id="feGaussianBlur1542-6" + in="SourceAlpha" /> + <feComponentTransfer + id="feComponentTransfer1544-7" + result="result1"> + <feFuncR + id="feFuncR1546-5" + type="identity" /> + <feFuncG + id="feFuncG1548-3" + type="identity" /> + <feFuncB + id="feFuncB1550-5" + type="identity" + slope="4.5300000000000002" /> + <feFuncA + id="feFuncA1552-6" + type="gamma" + slope="0.14999999999999999" + intercept="0" + amplitude="3.1299999999999999" + offset="-0.33000000000000002" /> + </feComponentTransfer> + <feComposite + in2="SourceAlpha" + id="feComposite1558-2" + operator="in" /> + <feGaussianBlur + stdDeviation="0.089999999999999997" + id="feGaussianBlur1969" /> + <feMorphology + id="feMorphology1971" + operator="dilate" + radius="0.10000000000000001" /> + <feSpecularLighting + id="feSpecularLighting1973" + result="result2" + specularConstant="0.70899999" + surfaceScale="30"> + <fePointLight + id="fePointLight1975" + z="10" /> + </feSpecularLighting> + <feGaussianBlur + stdDeviation="0.040000000000000001" + id="feGaussianBlur1979" /> + <feComposite + in2="SourceGraphic" + id="feComposite1977" + operator="arithmetic" + k2="1" + k3="1" + result="result3" + k1="0" + k4="0" /> + <feComposite + in2="SourceAlpha" + id="feComposite1981" + operator="in" /> + </filter> +""" + +def realistic_stitch(start, end): + """Generate a stitch vector path given a start and end point.""" + + end = Point(*end) + start = Point(*start) + + stitch_length = (end - start).length() + stitch_center = (end + start) / 2.0 + stitch_direction = (end - start) + stitch_angle = math.atan2(stitch_direction.y, stitch_direction.x) + + stitch_length = max(0, stitch_length - 0.2 * PIXELS_PER_MM) + + # create the path by filling in the length in the template + path = simplepath.parsePath(stitch_path % stitch_length) + + # rotate the path to match the stitch + rotation_center_x = -stitch_length / 2.0 + rotation_center_y = stitch_height / 2.0 + simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y) + + # move the path to the location of the stitch + simplepath.translatePath(path, stitch_center.x - rotation_center_x, stitch_center.y - rotation_center_y) + + return simplepath.formatPath(path) |
