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authorLex Neva <lexelby@users.noreply.github.com>2018-06-09 21:35:25 -0400
committerGitHub <noreply@github.com>2018-06-09 21:35:25 -0400
commitae940b2466a79b2acc6de5eb33cffb8f7753c701 (patch)
tree5c060aecf2fe345d139387bea4084532acc5c72a /lib/svg/realistic_rendering.py
parent1c595c9003d66f49025fa67af838cbdba751449b (diff)
parentb36508bb53512a11dafbc3ecb16944045d88a52a (diff)
Merge pull request #187 from lexelby/lexelby-realistic-rendering
realistic rendering
Diffstat (limited to 'lib/svg/realistic_rendering.py')
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1 files changed, 129 insertions, 0 deletions
diff --git a/lib/svg/realistic_rendering.py b/lib/svg/realistic_rendering.py
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+import simplepath
+import math
+
+from .units import PIXELS_PER_MM
+from ..utils import cache, Point
+
+# The stitch vector path looks like this:
+# _______
+# (_______)
+#
+# It's 0.32mm high, which is the approximate thickness of common machine
+# embroidery threads.
+
+# 1.216 pixels = 0.32mm
+stitch_height = 1.216
+
+# This vector path starts at the upper right corner of the stitch shape and
+# proceeds counter-clockwise.and contains a placeholder (%s) for the stitch
+# length.
+#
+# It contains two invisible "whiskers" of zero width that go above and below
+# to ensure that the SVG renderer allocates a large enough canvas area when
+# computing the gaussian blur steps. Otherwise, we'd have to expand the
+# width and height attributes of the <filter> tag to add more buffer space.
+# The width and height are specified in multiples of the bounding box
+# size, It's the bounding box aligned with the global SVG canvas's axes, not
+# the axes of the stitch itself. That means that having a big enough value
+# to add enough padding on the long sides of the stitch would waste a ton
+# of space on the short sides and significantly slow down rendering.
+stitch_path = "M0,0c0.4,0,0.4,0.3,0.4,0.6c0,0.3,-0.1,0.6,-0.4,0.6v0.2,-0.2h-%sc-0.4,0,-0.4,-0.3,-0.4,-0.6c0,-0.3,0.1,-0.6,0.4,-0.6v-0.2,0.2z"
+
+# This filter makes the above stitch path look like a real stitch with lighting.
+realistic_filter = """
+ <filter
+ style="color-interpolation-filters:sRGB"
+ id="realistic-stitch-filter"
+ x="-0.1"
+ width="1.2"
+ y="-0.1"
+ height="1.2">
+ <feGaussianBlur
+ stdDeviation="1.5"
+ id="feGaussianBlur1542-6"
+ in="SourceAlpha" />
+ <feComponentTransfer
+ id="feComponentTransfer1544-7"
+ result="result1">
+ <feFuncR
+ id="feFuncR1546-5"
+ type="identity" />
+ <feFuncG
+ id="feFuncG1548-3"
+ type="identity" />
+ <feFuncB
+ id="feFuncB1550-5"
+ type="identity"
+ slope="4.5300000000000002" />
+ <feFuncA
+ id="feFuncA1552-6"
+ type="gamma"
+ slope="0.14999999999999999"
+ intercept="0"
+ amplitude="3.1299999999999999"
+ offset="-0.33000000000000002" />
+ </feComponentTransfer>
+ <feComposite
+ in2="SourceAlpha"
+ id="feComposite1558-2"
+ operator="in" />
+ <feGaussianBlur
+ stdDeviation="0.089999999999999997"
+ id="feGaussianBlur1969" />
+ <feMorphology
+ id="feMorphology1971"
+ operator="dilate"
+ radius="0.10000000000000001" />
+ <feSpecularLighting
+ id="feSpecularLighting1973"
+ result="result2"
+ specularConstant="0.70899999"
+ surfaceScale="30">
+ <fePointLight
+ id="fePointLight1975"
+ z="10" />
+ </feSpecularLighting>
+ <feGaussianBlur
+ stdDeviation="0.040000000000000001"
+ id="feGaussianBlur1979" />
+ <feComposite
+ in2="SourceGraphic"
+ id="feComposite1977"
+ operator="arithmetic"
+ k2="1"
+ k3="1"
+ result="result3"
+ k1="0"
+ k4="0" />
+ <feComposite
+ in2="SourceAlpha"
+ id="feComposite1981"
+ operator="in" />
+ </filter>
+"""
+
+def realistic_stitch(start, end):
+ """Generate a stitch vector path given a start and end point."""
+
+ end = Point(*end)
+ start = Point(*start)
+
+ stitch_length = (end - start).length()
+ stitch_center = (end + start) / 2.0
+ stitch_direction = (end - start)
+ stitch_angle = math.atan2(stitch_direction.y, stitch_direction.x)
+
+ stitch_length = max(0, stitch_length - 0.2 * PIXELS_PER_MM)
+
+ # create the path by filling in the length in the template
+ path = simplepath.parsePath(stitch_path % stitch_length)
+
+ # rotate the path to match the stitch
+ rotation_center_x = -stitch_length / 2.0
+ rotation_center_y = stitch_height / 2.0
+ simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y)
+
+ # move the path to the location of the stitch
+ simplepath.translatePath(path, stitch_center.x - rotation_center_x, stitch_center.y - rotation_center_y)
+
+ return simplepath.formatPath(path)