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authorLex Neva <github.com@lexneva.name>2018-05-26 21:26:40 -0400
committerLex Neva <github.com@lexneva.name>2018-05-29 20:04:30 -0400
commit4c986117bfe1f2caa8280d4b0ddbeec69f41b18d (patch)
tree76e076b6bc1e331d63252ff30917f0475f24c962 /lib/svg
parentd50c7e1b99b570ec5300de39c2966ac864700138 (diff)
first attempt at realistic rendering
Diffstat (limited to 'lib/svg')
-rw-r--r--lib/svg/svg.py157
1 files changed, 137 insertions, 20 deletions
diff --git a/lib/svg/svg.py b/lib/svg/svg.py
index 852215f2..147fdc84 100644
--- a/lib/svg/svg.py
+++ b/lib/svg/svg.py
@@ -1,9 +1,124 @@
-import simpletransform, simplestyle, inkex
+import math
+import simpletransform, simplestyle, simplepath, inkex
-from .units import get_viewbox_transform
-from .tags import SVG_GROUP_TAG, INKSCAPE_LABEL, INKSCAPE_GROUPMODE, SVG_PATH_TAG
+from .units import get_viewbox_transform, PIXELS_PER_MM
+from .tags import SVG_GROUP_TAG, INKSCAPE_LABEL, INKSCAPE_GROUPMODE, SVG_PATH_TAG, SVG_DEFS_TAG
from ..i18n import _
-from ..utils import cache
+from ..utils import cache, Point
+
+
+# The stitch vector path looks like this:
+# _______
+# (_______)
+#
+# It's 0.4mm high, which is the approximate thickness of common machine embroidery threads.
+
+# 1.52 pixels = 0.4mm
+stitch_height = 1.52
+
+# This vector path starts at the origin and contains a placeholder (%s) for the stitch length.
+stitch_path = "M0,0c0.386,0,0.417,0.378,0.428,0.759c0.012,0.382,-0.048,0.754,-0.428,0.759h-%sc-0.357,-0.003,-0.399,-0.376,-0.413,-0.759c-0.014,-0.382,0.067,-0.759,0.413,-0.759z"
+
+# This filter makes the above stitch path look like a real stitch with lighting.
+realistic_filter = """
+ <filter
+ style="color-interpolation-filters:sRGB"
+ id="realistic-stitch-filter"
+ x="-0.40000001"
+ width="1.8"
+ y="-0.40000001"
+ height="1.8">
+ <feGaussianBlur
+ stdDeviation="1.5"
+ id="feGaussianBlur1542-6"
+ in="SourceAlpha" />
+ <feComponentTransfer
+ id="feComponentTransfer1544-7"
+ result="result1">
+ <feFuncR
+ id="feFuncR1546-5"
+ type="identity" />
+ <feFuncG
+ id="feFuncG1548-3"
+ type="identity" />
+ <feFuncB
+ id="feFuncB1550-5"
+ type="identity"
+ slope="4.5300000000000002" />
+ <feFuncA
+ id="feFuncA1552-6"
+ type="gamma"
+ slope="0.14999999999999999"
+ intercept="0"
+ amplitude="3.1299999999999999"
+ offset="-0.33000000000000002" />
+ </feComponentTransfer>
+ <feComposite
+ in2="SourceAlpha"
+ id="feComposite1558-2"
+ operator="in" />
+ <feGaussianBlur
+ stdDeviation="0.089999999999999997"
+ id="feGaussianBlur1969" />
+ <feMorphology
+ id="feMorphology1971"
+ operator="dilate"
+ radius="0.10000000000000001" />
+ <feSpecularLighting
+ id="feSpecularLighting1973"
+ result="result2"
+ specularConstant="0.70899999"
+ surfaceScale="33.81000137">
+ <fePointLight
+ id="fePointLight1975"
+ z="10" />
+ </feSpecularLighting>
+ <feGaussianBlur
+ stdDeviation="0.040000000000000001"
+ id="feGaussianBlur1979" />
+ <feComposite
+ in2="SourceGraphic"
+ id="feComposite1977"
+ operator="arithmetic"
+ k2="1"
+ k3="1"
+ result="result3"
+ k1="0"
+ k4="0" />
+ <feComposite
+ in2="SourceAlpha"
+ id="feComposite1981"
+ operator="in" />
+ </filter>
+"""
+
+def realistic_stitch(start, end):
+ """Generate a stitch vector path given a start and end point."""
+
+ end = Point(*end)
+ start = Point(*start)
+
+ stitch_length = (end - start).length()
+ stitch_center = (end + start) / 2.0
+ stitch_direction = (end - start)
+ stitch_angle = math.atan2(stitch_direction.y, stitch_direction.x)
+
+ stitch_length = max(0, stitch_length - 0.2 * PIXELS_PER_MM)
+
+ # create the path by filling in the length in the template
+ path = simplepath.parsePath(stitch_path % stitch_length)
+
+ simplepath.scalePath(path, 1, 0.8)
+
+ # rotate the path to match the stitch
+ rotation_center_x = -stitch_length / 2.0
+ rotation_center_y = stitch_height / 2.0
+ simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y)
+
+ # move the path to the location of the stitch
+ simplepath.translatePath(path, stitch_center.x, stitch_center.y)
+
+ return simplepath.formatPath(path)
def color_block_to_point_lists(color_block):
@@ -37,22 +152,21 @@ def color_block_to_paths(color_block, svg):
# We could emit just a single path with one subpath per point list, but
# emitting multiple paths makes it easier for the user to manipulate them.
for point_list in color_block_to_point_lists(color_block):
- color = color_block.color.visible_on_white.to_hex_str()
- paths.append(inkex.etree.Element(
- SVG_PATH_TAG,
- {'style': simplestyle.formatStyle(
- {'stroke': color,
- 'stroke-width': "0.4",
- 'fill': 'none'}),
- 'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list),
- 'transform': get_correction_transform(svg),
- 'embroider_manual_stitch': 'true',
- 'embroider_trim_after': 'true',
- }))
-
- # no need to trim at the end of a thread color
- if paths:
- paths[-1].attrib.pop('embroider_trim_after')
+ color = color_block.color.visible_on_white.darker.to_hex_str()
+ start = point_list[0]
+ for point in point_list[1:]:
+ paths.append(inkex.etree.Element(
+ SVG_PATH_TAG,
+ {'style': simplestyle.formatStyle(
+ {
+ 'fill': color,
+ 'stroke': 'none',
+ 'filter': 'url(#realistic-stitch-filter)'
+ }),
+ 'd': realistic_stitch(start, point),
+ 'transform': get_correction_transform(svg)
+ }))
+ start = point
return paths
@@ -78,4 +192,7 @@ def render_stitch_plan(svg, stitch_plan):
INKSCAPE_LABEL: "color block %d" % (i + 1)})
group.extend(color_block_to_paths(color_block, svg))
+ defs = svg.find(SVG_DEFS_TAG)
+ defs.append(inkex.etree.fromstring(realistic_filter))
+
svg.append(layer)