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authorLex Neva <github.com@lexneva.name>2018-05-27 15:36:44 -0400
committerLex Neva <github.com@lexneva.name>2018-05-29 20:04:30 -0400
commitd7d2328b59e4a0f0f93830d636b74c2d92ab9d56 (patch)
treeb58c48bf37da8a59fb6794ca2003fcdb439923f2 /lib/svg
parent4c986117bfe1f2caa8280d4b0ddbeec69f41b18d (diff)
tinker with rendering
Diffstat (limited to 'lib/svg')
-rw-r--r--lib/svg/svg.py22
1 files changed, 10 insertions, 12 deletions
diff --git a/lib/svg/svg.py b/lib/svg/svg.py
index 147fdc84..8921ccec 100644
--- a/lib/svg/svg.py
+++ b/lib/svg/svg.py
@@ -11,23 +11,23 @@ from ..utils import cache, Point
# _______
# (_______)
#
-# It's 0.4mm high, which is the approximate thickness of common machine embroidery threads.
+# It's 0.32mm high, which is the approximate thickness of common machine embroidery threads.
-# 1.52 pixels = 0.4mm
-stitch_height = 1.52
+# 1.216 pixels = 0.32mm
+stitch_height = 1.216
# This vector path starts at the origin and contains a placeholder (%s) for the stitch length.
-stitch_path = "M0,0c0.386,0,0.417,0.378,0.428,0.759c0.012,0.382,-0.048,0.754,-0.428,0.759h-%sc-0.357,-0.003,-0.399,-0.376,-0.413,-0.759c-0.014,-0.382,0.067,-0.759,0.413,-0.759z"
+stitch_path = "M0,0c0.386,0,0.417,0.302,0.428,0.607c0.012,0.306,-0.048,0.603,-0.428,0.607h-%sc-0.357,-0.002,-0.399,-0.3,-0.413,-0.607c-0.014,-0.305,0.067,-0.607,0.413,-0.607z"
# This filter makes the above stitch path look like a real stitch with lighting.
realistic_filter = """
<filter
style="color-interpolation-filters:sRGB"
id="realistic-stitch-filter"
- x="-0.40000001"
- width="1.8"
- y="-0.40000001"
- height="1.8">
+ x="-0.1"
+ width="1.2"
+ y="-0.1"
+ height="1.2">
<feGaussianBlur
stdDeviation="1.5"
id="feGaussianBlur1542-6"
@@ -68,7 +68,7 @@ realistic_filter = """
id="feSpecularLighting1973"
result="result2"
specularConstant="0.70899999"
- surfaceScale="33.81000137">
+ surfaceScale="30">
<fePointLight
id="fePointLight1975"
z="10" />
@@ -108,15 +108,13 @@ def realistic_stitch(start, end):
# create the path by filling in the length in the template
path = simplepath.parsePath(stitch_path % stitch_length)
- simplepath.scalePath(path, 1, 0.8)
-
# rotate the path to match the stitch
rotation_center_x = -stitch_length / 2.0
rotation_center_y = stitch_height / 2.0
simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y)
# move the path to the location of the stitch
- simplepath.translatePath(path, stitch_center.x, stitch_center.y)
+ simplepath.translatePath(path, stitch_center.x - rotation_center_x, stitch_center.y - rotation_center_y)
return simplepath.formatPath(path)