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authorLex Neva <github.com@lexneva.name>2018-08-16 16:36:39 -0400
committerLex Neva <github.com@lexneva.name>2018-08-16 16:36:39 -0400
commit284748a682d4aa95c91cc215d5945181c833de15 (patch)
tree6334f284489243be5634fc811401de10631a87dd /lib
parent64062f7cd7eee9ed5701209618b0564a211c494b (diff)
parent0f882f07eb0fc263fcb8e05c1a212199902863da (diff)
Merge branch 'master' into lexelby-no-embroider-command
Diffstat (limited to 'lib')
-rw-r--r--lib/elements/auto_fill.py49
-rw-r--r--lib/elements/fill.py40
-rw-r--r--lib/elements/satin_column.py71
-rw-r--r--lib/elements/stroke.py46
-rw-r--r--lib/extensions/__init__.py1
-rw-r--r--lib/extensions/commands.py21
-rw-r--r--lib/extensions/convert_to_satin.py289
-rw-r--r--lib/extensions/params.py2
-rw-r--r--lib/simulator.py49
-rw-r--r--lib/stitches/running_stitch.py29
-rw-r--r--lib/svg/__init__.py2
-rw-r--r--lib/svg/path.py23
12 files changed, 558 insertions, 64 deletions
diff --git a/lib/elements/auto_fill.py b/lib/elements/auto_fill.py
index 59816878..79220a86 100644
--- a/lib/elements/auto_fill.py
+++ b/lib/elements/auto_fill.py
@@ -30,7 +30,12 @@ class AutoFill(Fill):
return False
@property
- @param('running_stitch_length_mm', _('Running stitch length (traversal between sections)'), unit='mm', type='float', default=1.5)
+ @param('running_stitch_length_mm',
+ _('Running stitch length (traversal between sections)'),
+ tooltip=_('Length of stitches around the outline of the fill region used when moving from section to section.'),
+ unit='mm',
+ type='float',
+ default=1.5)
def running_stitch_length(self):
return max(self.get_float_param("running_stitch_length_mm", 1.5), 0.01)
@@ -40,7 +45,12 @@ class AutoFill(Fill):
return self.get_boolean_param("fill_underlay", default=False)
@property
- @param('fill_underlay_angle', _('Fill angle (default: fill angle + 90 deg)'), unit='deg', group=_('AutoFill Underlay'), type='float')
+ @param('fill_underlay_angle',
+ _('Fill angle'),
+ tooltip=_('default: fill angle + 90 deg'),
+ unit='deg',
+ group=_('AutoFill Underlay'),
+ type='float')
@cache
def fill_underlay_angle(self):
underlay_angle = self.get_float_param("fill_underlay_angle")
@@ -51,35 +61,44 @@ class AutoFill(Fill):
return self.angle + math.pi / 2.0
@property
- @param('fill_underlay_row_spacing_mm', _('Row spacing (default: 3x fill row spacing)'), unit='mm', group=_('AutoFill Underlay'), type='float')
+ @param('fill_underlay_row_spacing_mm',
+ _('Row spacing'),
+ tooltip=_('default: 3x fill row spacing'),
+ unit='mm',
+ group=_('AutoFill Underlay'),
+ type='float')
@cache
def fill_underlay_row_spacing(self):
return self.get_float_param("fill_underlay_row_spacing_mm") or self.row_spacing * 3
@property
- @param('fill_underlay_max_stitch_length_mm', _('Max stitch length'), unit='mm', group=_('AutoFill Underlay'), type='float')
+ @param('fill_underlay_max_stitch_length_mm',
+ _('Max stitch length'),
+ tooltip=_('default: equal to fill max stitch length'),
+ unit='mm',
+ group=_('AutoFill Underlay'), type='float')
@cache
def fill_underlay_max_stitch_length(self):
return self.get_float_param("fill_underlay_max_stitch_length_mm") or self.max_stitch_length
@property
@param('fill_underlay_inset_mm',
- _('Inset'),
- tooltip='Shrink the shape before doing underlay, to prevent underlay from showing around the outside of the fill.',
- unit='mm',
- group=_('AutoFill Underlay'),
- type='float',
- default=0)
+ _('Inset'),
+ tooltip=_('Shrink the shape before doing underlay, to prevent underlay from showing around the outside of the fill.'),
+ unit='mm',
+ group=_('AutoFill Underlay'),
+ type='float',
+ default=0)
def fill_underlay_inset(self):
return self.get_float_param('fill_underlay_inset_mm', 0)
@property
@param('expand_mm',
- _('Expand'),
- tooltip='Expand the shape before fill stitching, to compensate for gaps between shapes.',
- unit='mm',
- type='float',
- default=0)
+ _('Expand'),
+ tooltip=_('Expand the shape before fill stitching, to compensate for gaps between shapes.'),
+ unit='mm',
+ type='float',
+ default=0)
def expand(self):
return self.get_float_param('expand_mm', 0)
diff --git a/lib/elements/fill.py b/lib/elements/fill.py
index 8d1d35f2..8018b2b4 100644
--- a/lib/elements/fill.py
+++ b/lib/elements/fill.py
@@ -15,12 +15,22 @@ class Fill(EmbroideryElement):
super(Fill, self).__init__(*args, **kwargs)
@property
- @param('auto_fill', _('Manually routed fill stitching'), type='toggle', inverse=True, default=True)
+ @param('auto_fill',
+ _('Manually routed fill stitching'),
+ tooltip=_('AutoFill is the default method for generating fill stitching.'),
+ type='toggle',
+ inverse=True,
+ default=True)
def auto_fill(self):
return self.get_boolean_param('auto_fill', True)
@property
- @param('angle', _('Angle of lines of stitches'), unit='deg', type='float', default=0)
+ @param('angle',
+ _('Angle of lines of stitches'),
+ tooltip=_('The angle increases in a counter-clockwise direction. 0 is horizontal. Negative angles are allowed.'),
+ unit='deg',
+ type='float',
+ default=0)
@cache
def angle(self):
return math.radians(self.get_float_param('angle', 0))
@@ -31,12 +41,21 @@ class Fill(EmbroideryElement):
return self.get_style("fill", "#000000")
@property
- @param('flip', _('Flip fill (start right-to-left)'), type='boolean', default=False)
+ @param('flip',
+ _('Flip fill (start right-to-left)'),
+ tooltip=_('The flip option can help you with routing your stitch path. When you enable flip, stitching goes from right-to-left instead of left-to-right.'),
+ type='boolean',
+ default=False)
def flip(self):
return self.get_boolean_param("flip", False)
@property
- @param('row_spacing_mm', _('Spacing between rows'), unit='mm', type='float', default=0.25)
+ @param('row_spacing_mm',
+ _('Spacing between rows'),
+ tooltip=_('Distance between rows of stitches.'),
+ unit='mm',
+ type='float',
+ default=0.25)
def row_spacing(self):
return max(self.get_float_param("row_spacing_mm", 0.25), 0.1 * PIXELS_PER_MM)
@@ -45,12 +64,21 @@ class Fill(EmbroideryElement):
return self.get_float_param("end_row_spacing_mm")
@property
- @param('max_stitch_length_mm', _('Maximum fill stitch length'), unit='mm', type='float', default=3.0)
+ @param('max_stitch_length_mm',
+ _('Maximum fill stitch length'),
+ tooltip=_('The length of each stitch in a row. Shorter stitch may be used at the start or end of a row.'),
+ unit='mm',
+ type='float',
+ default=3.0)
def max_stitch_length(self):
return max(self.get_float_param("max_stitch_length_mm", 3.0), 0.1 * PIXELS_PER_MM)
@property
- @param('staggers', _('Stagger rows this many times before repeating'), type='int', default=4)
+ @param('staggers',
+ _('Stagger rows this many times before repeating'),
+ tooltip=_('Setting this dictates how many rows apart the stitches will be before they fall in the same column position.'),
+ type='int',
+ default=4)
def staggers(self):
return self.get_int_param("staggers", 4)
diff --git a/lib/elements/satin_column.py b/lib/elements/satin_column.py
index 2ceb38de..834509fd 100644
--- a/lib/elements/satin_column.py
+++ b/lib/elements/satin_column.py
@@ -17,18 +17,34 @@ class SatinColumn(EmbroideryElement):
def satin_column(self):
return self.get_boolean_param("satin_column")
+ # I18N: "E" stitch is so named because it looks like the letter E.
+ @property
+ @param('e_stitch', _('"E" stitch'), type='boolean', default='false')
+ def e_stitch(self):
+ return self.get_boolean_param("e_stitch")
+
@property
def color(self):
return self.get_style("stroke")
@property
- @param('zigzag_spacing_mm', _('Zig-zag spacing (peak-to-peak)'), unit='mm', type='float', default=0.4)
+ @param('zigzag_spacing_mm',
+ _('Zig-zag spacing (peak-to-peak)'),
+ tooltip=_('Peak-to-peak distance between zig-zags.'),
+ unit='mm',
+ type='float',
+ default=0.4)
def zigzag_spacing(self):
# peak-to-peak distance between zigzags
return max(self.get_float_param("zigzag_spacing_mm", 0.4), 0.01)
@property
- @param('pull_compensation_mm', _('Pull compensation'), unit='mm', type='float')
+ @param('pull_compensation_mm',
+ _('Pull compensation'),
+ tooltip=_('Satin stitches pull the fabric together, resulting in a column narrower than you draw in Inkscape. This setting expands each pair of needle penetrations outward from the center of the satin column.'),
+ unit='mm',
+ type='float',
+ default=0)
def pull_compensation(self):
# In satin stitch, the stitches have a tendency to pull together and
# narrow the entire column. We can compensate for this by stitching
@@ -48,7 +64,13 @@ class SatinColumn(EmbroideryElement):
return max(self.get_float_param("contour_underlay_stitch_length_mm", 1.5), 0.01)
@property
- @param('contour_underlay_inset_mm', _('Contour underlay inset amount'), unit='mm', group=_('Contour Underlay'), type='float', default=0.4)
+ @param('contour_underlay_inset_mm',
+ _('Contour underlay inset amount'),
+ tooltip=_('Shrink the outline, to prevent the underlay from showing around the outside of the satin column.'),
+ unit='mm',
+ group=_('Contour Underlay'),
+ type='float',
+ default=0.4)
def contour_underlay_inset(self):
# how far inside the edge of the column to stitch the underlay
return self.get_float_param("contour_underlay_inset_mm", 0.4)
@@ -71,12 +93,24 @@ class SatinColumn(EmbroideryElement):
return self.get_boolean_param("zigzag_underlay")
@property
- @param('zigzag_underlay_spacing_mm', _('Zig-Zag spacing (peak-to-peak)'), unit='mm', group=_('Zig-zag Underlay'), type='float', default=3)
+ @param('zigzag_underlay_spacing_mm',
+ _('Zig-Zag spacing (peak-to-peak)'),
+ tooltip=_('Distance between peaks of the zig-zags.'),
+ unit='mm',
+ group=_('Zig-zag Underlay'),
+ type='float',
+ default=3)
def zigzag_underlay_spacing(self):
return max(self.get_float_param("zigzag_underlay_spacing_mm", 3), 0.01)
@property
- @param('zigzag_underlay_inset_mm', _('Inset amount (default: half of contour underlay inset)'), unit='mm', group=_('Zig-zag Underlay'), type='float')
+ @param('zigzag_underlay_inset_mm',
+ _('Inset amount'),
+ tooltip=_('default: half of contour underlay inset'),
+ unit='mm',
+ group=_('Zig-zag Underlay'),
+ type='float',
+ default="")
def zigzag_underlay_inset(self):
# how far in from the edge of the satin the points in the zigzags
# should be
@@ -388,6 +422,28 @@ class SatinColumn(EmbroideryElement):
return patch
+ def do_e_stitch(self):
+ # e stitch: do a pattern that looks like the letter "E". It looks like
+ # this:
+ #
+ # _|_|_|_|_|_|_|_|_|_|_|_|
+
+ # print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation
+
+ patch = Patch(color=self.color)
+
+ sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation)
+
+ # "left" and "right" here are kind of arbitrary designations meaning
+ # a point from the first and second rail repectively
+ for left, right in izip(*sides):
+ patch.add_stitch(left)
+ patch.add_stitch(right)
+ patch.add_stitch(left)
+
+ return patch
+
+
def to_patches(self, last_patch):
# Stitch a variable-width satin column, zig-zagging between two paths.
@@ -411,6 +467,9 @@ class SatinColumn(EmbroideryElement):
# zigzags sit on the contour walk underlay like rail ties on rails.
patches.append(self.do_zigzag_underlay())
- patches.append(self.do_satin())
+ if self.e_stitch:
+ patches.append(self.do_e_stitch())
+ else:
+ patches.append(self.do_satin())
return patches
diff --git a/lib/elements/stroke.py b/lib/elements/stroke.py
index e8eb4783..e84d5e79 100644
--- a/lib/elements/stroke.py
+++ b/lib/elements/stroke.py
@@ -4,7 +4,7 @@ import shapely.geometry
from .element import param, EmbroideryElement, Patch
from ..i18n import _
from ..utils import cache, Point
-from ..stitches import running_stitch
+from ..stitches import running_stitch, bean_stitch
from ..svg import parse_length_with_units
warned_about_legacy_running_stitch = False
@@ -27,18 +27,45 @@ class Stroke(EmbroideryElement):
return self.get_style("stroke-dasharray") is not None
@property
- @param('running_stitch_length_mm', _('Running stitch length'), unit='mm', type='float', default=1.5)
+ @param('running_stitch_length_mm',
+ _('Running stitch length'),
+ tooltip=_('Length of stitches in running stitch mode.'),
+ unit='mm',
+ type='float',
+ default=1.5,
+ sort_index=3)
def running_stitch_length(self):
return max(self.get_float_param("running_stitch_length_mm", 1.5), 0.01)
@property
- @param('zigzag_spacing_mm', _('Zig-zag spacing (peak-to-peak)'), unit='mm', type='float', default=0.4)
+ @param('bean_stitch_repeats',
+ _('Bean stitch number of repeats'),
+ tooltip=_('Backtrack each stitch this many times. A value of 1 would triple each stitch (forward, back, forward). A value of 2 would quintuple each stitch, etc. Only applies to running stitch.'),
+ type='int',
+ default=0,
+ sort_index=2)
+ def bean_stitch_repeats(self):
+ return self.get_int_param("bean_stitch_repeats", 0)
+
+ @property
+ @param('zigzag_spacing_mm',
+ _('Zig-zag spacing (peak-to-peak)'),
+ tooltip=_('Length of stitches in zig-zag mode.'),
+ unit='mm',
+ type='float',
+ default=0.4,
+ sort_index=3)
@cache
def zigzag_spacing(self):
return max(self.get_float_param("zigzag_spacing_mm", 0.4), 0.01)
@property
- @param('repeats', _('Repeats'), type='int', default="1")
+ @param('repeats',
+ _('Repeats'),
+ tooltip=_('Defines how many times to run down and back along the path.'),
+ type='int',
+ default="1",
+ sort_index=1)
def repeats(self):
return self.get_int_param("repeats", 1)
@@ -58,7 +85,12 @@ class Stroke(EmbroideryElement):
return shapely.geometry.MultiLineString(line_strings)
@property
- @param('manual_stitch', _('Manual stitch placement'), tooltip=_("Stitch every node in the path. Stitch length and zig-zag spacing are ignored."), type='boolean', default=False)
+ @param('manual_stitch',
+ _('Manual stitch placement'),
+ tooltip=_("Stitch every node in the path. Stitch length and zig-zag spacing are ignored."),
+ type='boolean',
+ default=False,
+ sort_index=0)
def manual_stitch_mode(self):
return self.get_boolean_param('manual_stitch')
@@ -152,6 +184,10 @@ class Stroke(EmbroideryElement):
patch = Patch(color=self.color, stitches=path, stitch_as_is=True)
elif self.is_running_stitch():
patch = self.running_stitch(path, self.running_stitch_length)
+
+ if self.bean_stitch_repeats > 0:
+ patch.stitches = bean_stitch(patch.stitches, self.bean_stitch_repeats)
+
else:
patch = self.simple_satin(path, self.zigzag_spacing, self.stroke_width)
diff --git a/lib/extensions/__init__.py b/lib/extensions/__init__.py
index 8b243176..30a08c9f 100644
--- a/lib/extensions/__init__.py
+++ b/lib/extensions/__init__.py
@@ -8,3 +8,4 @@ from output import Output
from zip import Zip
from flip import Flip
from commands import Commands
+from convert_to_satin import ConvertToSatin
diff --git a/lib/extensions/commands.py b/lib/extensions/commands.py
index b22b5d84..0924845c 100644
--- a/lib/extensions/commands.py
+++ b/lib/extensions/commands.py
@@ -12,7 +12,7 @@ from ..i18n import _
from ..elements import SatinColumn
from ..utils import get_bundled_dir, cache
from ..svg.tags import SVG_DEFS_TAG, SVG_GROUP_TAG, SVG_USE_TAG, SVG_PATH_TAG, INKSCAPE_GROUPMODE, XLINK_HREF, CONNECTION_START, CONNECTION_END, CONNECTOR_TYPE
-from ..svg import get_node_transform
+from ..svg import get_correction_transform
class Commands(InkstitchExtension):
@@ -48,21 +48,6 @@ class Commands(InkstitchExtension):
if self.defs.find(path) is None:
self.defs.append(deepcopy(self.symbol_defs.find(path)))
- def get_correction_transform(self, node):
- # if we want to place our new nodes in the same group as this node,
- # then we'll need to factor in the effects of any transforms set on
- # the parents of this node.
-
- # we can ignore the transform on the node itself since it won't apply
- # to the objects we add
- transform = get_node_transform(node.getparent())
-
- # now invert it, so that we can position our objects in absolute
- # coordinates
- transform = simpletransform.invertTransform(transform)
-
- return simpletransform.formatTransform(transform)
-
def add_connector(self, symbol, element):
# I'd like it if I could position the connector endpoint nicely but inkscape just
# moves it to the element's center immediately after the extension runs.
@@ -74,7 +59,7 @@ class Commands(InkstitchExtension):
"id": self.uniqueId("connector"),
"d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y),
"style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;",
- "transform": self.get_correction_transform(symbol),
+ "transform": get_correction_transform(symbol),
CONNECTION_START: "#%s" % symbol.get('id'),
CONNECTION_END: "#%s" % element.node.get('id'),
CONNECTOR_TYPE: "polyline",
@@ -126,7 +111,7 @@ class Commands(InkstitchExtension):
"width": "100%",
"x": str(pos.x),
"y": str(pos.y),
- "transform": self.get_correction_transform(element.node)
+ "transform": get_correction_transform(element.node)
}
)
diff --git a/lib/extensions/convert_to_satin.py b/lib/extensions/convert_to_satin.py
new file mode 100644
index 00000000..dd5a9bc2
--- /dev/null
+++ b/lib/extensions/convert_to_satin.py
@@ -0,0 +1,289 @@
+import inkex
+from shapely import geometry as shgeo
+from itertools import chain, groupby
+import numpy
+from numpy import diff, sign, setdiff1d
+import math
+from copy import deepcopy
+
+from .base import InkstitchExtension
+from ..svg.tags import SVG_PATH_TAG
+from ..svg import get_correction_transform, PIXELS_PER_MM
+from ..elements import Stroke
+from ..utils import Point
+
+
+class SelfIntersectionError(Exception):
+ pass
+
+
+class ConvertToSatin(InkstitchExtension):
+ """Convert a line to a satin column of the same width."""
+
+ def effect(self):
+ if not self.get_elements():
+ return
+
+ if not self.selected:
+ inkex.errormsg(_("Please select at least one line to convert to a satin column."))
+ return
+
+ if not all(isinstance(item, Stroke) for item in self.elements):
+ # L10N: Convert To Satin extension, user selected one or more objects that were not lines.
+ inkex.errormsg(_("Only simple lines may be converted to satin columns."))
+ return
+
+ for element in self.elements:
+ parent = element.node.getparent()
+ index = parent.index(element.node)
+ correction_transform = get_correction_transform(element.node)
+ style_args = self.join_style_args(element)
+
+ for path in element.paths:
+ path = self.remove_duplicate_points(path)
+
+ if len(path) < 2:
+ # ignore paths with just one point -- they're not visible to the user anyway
+ continue
+
+ self.fix_loop(path)
+
+ try:
+ rails, rungs = self.path_to_satin(path, element.stroke_width, style_args)
+ except SelfIntersectionError:
+ inkex.errormsg(_("Cannot convert %s to a satin column because it intersects itself. Try breaking it up into multiple paths.") % element.node.get('id'))
+
+ # revert any changes we've made
+ self.document = deepcopy(self.original_document)
+
+ return
+
+ parent.insert(index, self.satin_to_svg_node(rails, rungs, correction_transform))
+
+ parent.remove(element.node)
+
+ def fix_loop(self, path):
+ if path[0] == path[-1]:
+ # Looping paths seem to confuse shapely's parallel_offset(). It loses track
+ # of where the start and endpoint is, even if the user explicitly breaks the
+ # path. I suspect this is because parallel_offset() uses buffer() under the
+ # hood.
+ #
+ # To work around this we'll introduce a tiny gap by nudging the starting point
+ # toward the next point slightly.
+ start = Point(*path[0])
+ next = Point(*path[1])
+ direction = (next - start).unit()
+ start += 0.01 * direction
+ path[0] = start.as_tuple()
+
+ def remove_duplicate_points(self, path):
+ return [point for point, repeats in groupby(path)]
+
+ def join_style_args(self, element):
+ """Convert svg line join style to shapely parallel offset arguments."""
+
+ args = {
+ 'join_style': shgeo.JOIN_STYLE.round
+ }
+
+ element_join_style = element.get_style('stroke-linejoin')
+
+ if element_join_style is not None:
+ if element_join_style == "miter":
+ args['join_style'] = shgeo.JOIN_STYLE.mitre
+
+ # 4 is the default per SVG spec
+ miter_limit = float(element.get_style('stroke-miterlimit', 4))
+ args['mitre_limit'] = miter_limit
+ elif element_join_style == "bevel":
+ args['join_style'] = shgeo.JOIN_STYLE.bevel
+
+ return args
+
+ def path_to_satin(self, path, stroke_width, style_args):
+ path = shgeo.LineString(path)
+
+ left_rail = path.parallel_offset(stroke_width / 2.0, 'left', **style_args)
+ right_rail = path.parallel_offset(stroke_width / 2.0, 'right', **style_args)
+
+ if not isinstance(left_rail, shgeo.LineString) or \
+ not isinstance(right_rail, shgeo.LineString):
+ # If the parallel offsets come out as anything but a LineString, that means the
+ # path intersects itself, when taking its stroke width into consideration. See
+ # the last example for parallel_offset() in the Shapely documentation:
+ # https://shapely.readthedocs.io/en/latest/manual.html#object.parallel_offset
+ raise SelfIntersectionError()
+
+ # for whatever reason, shapely returns a right-side offset's coordinates in reverse
+ left_rail = list(left_rail.coords)
+ right_rail = list(reversed(right_rail.coords))
+
+ rungs = self.generate_rungs(path, stroke_width)
+
+ return (left_rail, right_rail), rungs
+
+ def get_scores(self, path):
+ """Generate an array of "scores" of the sharpness of corners in a path
+
+ A higher score means that there are sharper corners in that section of
+ the path. We'll divide the path into boxes, with the score in each
+ box indicating the sharpness of corners at around that percentage of
+ the way through the path. For example, if scores[40] is 100 and
+ scores[45] is 200, then the path has sharper corners at a spot 45%
+ along its length than at a spot 40% along its length.
+ """
+
+ # need 101 boxes in order to encompass percentages from 0% to 100%
+ scores = numpy.zeros(101, numpy.int32)
+ path_length = path.length
+
+ prev_point = None
+ prev_direction = None
+ length_so_far = 0
+ for point in path.coords:
+ point = Point(*point)
+
+ if prev_point is None:
+ prev_point = point
+ continue
+
+ direction = (point - prev_point).unit()
+
+ if prev_direction is not None:
+ # The dot product of two vectors is |v1| * |v2| * cos(angle).
+ # These are unit vectors, so their magnitudes are 1.
+ cos_angle_between = prev_direction * direction
+ angle = abs(math.degrees(math.acos(cos_angle_between)))
+
+ # Use the square of the angle, measured in degrees.
+ #
+ # Why the square? This penalizes bigger angles more than
+ # smaller ones.
+ #
+ # Why degrees? This is kind of arbitrary but allows us to
+ # use integer math effectively and avoid taking the square
+ # of a fraction between 0 and 1.
+ scores[int(round(length_so_far / path_length * 100.0))] += angle ** 2
+
+ length_so_far += (point - prev_point).length()
+ prev_direction = direction
+ prev_point = point
+
+ return scores
+
+ def local_minima(self, array):
+ # from: https://stackoverflow.com/a/9667121/4249120
+ # This finds spots where the curvature (second derivative) is > 0.
+ #
+ # This method has the convenient benefit of choosing points around
+ # 5% before and after a sharp corner such as in a square.
+ return (diff(sign(diff(array))) > 0).nonzero()[0] + 1
+
+ def generate_rungs(self, path, stroke_width):
+ """Create rungs for a satin column.
+
+ Where should we put the rungs along a path? We want to ensure that the
+ resulting satin matches the original path as closely as possible. We
+ want to avoid having a ton of rungs that will annoy the user. We want
+ to ensure that the rungs we choose actually intersect both rails.
+
+ We'll place a few rungs perpendicular to the tangent of the path.
+ Things get pretty tricky at sharp corners. If we naively place a rung
+ perpendicular to the path just on either side of a sharp corner, the
+ rung may not intersect both paths:
+ | |
+ _______________| |
+ ______|_
+ ____________________|
+
+ It'd be best to place rungs in the straight sections before and after
+ the sharp corner and allow the satin column to bend the stitches around
+ the corner automatically.
+
+ How can we find those spots?
+
+ The general algorithm below is:
+
+ * assign a "score" to each section of the path based on how sharp its
+ corners are (higher means a sharper corner)
+ * pick spots with lower scores
+ """
+
+ scores = self.get_scores(path)
+
+ # This is kind of like a 1-dimensional gaussian blur filter. We want to
+ # avoid the area near a sharp corner, so we spread out its effect for
+ # 5 buckets in either direction.
+ scores = numpy.convolve(scores, [1, 2, 4, 8, 16, 8, 4, 2, 1], mode='same')
+
+ # Now we'll find the spots that aren't near corners, whose scores are
+ # low -- the local minima.
+ rung_locations = self.local_minima(scores)
+
+ # Remove the start and end, because we can't stick a rung there.
+ rung_locations = setdiff1d(rung_locations, [0, 100])
+
+ if len(rung_locations) == 0:
+ # Straight lines won't have local minima, so add a rung in the center.
+ rung_locations = [50]
+
+ rungs = []
+ last_rung_center = None
+
+ for location in rung_locations:
+ # Convert percentage to a fraction so that we can use interpolate's
+ # normalized parameter.
+ location = location / 100.0
+
+ rung_center = path.interpolate(location, normalized=True)
+ rung_center = Point(rung_center.x, rung_center.y)
+
+ # Avoid placing rungs too close together. This somewhat
+ # arbitrarily rejects the rung if there was one less than 2
+ # millimeters before this one.
+ if last_rung_center is not None and \
+ (rung_center - last_rung_center).length() < 2 * PIXELS_PER_MM:
+ continue
+ else:
+ last_rung_center = rung_center
+
+ # We need to know the tangent of the path's curve at this point.
+ # Pick another point just after this one and subtract them to
+ # approximate a tangent vector.
+ tangent_end = path.interpolate(location + 0.001, normalized=True)
+ tangent_end = Point(tangent_end.x, tangent_end.y)
+ tangent = (tangent_end - rung_center).unit()
+
+ # Rotate 90 degrees left to make a normal vector.
+ normal = tangent.rotate_left()
+
+ # Travel 75% of the stroke width left and right to make the rung's
+ # endpoints. This means the rung's length is 150% of the stroke
+ # width.
+ offset = normal * stroke_width * 0.75
+ rung_start = rung_center + offset
+ rung_end = rung_center - offset
+
+ rungs.append((rung_start.as_tuple(), rung_end.as_tuple()))
+
+ return rungs
+
+
+ def satin_to_svg_node(self, rails, rungs, correction_transform):
+ d = ""
+ for path in chain(rails, rungs):
+ d += "M"
+ for x, y in path:
+ d += "%s,%s " % (x, y)
+ d += " "
+
+ return inkex.etree.Element(SVG_PATH_TAG,
+ {
+ "id": self.uniqueId("path"),
+ "style": "stroke:#000000;stroke-width:1px;fill:none",
+ "transform": correction_transform,
+ "d": d,
+ "embroider_satin_column": "true",
+ }
+ )
diff --git a/lib/extensions/params.py b/lib/extensions/params.py
index 58fedd6b..1b8f2589 100644
--- a/lib/extensions/params.py
+++ b/lib/extensions/params.py
@@ -424,7 +424,7 @@ class SettingsFrame(wx.Frame):
self.simulate_window.stop()
self.simulate_window.load(stitch_plan=stitch_plan)
else:
- my_rect = self.GetRect()
+ my_rect = self.GetScreenRect()
simulator_pos = my_rect.GetTopRight()
simulator_pos.x += 5
diff --git a/lib/simulator.py b/lib/simulator.py
index c7e74353..2d2d3e08 100644
--- a/lib/simulator.py
+++ b/lib/simulator.py
@@ -27,6 +27,26 @@ class EmbroiderySimulator(wx.Frame):
self.panel = wx.Panel(self, wx.ID_ANY)
self.panel.SetFocus()
+ self.sizer = wx.BoxSizer(wx.VERTICAL)
+ self.button_sizer = wx.BoxSizer(wx.HORIZONTAL)
+
+ self.button_label = (
+ [_("Speed up"),_('Press + or arrow up to speed up')],
+ [_("Slow down"),_('Press - or arrow down to slow down')],
+ [_("Pause"),_("Press P to pause the animation")],
+ [_("Restart"),_("Press R to restart the animation")],
+ [_("Quit"),_("Press Q to close the simulation window")])
+ self.buttons = []
+ for i in range(0, len(self.button_label)):
+ self.buttons.append(wx.Button(self, -1, self.button_label[i][0]))
+ self.button_sizer.Add(self.buttons[i], 1, wx.EXPAND)
+ self.buttons[i].Bind(wx.EVT_BUTTON, self.on_key_down)
+ self.buttons[i].SetToolTip(self.button_label[i][1])
+
+ self.sizer.Add(self.panel, 1, wx.EXPAND)
+ self.sizer.Add(self.button_sizer, 0, wx.EXPAND)
+ self.SetSizer(self.sizer)
+
self.load(stitch_plan)
if self.target_duration:
@@ -68,26 +88,30 @@ class EmbroiderySimulator(wx.Frame):
self.stitches_per_frame *= 2
def on_key_down(self, event):
- keycode = event.GetKeyCode()
+ if hasattr(event, 'GetKeyCode'):
+ keycode = event.GetKeyCode()
+ else:
+ keycode = event.GetEventObject().GetLabelText()
+ self.panel.SetFocus()
- if keycode == ord("+") or keycode == ord("=") or keycode == wx.WXK_UP:
+ if keycode == ord("+") or keycode == ord("=") or keycode == wx.WXK_UP or keycode == "Speed up":
if self.frame_period == 1:
self.stitches_per_frame *= 2
else:
self.frame_period = self.frame_period / 2
- elif keycode == ord("-") or keycode == ord("_") or keycode == wx.WXK_DOWN:
+ elif keycode == ord("-") or keycode == ord("_") or keycode == wx.WXK_DOWN or keycode == "Slow down":
if self.stitches_per_frame == 1:
self.frame_period *= 2
else:
self.stitches_per_frame /= 2
- elif keycode == ord("Q"):
+ elif keycode == ord("Q") or keycode == "Quit":
self.Close()
- elif keycode == ord('P'):
+ elif keycode == ord("P") or keycode == "Pause":
if self.timer.IsRunning():
self.timer.Stop()
else:
self.timer.Start(self.frame_period)
- elif keycode == ord("R"):
+ elif keycode == ord("R") or keycode == "Restart":
self.stop()
self.clear()
self.go()
@@ -170,7 +194,7 @@ class EmbroiderySimulator(wx.Frame):
self.width = width
self.height = height
- self.scale = min(float(self.max_width) / width, float(self.max_height) / height)
+ self.scale = min(float(self.max_width) / width, float(self.max_height - 60) / height)
# make room for decorations and the margin
self.scale *= 0.95
@@ -212,10 +236,15 @@ class EmbroiderySimulator(wx.Frame):
client_width, client_height = self.GetClientSize()
decorations_width = window_width - client_width
- decorations_height = window_height - client_height
+ decorations_height = window_height - client_height + 40
+
+ setsize_window_width = self.width * self.scale + decorations_width + self.margin * 2
+ setsize_window_height = (self.height) * self.scale + decorations_height + self.margin * 2
+
+ if setsize_window_width < 600:
+ setsize_window_width = 600
- self.SetSize((self.width * self.scale + decorations_width + self.margin * 2,
- self.height * self.scale + decorations_height + self.margin * 2))
+ self.SetSize(( setsize_window_width, setsize_window_height))
e.Skip()
diff --git a/lib/stitches/running_stitch.py b/lib/stitches/running_stitch.py
index 96075e7a..5f8ed21e 100644
--- a/lib/stitches/running_stitch.py
+++ b/lib/stitches/running_stitch.py
@@ -1,3 +1,6 @@
+from copy import copy
+
+
""" Utility functions to produce running stitches. """
@@ -64,3 +67,29 @@ def running_stitch(points, stitch_length):
output.append(segment_start)
return output
+
+
+def bean_stitch(stitches, repeats):
+ """Generate bean stitch from a set of stitches.
+
+ "Bean" stitch is made by backtracking each stitch to make it heaver. A
+ simple bean stitch would be two stitches forward, one stitch back, two
+ stitches forward, etc. This would result in each stitch being tripled.
+
+ We'll say that the above counts as 1 repeat. Backtracking each stitch
+ repeatedly will result in a heavier bean stitch. There will always be
+ an odd number of threads piled up for each stitch.
+ """
+
+ if len(stitches) < 2:
+ return stitches
+
+ new_stitches = [stitches[0]]
+
+ for stitch in stitches:
+ new_stitches.append(stitch)
+
+ for i in xrange(repeats):
+ new_stitches.extend(copy(new_stitches[-2:]))
+
+ return new_stitches
diff --git a/lib/svg/__init__.py b/lib/svg/__init__.py
index 8e846555..429e6b5e 100644
--- a/lib/svg/__init__.py
+++ b/lib/svg/__init__.py
@@ -1,3 +1,3 @@
from .svg import color_block_to_point_lists, render_stitch_plan
from .units import *
-from .path import apply_transforms, get_node_transform
+from .path import apply_transforms, get_node_transform, get_correction_transform
diff --git a/lib/svg/path.py b/lib/svg/path.py
index 2d9c0ff3..52144332 100644
--- a/lib/svg/path.py
+++ b/lib/svg/path.py
@@ -15,11 +15,30 @@ def get_node_transform(node):
# start with the identity transform
transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
- # combine this node's transform with all parent groups' transforms
- transform = simpletransform.composeParents(node, transform)
+ # this if is because sometimes inkscape likes to create paths outside of a layer?!
+ if node.getparent() is not None:
+ # combine this node's transform with all parent groups' transforms
+ transform = simpletransform.composeParents(node, transform)
# add in the transform implied by the viewBox
viewbox_transform = get_viewbox_transform(node.getroottree().getroot())
transform = simpletransform.composeTransform(viewbox_transform, transform)
return transform
+
+def get_correction_transform(node):
+ """Get a transform to apply to new siblings of this SVG node"""
+
+ # if we want to place our new nodes in the same group/layer as this node,
+ # then we'll need to factor in the effects of any transforms set on
+ # the parents of this node.
+
+ # we can ignore the transform on the node itself since it won't apply
+ # to the objects we add
+ transform = get_node_transform(node.getparent())
+
+ # now invert it, so that we can position our objects in absolute
+ # coordinates
+ transform = simpletransform.invertTransform(transform)
+
+ return simpletransform.formatTransform(transform)