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authorcapellancitizen <thecapellancitizen@gmail.com>2024-08-28 20:12:16 -0400
committerGitHub <noreply@github.com>2024-08-28 20:12:16 -0400
commit7474aa7a3a6c2a7cacd3b3c5067201bb608029c4 (patch)
tree2a6982a8654a3be2e435456be723b1476106f8f1 /lib
parentf8a093ea306ce01f45936c6b34065ab57f6ccded (diff)
Fixed hidden objects being stitched out when cloned (Fix #3167) (#3171)
Extracted Base.descendants into a util function
Diffstat (limited to 'lib')
-rw-r--r--lib/elements/clone.py11
-rw-r--r--lib/elements/utils.py69
-rw-r--r--lib/extensions/base.py65
3 files changed, 81 insertions, 64 deletions
diff --git a/lib/elements/clone.py b/lib/elements/clone.py
index ce9c2162..73f3c6c0 100644
--- a/lib/elements/clone.py
+++ b/lib/elements/clone.py
@@ -72,7 +72,8 @@ class Clone(EmbroideryElement):
source_elements = self.clone_to_elements(source_node)
return [element.get_cache_key(previous_stitch) for element in source_elements]
- def clone_to_elements(self, node):
+ def clone_to_elements(self, node) -> List[EmbroideryElement]:
+ # Only used in get_cache_key_data, actual embroidery uses nodes_to_elements+iterate_nodes
from .utils import node_to_elements
elements = []
if node.tag in EMBROIDERABLE_TAGS:
@@ -107,11 +108,13 @@ class Clone(EmbroideryElement):
Could possibly be refactored into just a generator - being a context manager is mainly to control the lifecycle of the elements
that are cloned (again, for testing convenience primarily)
"""
+ from .utils import nodes_to_elements, iterate_nodes
+
cloned_nodes = self.resolve_clone()
try:
# In a try block so we can ensure that the cloned_node is removed from the tree in the event of an exception.
# Otherwise, it might be left around on the document if we throw for some reason.
- yield self.clone_to_elements(cloned_nodes[0])
+ yield nodes_to_elements(iterate_nodes(cloned_nodes[0]))
finally:
# Remove the "manually cloned" tree.
for cloned_node in cloned_nodes:
@@ -163,7 +166,7 @@ class Clone(EmbroideryElement):
ret = [cloned_node]
- # For aesthetic purposes, transform allof the cloned command symbols so they're facing upwards
+ # For aesthetic purposes, transform all of the cloned command symbols so they're facing upwards
point_command_symbols_up(cloned_node)
# We need to copy all commands that were attached directly to the href'd node
@@ -245,7 +248,7 @@ def clone_with_fixup(parent: BaseElement, node: BaseElement) -> BaseElement:
parent.append(cloned)
id_map[f"#{node.get_id()}"] = f"#{cloned.get_id()}"
- for child in node.getchildren():
+ for child in node:
clone_children(cloned, child)
return cloned
diff --git a/lib/elements/utils.py b/lib/elements/utils.py
index a340f838..79d5ac93 100644
--- a/lib/elements/utils.py
+++ b/lib/elements/utils.py
@@ -3,9 +3,15 @@
# Copyright (c) 2010 Authors
# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
-from ..commands import is_command
+from lxml.etree import Comment
+from typing import List, Optional
+from inkex import BaseElement
+
+from ..commands import is_command, layer_commands
from ..marker import has_marker
-from ..svg.tags import EMBROIDERABLE_TAGS, SVG_IMAGE_TAG, SVG_TEXT_TAG
+from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
+ NOT_EMBROIDERABLE_TAGS, SVG_CLIPPATH_TAG, SVG_DEFS_TAG,
+ SVG_GROUP_TAG, SVG_MASK_TAG, SVG_IMAGE_TAG, SVG_TEXT_TAG)
from .clone import Clone, is_clone
from .element import EmbroideryElement
from .empty_d_object import EmptyDObject
@@ -17,7 +23,7 @@ from .stroke import Stroke
from .text import TextObject
-def node_to_elements(node, clone_to_element=False): # noqa: C901
+def node_to_elements(node, clone_to_element=False) -> List[EmbroideryElement]: # noqa: C901
if is_clone(node) and not clone_to_element:
# clone_to_element: get an actual embroiderable element once a clone has been defined as a clone
return [Clone(node)]
@@ -59,3 +65,60 @@ def nodes_to_elements(nodes):
elements.extend(node_to_elements(node))
return elements
+
+
+def iterate_nodes(node: BaseElement, # noqa: C901
+ selection: Optional[List[BaseElement]] = None,
+ troubleshoot=False) -> List[BaseElement]:
+ # Postorder traversal of selected nodes and their descendants.
+ # Returns all nodes if there is no selection.
+ def walk(node: BaseElement, selected: bool) -> List[BaseElement]:
+ nodes = []
+
+ if node.tag == Comment:
+ return []
+
+ element = EmbroideryElement(node)
+
+ if element.has_command('ignore_object'):
+ return []
+
+ if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
+ if len(list(layer_commands(node, "ignore_layer"))):
+ return []
+
+ if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
+ return []
+
+ # defs, masks and clippaths can contain embroiderable elements
+ # but should never be rendered directly.
+ if node.tag in [SVG_DEFS_TAG, SVG_MASK_TAG, SVG_CLIPPATH_TAG]:
+ return []
+
+ # command connectors with a fill color set, will glitch into the elements list
+ if is_command(node) or node.get(CONNECTOR_TYPE):
+ return []
+
+ if not selected:
+ if selection:
+ if node in selection:
+ selected = True
+ else:
+ # if the user didn't select anything that means we process everything
+ selected = True
+
+ for child in node:
+ nodes.extend(walk(child, selected))
+
+ if selected:
+ if node.tag == SVG_GROUP_TAG:
+ pass
+ elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not has_marker(node):
+ nodes.append(node)
+ # add images, text and elements with a marker for the troubleshoot extension
+ elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or has_marker(node)):
+ nodes.append(node)
+
+ return nodes
+
+ return walk(node, False)
diff --git a/lib/extensions/base.py b/lib/extensions/base.py
index 4d5aacfe..5f840417 100644
--- a/lib/extensions/base.py
+++ b/lib/extensions/base.py
@@ -6,18 +6,12 @@
import os
import inkex
-from lxml.etree import Comment
-from ..commands import is_command, layer_commands
-from ..elements import EmbroideryElement, nodes_to_elements
-from ..elements.clone import is_clone
from ..i18n import _
-from ..marker import has_marker
from ..metadata import InkStitchMetadata
from ..svg import generate_unique_id
-from ..svg.tags import (CONNECTOR_TYPE, EMBROIDERABLE_TAGS, INKSCAPE_GROUPMODE,
- NOT_EMBROIDERABLE_TAGS, SVG_CLIPPATH_TAG, SVG_DEFS_TAG,
- SVG_GROUP_TAG, SVG_MASK_TAG)
+from ..svg.tags import INKSCAPE_GROUPMODE, SVG_GROUP_TAG
+from ..elements.utils import iterate_nodes, nodes_to_elements
from ..update import update_inkstitch_document
@@ -62,58 +56,15 @@ class InkstitchExtension(inkex.EffectExtension):
inkex.errormsg(_("Tip: Run Extensions > Ink/Stitch > Troubleshoot > Troubleshoot Objects") + "\n")
- def descendants(self, node, selected=False, troubleshoot=False): # noqa: C901
- nodes = []
-
- if node.tag == Comment:
- return []
-
- element = EmbroideryElement(node)
-
- if element.has_command('ignore_object'):
- return []
-
- if node.tag == SVG_GROUP_TAG and node.get(INKSCAPE_GROUPMODE) == "layer":
- if len(list(layer_commands(node, "ignore_layer"))):
- return []
-
- if (node.tag in EMBROIDERABLE_TAGS or node.tag == SVG_GROUP_TAG) and element.get_style('display', 'inline') is None:
- return []
-
- # defs, masks and clippaths can contain embroiderable elements
- # but should never be rendered directly.
- if node.tag in [SVG_DEFS_TAG, SVG_MASK_TAG, SVG_CLIPPATH_TAG]:
- return []
-
- # command connectors with a fill color set, will glitch into the elements list
- if is_command(node) or node.get(CONNECTOR_TYPE):
- return []
-
- if self.svg.selection:
- if node in list(self.svg.selection):
- selected = True
- else:
- # if the user didn't select anything that means we process everything
- selected = True
-
- for child in node:
- nodes.extend(self.descendants(child, selected, troubleshoot))
-
- if selected:
- if node.tag == SVG_GROUP_TAG:
- pass
- elif (node.tag in EMBROIDERABLE_TAGS or is_clone(node)) and not has_marker(node):
- nodes.append(node)
- # add images, text and elements with a marker for the troubleshoot extension
- elif troubleshoot and (node.tag in NOT_EMBROIDERABLE_TAGS or has_marker(node)):
- nodes.append(node)
-
- return nodes
-
def get_nodes(self, troubleshoot=False):
# Postorder traversal of selected nodes and their descendants.
# Returns all nodes if there is no selection.
- return self.descendants(self.document.getroot(), troubleshoot=troubleshoot)
+ if self.svg.selection:
+ selection = list(self.svg.selection)
+ else:
+ selection = None
+
+ return iterate_nodes(self.document.getroot(), selection=selection, troubleshoot=troubleshoot)
def get_elements(self, troubleshoot=False):
self.elements = nodes_to_elements(self.get_nodes(troubleshoot))