diff options
| author | Lex Neva <github.com@lexneva.name> | 2018-07-30 16:29:36 -0400 |
|---|---|---|
| committer | Lex Neva <github.com@lexneva.name> | 2018-07-30 16:29:36 -0400 |
| commit | 8bf478a71a49b93269da438cf1fcdb6d2e0e0942 (patch) | |
| tree | 8c9129888ebb8b67ec9cac8311e5465d067af558 /lib | |
| parent | 5f14617a029060416fcaea8247c29aa326f4b77f (diff) | |
add documentation
Diffstat (limited to 'lib')
| -rw-r--r-- | lib/extensions/convert_to_satin.py | 82 |
1 files changed, 80 insertions, 2 deletions
diff --git a/lib/extensions/convert_to_satin.py b/lib/extensions/convert_to_satin.py index 8af45b3b..53930935 100644 --- a/lib/extensions/convert_to_satin.py +++ b/lib/extensions/convert_to_satin.py @@ -67,6 +67,17 @@ class ConvertToSatin(InkstitchExtension): return (left_rail, right_rail), rungs def get_scores(self, path): + """Generate an array of "scores" of the sharpness of corners in a path + + A higher score means that there are sharper corners in that section of + the path. We'll divide the path into boxes, with the score in each + box indicating the sharpness of corners at around that percentage of + the way through the path. For example, if scores[40] is 100 and + scores[45] is 200, then the path has sharper corners at a spot 45% + along its length than at a spot 40% along its length. + """ + + # need 101 boxes in order to encompass percentages from 0% to 100% scores = numpy.zeros(101, numpy.int32) path_length = path.length @@ -83,9 +94,19 @@ class ConvertToSatin(InkstitchExtension): direction = (point - prev_point).unit() if prev_direction is not None: + # The dot product of two vectors is |v1| * |v2| * cos(angle). + # These are unit vectors, so their magnitudes are 1. cos_angle_between = prev_direction * direction angle = abs(math.degrees(math.acos(cos_angle_between))) + # Use the square of the angle, measured in degrees. + # + # Why the square? This penalizes bigger angles more than + # smaller ones. + # + # Why degrees? This is kind of arbitrary but allows us to + # use integer math effectively and avoid taking the square + # of a fraction between 0 and 1. scores[int(round(length_so_far / path_length * 100.0))] += angle ** 2 length_so_far += (point - prev_point).length() @@ -96,40 +117,97 @@ class ConvertToSatin(InkstitchExtension): def local_minima(self, array): # from: https://stackoverflow.com/a/9667121/4249120 - # finds spots where the curvature (second derivative) is > 0 + # This finds spots where the curvature (second derivative) is > 0. + # + # This method has the convenient benefit of choosing points around + # 5% before and after a sharp corner such as in a square. return (diff(sign(diff(array))) > 0).nonzero()[0] + 1 def generate_rungs(self, path, stroke_width): + """Create rungs for a satin column. + + Where should we put the rungs along a path? We want to ensure that the + resulting satin matches the original path as closely as possible. We + want to avoid having a ton of rungs that will annoy the user. We want + to ensure that the rungs we choose actually intersect both rails. + + We'll place a few rungs perpendicular to the tangent of the path. + Things get pretty tricky at sharp corners. If we naively place a rung + perpendicular to the path just on either side of a sharp corner, the + rung may not intersect both paths: + | | + _______________| | + ______|_ + ____________________| + + It'd be best to place rungs in the straight sections before and after + the sharp corner and allow the satin column to bend the stitches around + the corner automatically. + + How can we find those spots? + + The general algorithm below is: + + * assign a "score" to each section of the path based on how sharp its + corners are (higher means a sharper corner) + * pick spots with lower scores + """ + scores = self.get_scores(path) + + # This is kind of like a 1-dimensional gaussian blur filter. We want to + # avoid the area near a sharp corner, so we spread out its effect for + # 5 buckets in either direction. scores = numpy.convolve(scores, [1, 2, 4, 8, 16, 8, 4, 2, 1], mode='same') + + # Now we'll find the spots that aren't near corners, whose scores are + # low -- the local minima. rung_locations = self.local_minima(scores) + + # Remove the start and end, because we can't stick a rung there. rung_locations = setdiff1d(rung_locations, [0, 100]) if len(rung_locations) == 0: + # Straight lines won't have local minima, so add a rung in the center. rung_locations = [50] rungs = [] last_rung_center = None for location in rung_locations: + # Convert percentage to a fraction so that we can use interpolate's + # normalized parameter. location = location / 100.0 + rung_center = path.interpolate(location, normalized=True) rung_center = Point(rung_center.x, rung_center.y) + # Avoid placing rungs too close together. This somewhat + # arbitrarily rejects the rung if there was one less than 2 + # millimeters before this one. if last_rung_center is not None and \ (rung_center - last_rung_center).length() < 2 * PIXELS_PER_MM: continue else: last_rung_center = rung_center + # We need to know the tangent of the path's curve at this point. + # Pick another point just after this one and subtract them to + # approximate a tangent vector. tangent_end = path.interpolate(location + 0.001, normalized=True) tangent_end = Point(tangent_end.x, tangent_end.y) tangent = (tangent_end - rung_center).unit() + + # Rotate 90 degrees left to make a normal vector. normal = tangent.rotate_left() - offset = normal * stroke_width * 0.75 + # Travel 75% of the stroke width left and right to make the rung's + # endpoints. This means the rung's length is 150% of the stroke + # width. + offset = normal * stroke_width * 0.75 rung_start = rung_center + offset rung_end = rung_center - offset + rungs.append((rung_start.as_tuple(), rung_end.as_tuple())) return rungs |
