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-rw-r--r--lib/commands.py4
-rw-r--r--lib/elements/stroke.py12
-rw-r--r--lib/svg/rendering.py40
3 files changed, 32 insertions, 24 deletions
diff --git a/lib/commands.py b/lib/commands.py
index 8e35d7ee..c735185f 100644
--- a/lib/commands.py
+++ b/lib/commands.py
@@ -289,6 +289,10 @@ def add_connector(document, symbol, element):
start_pos = (symbol.get('x'), symbol.get('y'))
end_pos = element.shape.centroid
+ # Make sure the element's XML node has an id so that we can reference it.
+ if element.node.get('id') is None:
+ element.node.set('id', generate_unique_id(document, "object"))
+
path = inkex.etree.Element(SVG_PATH_TAG,
{
"id": generate_unique_id(document, "connector"),
diff --git a/lib/elements/stroke.py b/lib/elements/stroke.py
index 3ae2b143..e0a0aacc 100644
--- a/lib/elements/stroke.py
+++ b/lib/elements/stroke.py
@@ -1,11 +1,13 @@
import sys
+
import shapely.geometry
-from .element import param, EmbroideryElement, Patch
from ..i18n import _
-from ..utils import cache, Point
from ..stitches import running_stitch, bean_stitch
from ..svg import parse_length_with_units
+from ..utils import cache, Point
+from .element import param, EmbroideryElement, Patch
+
warned_about_legacy_running_stitch = False
@@ -85,7 +87,11 @@ class Stroke(EmbroideryElement):
@cache
def shape(self):
line_strings = [shapely.geometry.LineString(path) for path in self.paths]
- return shapely.geometry.MultiLineString(line_strings)
+
+ # Using convex_hull here is an important optimization. Otherwise
+ # complex paths cause operations on the shape to take a long time.
+ # This especially happens when importing machine embroidery files.
+ return shapely.geometry.MultiLineString(line_strings).convex_hull
@property
@param('manual_stitch',
diff --git a/lib/svg/rendering.py b/lib/svg/rendering.py
index 41ed53d7..532748bf 100644
--- a/lib/svg/rendering.py
+++ b/lib/svg/rendering.py
@@ -167,9 +167,7 @@ def get_correction_transform(svg):
return transform
-def color_block_to_realistic_stitches(color_block, svg):
- paths = []
-
+def color_block_to_realistic_stitches(color_block, svg, destination):
for point_list in color_block_to_point_lists(color_block):
if not point_list:
continue
@@ -177,7 +175,7 @@ def color_block_to_realistic_stitches(color_block, svg):
color = color_block.color.visible_on_white.darker.to_hex_str()
start = point_list[0]
for point in point_list[1:]:
- paths.append(inkex.etree.Element(
+ destination.append(inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{
@@ -190,16 +188,23 @@ def color_block_to_realistic_stitches(color_block, svg):
}))
start = point
- return paths
-
-def color_block_to_paths(color_block, svg):
- paths = []
+def color_block_to_paths(color_block, svg, destination):
# We could emit just a single path with one subpath per point list, but
# emitting multiple paths makes it easier for the user to manipulate them.
+ first = True
for point_list in color_block_to_point_lists(color_block):
+ if first:
+ first = False
+ else:
+ # If we try to import these above, we get into a mess of circular
+ # imports.
+ from ..commands import add_commands
+ from ..elements.stroke import Stroke
+ add_commands(Stroke(destination[-1]), ["trim"])
+
color = color_block.color.visible_on_white.to_hex_str()
- paths.append(inkex.etree.Element(
+ destination.append(inkex.etree.Element(
SVG_PATH_TAG,
{'style': simplestyle.formatStyle(
{'stroke': color,
@@ -207,16 +212,9 @@ def color_block_to_paths(color_block, svg):
'fill': 'none'}),
'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list),
'transform': get_correction_transform(svg),
- 'embroider_manual_stitch': 'true',
- 'embroider_trim_after': 'true',
+ 'embroider_manual_stitch': 'true'
}))
- # no need to trim at the end of a thread color
- if paths:
- paths[-1].attrib.pop('embroider_trim_after')
-
- return paths
-
def render_stitch_plan(svg, stitch_plan, realistic=False):
layer = svg.find(".//*[@id='__inkstitch_stitch_plan__']")
@@ -232,17 +230,17 @@ def render_stitch_plan(svg, stitch_plan, realistic=False):
# make sure the layer is visible
layer.set('style', 'display:inline')
+ svg.append(layer)
+
for i, color_block in enumerate(stitch_plan):
group = inkex.etree.SubElement(layer,
SVG_GROUP_TAG,
{'id': '__color_block_%d__' % i,
INKSCAPE_LABEL: "color block %d" % (i + 1)})
if realistic:
- group.extend(color_block_to_realistic_stitches(color_block, svg))
+ color_block_to_realistic_stitches(color_block, svg, group)
else:
- group.extend(color_block_to_paths(color_block, svg))
-
- svg.append(layer)
+ color_block_to_paths(color_block, svg, group)
if realistic:
defs = svg.find(SVG_DEFS_TAG)