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+#!/usr/bin/python
+#
+# documentation: see included index.html
+# LICENSE:
+# Copyright 2010 by Jon Howell,
+# Originally licensed under <a href="http://www.gnu.org/licenses/quick-guide-gplv3.html">GPLv3</a>.
+# Copyright 2015 by Bas Wijnen <wijnen@debian.org>.
+# New parts are licensed under AGPL3 or later.
+# (Note that this means this work is licensed under the common part of those two: AGPL version 3.)
+#
+# Important resources:
+# lxml interface for walking SVG tree:
+# http://codespeak.net/lxml/tutorial.html#elementpath
+# Inkscape library for extracting paths from SVG:
+# http://wiki.inkscape.org/wiki/index.php/Python_modules_for_extensions#simplepath.py
+# Shapely computational geometry library:
+# http://gispython.org/shapely/manual.html#multipolygons
+# Embroidery file format documentation:
+# http://www.achatina.de/sewing/main/TECHNICL.HTM
+
+import sys
+sys.path.append("/usr/share/inkscape/extensions")
+import os
+import subprocess
+from copy import deepcopy
+import time
+from itertools import chain, izip
+import inkex
+import simplepath
+import simplestyle
+import simpletransform
+from bezmisc import bezierlength, beziertatlength, bezierpointatt
+from cspsubdiv import cspsubdiv
+import cubicsuperpath
+import math
+import lxml.etree as etree
+import shapely.geometry as shgeo
+import shapely.affinity as affinity
+from pprint import pformat
+
+import PyEmb
+
+dbg = open("/tmp/embroider-debug.txt", "w")
+PyEmb.dbg = dbg
+
+SVG_PATH_TAG = inkex.addNS('path', 'svg')
+SVG_DEFS_TAG = inkex.addNS('defs', 'svg')
+SVG_GROUP_TAG = inkex.addNS('g', 'svg')
+
+class EmbroideryElement(object):
+ def __init__(self, node, options):
+ self.node = node
+ self.options = options
+
+ def get_param(self, param, default):
+ value = self.node.get("embroider_" + param)
+
+ if value is None or not value.strip():
+ if default is None:
+ try:
+ default = getattr(self.options, "%s_mm" % param) * self.options.pixels_per_mm
+ except AttributeError:
+ default = getattr(self.options, param, None)
+
+ return default
+
+ return value.strip()
+
+ def get_boolean_param(self, param, default=None):
+ value = self.get_param(param, default)
+
+ if isinstance(value, bool):
+ return value
+ else:
+ return value and (value.lower() in ('yes', 'y', 'true', 't', '1'))
+
+ def get_float_param(self, param, default=None):
+ value = self.get_param(param, default)
+
+ try:
+ return float(value)
+ except TypeError:
+ return default
+
+
+ def get_int_param(self, param, default=None):
+ value = self.get_param(param, default)
+
+ try:
+ return int(value)
+ except ValueError:
+ return default
+
+ def get_style(self, style_name):
+ style = simplestyle.parseStyle(self.node.get("style"))
+ if (style_name not in style):
+ return None
+ value = style[style_name]
+ if value == 'none':
+ return None
+ return value
+
+ def has_style(self, style_name):
+ style = simplestyle.parseStyle(self.node.get("style"))
+ return style_name in style
+
+ def parse_path(self):
+ # A CSP is a "cubic superpath".
+ #
+ # A "path" is a sequence of strung-together bezier curves.
+ #
+ # A "superpath" is a collection of paths that are all in one object.
+ #
+ # The "cubic" bit in "cubic superpath" is because the bezier curves
+ # inkscape uses involve cubic polynomials.
+ #
+ # Each path is a collection of tuples, each of the form:
+ #
+ # (control_before, point, control_after)
+ #
+ # A bezier curve segment is defined by an endpoint, a control point,
+ # a second control point, and a final endpoint. A path is a bunch of
+ # bezier curves strung together. One could represent a path as a set
+ # of four-tuples, but there would be redundancy because the ending
+ # point of one bezier is the starting point of the next. Instead, a
+ # path is a set of 3-tuples as shown above, and one must construct
+ # each bezier curve by taking the appropriate endpoints and control
+ # points. Bleh. It should be noted that a straight segment is
+ # represented by having the control point on each end equal to that
+ # end's point.
+ #
+ # In a path, each element in the 3-tuple is itself a tuple of (x, y).
+ # Tuples all the way down. Hasn't anyone heard of using classes?
+
+ path = cubicsuperpath.parsePath(self.node.get("d"))
+
+ # print >> sys.stderr, pformat(path)
+
+ # start with the identity transform
+ transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
+
+ # combine this node's transform with all parent groups' transforms
+ transform = simpletransform.composeParents(self.node, transform)
+
+ # apply the combined transform to this node's path
+ simpletransform.applyTransformToPath(transform, path)
+
+ return path
+
+ def flatten(self, path):
+ """approximate a path containing beziers with a series of points"""
+
+ path = deepcopy(path)
+
+ cspsubdiv(path, self.options.flat)
+
+ flattened = []
+
+ for comp in path:
+ vertices = []
+ for ctl in comp:
+ vertices.append((ctl[1][0], ctl[1][1]))
+ flattened.append(vertices)
+
+ return flattened
+
+ def to_patches(self):
+ raise NotImplementedError("%s must implement to_path()" % self.__class__.__name__)
+
+ def fatal(self, message):
+ print >> sys.stderr, "error:", message
+ sys.exit(1)
+
+
+class Fill(EmbroideryElement):
+ def __init__(self, *args, **kwargs):
+ super(Fill, self).__init__(*args, **kwargs)
+
+ self.shape = self.get_shape()
+
+ @property
+ def angle(self):
+ return math.radians(self.get_float_param('angle', 0))
+
+ @property
+ def color(self):
+ return self.get_style("fill")
+
+ @property
+ def flip(self):
+ return self.get_boolean_param("flip", False)
+
+ @property
+ def row_spacing(self):
+ return self.get_float_param("row_spacing")
+
+ @property
+ def max_stitch_length(self):
+ return self.get_float_param("max_stitch_length")
+
+ @property
+ def staggers(self):
+ return self.get_int_param("staggers", 4)
+
+ @property
+ def paths(self):
+ return self.flatten(self.parse_path())
+
+ def get_shape(self):
+ poly_ary = []
+ for sub_path in self.paths:
+ point_ary = []
+ last_pt = None
+ for pt in sub_path:
+ if (last_pt is not None):
+ vp = (pt[0] - last_pt[0], pt[1] - last_pt[1])
+ dp = math.sqrt(math.pow(vp[0], 2.0) + math.pow(vp[1], 2.0))
+ # dbg.write("dp %s\n" % dp)
+ if (dp > 0.01):
+ # I think too-close points confuse shapely.
+ point_ary.append(pt)
+ last_pt = pt
+ else:
+ last_pt = pt
+ poly_ary.append(point_ary)
+
+ print >> dbg, poly_ary
+
+ # shapely's idea of "holes" are to subtract everything in the second set
+ # from the first. So let's at least make sure the "first" thing is the
+ # biggest path.
+ # TODO: actually figure out which things are holes and which are shells
+ poly_ary.sort(key=lambda point_list: shgeo.Polygon(point_list).area, reverse=True)
+
+ polygon = shgeo.MultiPolygon([(poly_ary[0], poly_ary[1:])])
+ # print >> sys.stderr, "polygon valid:", polygon.is_valid
+ return polygon
+
+ def intersect_region_with_grating(self):
+ # the max line length I'll need to intersect the whole shape is the diagonal
+ (minx, miny, maxx, maxy) = self.shape.bounds
+ upper_left = PyEmb.Point(minx, miny)
+ lower_right = PyEmb.Point(maxx, maxy)
+ length = (upper_left - lower_right).length()
+ half_length = length / 2.0
+
+ # Now get a unit vector rotated to the requested angle. I use -angle
+ # because shapely rotates clockwise, but my geometry textbooks taught
+ # me to consider angles as counter-clockwise from the X axis.
+ direction = PyEmb.Point(1, 0).rotate(-self.angle)
+
+ # and get a normal vector
+ normal = direction.rotate(math.pi / 2)
+
+ # I'll start from the center, move in the normal direction some amount,
+ # and then walk left and right half_length in each direction to create
+ # a line segment in the grating.
+ center = PyEmb.Point((minx + maxx) / 2.0, (miny + maxy) / 2.0)
+
+ # I need to figure out how far I need to go along the normal to get to
+ # the edge of the shape. To do that, I'll rotate the bounding box
+ # angle degrees clockwise and ask for the new bounding box. The max
+ # and min y tell me how far to go.
+
+ _, start, _, end = affinity.rotate(self.shape, self.angle, origin='center', use_radians=True).bounds
+
+ # convert start and end to be relative to center (simplifies things later)
+ start -= center.y
+ end -= center.y
+
+ # offset start slightly so that rows are always an even multiple of
+ # row_spacing_px from the origin. This makes it so that abutting
+ # fill regions at the same angle and spacing always line up nicely.
+ start -= (start + normal * center) % self.row_spacing
+
+ rows = []
+
+ while start < end:
+ p0 = center + normal.mul(start) + direction.mul(half_length)
+ p1 = center + normal.mul(start) - direction.mul(half_length)
+ endpoints = [p0.as_tuple(), p1.as_tuple()]
+ grating_line = shgeo.LineString(endpoints)
+
+ res = grating_line.intersection(self.shape)
+
+ if (isinstance(res, shgeo.MultiLineString)):
+ runs = map(lambda line_string: line_string.coords, res.geoms)
+ else:
+ if res.is_empty or len(res.coords) == 1:
+ # ignore if we intersected at a single point or no points
+ start += self.row_spacing
+ continue
+ runs = [res.coords]
+
+ runs.sort(key=lambda seg: (PyEmb.Point(*seg[0]) - upper_left).length())
+
+ if self.flip:
+ runs.reverse()
+ runs = map(lambda run: tuple(reversed(run)), runs)
+
+ rows.append(runs)
+
+ start += self.row_spacing
+
+ return rows
+
+ def pull_runs(self, rows):
+ # Given a list of rows, each containing a set of line segments,
+ # break the area up into contiguous patches of line segments.
+ #
+ # This is done by repeatedly pulling off the first line segment in
+ # each row and calling that a shape. We have to be careful to make
+ # sure that the line segments are part of the same shape. Consider
+ # the letter "H", with an embroidery angle of 45 degrees. When
+ # we get to the bottom of the lower left leg, the next row will jump
+ # over to midway up the lower right leg. We want to stop there and
+ # start a new patch.
+
+ # Segments more than this far apart are considered not to be part of
+ # the same run.
+ row_distance_cutoff = self.row_spacing * 1.1
+
+ def make_quadrilateral(segment1, segment2):
+ return shgeo.Polygon((segment1[0], segment1[1], segment2[1], segment2[0], segment1[0]))
+
+ def is_same_run(segment1, segment2):
+ if shgeo.LineString(segment1).distance(shgeo.LineString(segment1)) > row_distance_cutoff:
+ return False
+
+ quad = make_quadrilateral(segment1, segment2)
+ quad_area = quad.area
+ intersection_area = self.shape.intersection(quad).area
+
+ return (intersection_area / quad_area) >= 0.9
+
+ # for row in rows:
+ # print >> sys.stderr, len(row)
+
+ # print >>sys.stderr, "\n".join(str(len(row)) for row in rows)
+
+ runs = []
+ count = 0
+ while (len(rows) > 0):
+ run = []
+ prev = None
+
+ for row_num in xrange(len(rows)):
+ row = rows[row_num]
+ first, rest = row[0], row[1:]
+
+ # TODO: only accept actually adjacent rows here
+ if prev is not None and not is_same_run(prev, first):
+ break
+
+ run.append(first)
+ prev = first
+
+ rows[row_num] = rest
+
+ # print >> sys.stderr, len(run)
+ runs.append(run)
+ rows = [row for row in rows if len(row) > 0]
+
+ count += 1
+
+ return runs
+
+ def to_patches(self):
+ rows_of_segments = self.intersect_region_with_grating()
+ groups_of_segments = self.pull_runs(rows_of_segments)
+
+ # "east" is the name of the direction that is to the right along a row
+ east = PyEmb.Point(1, 0).rotate(-self.angle)
+
+ # print >> sys.stderr, len(groups_of_segments)
+
+ patches = []
+ for group_of_segments in groups_of_segments:
+ patch = Patch(color=self.color)
+ first_segment = True
+ swap = False
+ last_end = None
+
+ for segment in group_of_segments:
+ # We want our stitches to look like this:
+ #
+ # ---*-----------*-----------
+ # ------*-----------*--------
+ # ---------*-----------*-----
+ # ------------*-----------*--
+ # ---*-----------*-----------
+ #
+ # Each successive row of stitches will be staggered, with
+ # num_staggers rows before the pattern repeats. A value of
+ # 4 gives a nice fill while hiding the needle holes. The
+ # first row is offset 0%, the second 25%, the third 50%, and
+ # the fourth 75%.
+ #
+ # Actually, instead of just starting at an offset of 0, we
+ # can calculate a row's offset relative to the origin. This
+ # way if we have two abutting fill regions, they'll perfectly
+ # tile with each other. That's important because we often get
+ # abutting fill regions from pull_runs().
+
+ (beg, end) = segment
+
+ if (swap):
+ (beg, end) = (end, beg)
+
+ beg = PyEmb.Point(*beg)
+ end = PyEmb.Point(*end)
+
+ row_direction = (end - beg).unit()
+ segment_length = (end - beg).length()
+
+ # only stitch the first point if it's a reasonable distance away from the
+ # last stitch
+ if last_end is None or (beg - last_end).length() > 0.5 * self.options.pixels_per_mm:
+ patch.add_stitch(beg)
+
+ # Now, imagine the coordinate axes rotated by 'angle' degrees, such that
+ # the rows are parallel to the X axis. We can find the coordinates in these
+ # axes of the beginning point in this way:
+ relative_beg = beg.rotate(self.angle)
+
+ absolute_row_num = round(relative_beg.y / self.row_spacing)
+ row_stagger = absolute_row_num % self.staggers
+ row_stagger_offset = (float(row_stagger) / self.staggers) * self.max_stitch_length
+
+ first_stitch_offset = (relative_beg.x - row_stagger_offset) % self.max_stitch_length
+
+ first_stitch = beg - east * first_stitch_offset
+
+ # we might have chosen our first stitch just outside this row, so move back in
+ if (first_stitch - beg) * row_direction < 0:
+ first_stitch += row_direction * self.max_stitch_length
+
+ offset = (first_stitch - beg).length()
+
+ while offset < segment_length:
+ patch.add_stitch(beg + offset * row_direction)
+ offset += self.max_stitch_length
+
+ if (end - patch.stitches[-1]).length() > 0.1 * self.options.pixels_per_mm:
+ patch.add_stitch(end)
+
+ last_end = end
+ swap = not swap
+
+ patches.append(patch)
+ return patches
+
+
+class Stroke(EmbroideryElement):
+ @property
+ def color(self):
+ return self.get_style("stroke")
+
+ @property
+ def width(self):
+ stroke_width = self.get_style("stroke-width")
+
+ if stroke_width.endswith("px"):
+ stroke_width = stroke_width[:-2]
+
+ return float(stroke_width)
+
+ @property
+ def dashed(self):
+ return self.get_style("stroke-dasharray") is not None
+
+ @property
+ def running_stitch_length(self):
+ return self.get_float_param("running_stitch_length")
+
+ @property
+ def zigzag_spacing(self):
+ return self.get_float_param("zigzag_spacing")
+
+ @property
+ def repeats(self):
+ return self.get_int_param("repeats", 1)
+
+ @property
+ def paths(self):
+ return self.flatten(self.parse_path())
+
+ def is_running_stitch(self):
+ # stroke width <= 0.5 pixels is deprecated in favor of dashed lines
+ return self.dashed or self.width <= 0.5
+
+ def stroke_points(self, emb_point_list, zigzag_spacing, stroke_width):
+ patch = Patch(color=self.color)
+ p0 = emb_point_list[0]
+ rho = 0.0
+ side = 1
+ last_segment_direction = None
+
+ for repeat in xrange(self.repeats):
+ if repeat % 2 == 0:
+ order = range(1, len(emb_point_list))
+ else:
+ order = range(-2, -len(emb_point_list) - 1, -1)
+
+ for segi in order:
+ p1 = emb_point_list[segi]
+
+ # how far we have to go along segment
+ seg_len = (p1 - p0).length()
+ if (seg_len == 0):
+ continue
+
+ # vector pointing along segment
+ along = (p1 - p0).unit()
+
+ # vector pointing to edge of stroke width
+ perp = along.rotate_left().mul(stroke_width * 0.5)
+
+ if stroke_width == 0.0 and last_segment_direction is not None:
+ if abs(1.0 - along * last_segment_direction) > 0.5:
+ # if greater than 45 degree angle, stitch the corner
+ rho = self.zigzag_spacing
+ patch.add_stitch(p0)
+
+ # iteration variable: how far we are along segment
+ while (rho <= seg_len):
+ left_pt = p0 + along * rho + perp * side
+ patch.add_stitch(left_pt)
+ rho += self.zigzag_spacing
+ side = -side
+
+ p0 = p1
+ last_segment_direction = along
+ rho -= seg_len
+
+ if (p0 - patch.stitches[-1]).length() > 0.1:
+ patch.add_stitch(p0)
+
+ return patch
+
+ def to_patches(self):
+ patches = []
+
+ for path in self.paths:
+ path = [PyEmb.Point(x, y) for x, y in path]
+ if self.is_running_stitch():
+ patch = self.stroke_points(path, self.running_stitch_length, stroke_width=0.0)
+ else:
+ patch = self.stroke_points(path, self.zigzag_spacing/2.0, stroke_width=self.width)
+
+ patches.append(patch)
+
+ return patches
+
+
+class SatinColumn(EmbroideryElement):
+ def __init__(self, *args, **kwargs):
+ super(SatinColumn, self).__init__(*args, **kwargs)
+
+ self.csp = self.parse_path()
+ self.flattened_beziers = self.get_flattened_paths()
+
+ @property
+ def color(self):
+ return self.get_style("stroke")
+
+ @property
+ def zigzag_spacing(self):
+ # peak-to-peak distance between zigzags
+ return self.get_float_param("zigzag_spacing")
+
+ @property
+ def pull_compensation(self):
+ # In satin stitch, the stitches have a tendency to pull together and
+ # narrow the entire column. We can compensate for this by stitching
+ # wider than we desire the column to end up.
+ return self.get_float_param("pull_compensation", 0)
+
+ @property
+ def contour_underlay(self):
+ # "Contour underlay" is stitching just inside the rectangular shape
+ # of the satin column; that is, up one side and down the other.
+ return self.get_boolean_param("contour_underlay")
+
+ @property
+ def contour_underlay_stitch_length(self):
+ # use "contour_underlay_stitch_length", or, if not set, default to "stitch_length"
+ return self.get_float_param("contour_underlay_stitch_length", self.get_float_param("stitch_length"))
+
+ @property
+ def contour_underlay_inset(self):
+ # how far inside the edge of the column to stitch the underlay
+ return self.get_float_param("contour_underlay_inset", 0.4)
+
+ @property
+ def center_walk_underlay(self):
+ # "Center walk underlay" is stitching down and back in the centerline
+ # between the two sides of the satin column.
+ return self.get_boolean_param("center_walk_underlay")
+
+ @property
+ def center_walk_underlay_stitch_length(self):
+ # use "center_walk_underlay_stitch_length", or, if not set, default to "stitch_length"
+ return self.get_float_param("center_walk_underlay_stitch_length", self.get_float_param("stitch_length"))
+
+ @property
+ def zigzag_underlay(self):
+ return self.get_boolean_param("zigzag_underlay")
+
+ @property
+ def zigzag_underlay_spacing(self):
+ # peak-to-peak distance between zigzags in zigzag underlay
+ return self.get_float_param("zigzag_underlay_spacing", 1)
+
+ @property
+ def zigzag_underlay_inset(self):
+ # how far in from the edge of the satin the points in the zigzags
+ # should be
+
+ # Default to half of the contour underlay inset. That is, if we're
+ # doing both contour underlay and zigzag underlay, make sure the
+ # points of the zigzag fall outside the contour underlay but inside
+ # the edges of the satin column.
+ return self.get_float_param("zigzag_underlay_inset", self.contour_underlay_inset / 2.0)
+
+ def get_flattened_paths(self):
+ # Given a pair of paths made up of bezier segments, flatten
+ # each individual bezier segment into line segments that approximate
+ # the curves. Retain the divisions between beziers -- we'll use those
+ # later.
+
+ paths = []
+
+ for path in self.csp:
+ # See the documentation in the parent class for parse_path() for a
+ # description of the format of the CSP. Each bezier is constructed
+ # using two neighboring 3-tuples in the list.
+
+ path = []
+
+ # iterate over pairs of 3-tuples
+ for prev, current in zip(path[:-1], path[1:]):
+ flattened = self.flatten([prev, current])
+ flattened = [PyEmb.point(x, y) for x, y in flattened]
+ path.append(flattened)
+
+ paths.append(path)
+
+ return zip(*paths)
+
+ def validate_satin_column(self):
+ # The node should have exactly two paths with no fill. Each
+ # path should have the same number of points, meaning that they
+ # will both be made up of the same number of bezier curves.
+
+ node_id = self.node.get("id")
+
+ if len(self.csp) != 2:
+ self.fatal("satin column: object %s invalid: expected exactly two sub-paths, but there are %s" % (node_id, len(csp)))
+
+ if self.get_style("fill") is not None:
+ self.fatal("satin column: object %s has a fill (but should not)" % node_id)
+
+ if len(self.csp[0]) != len(self.csp[1]):
+ self.fatal("satin column: object %s has two paths with an unequal number of points (%s and %s)" % (node_id, len(self.csp[0]), len(self.csp[1])))
+
+ def offset_points(pos1, pos2, offset_px):
+ # Expand or contract two points about their midpoint. This is
+ # useful for pull compensation and insetting underlay.
+
+ distance = (pos1 - pos2).length()
+
+ if distance < 0.0001:
+ # if they're the same point, we don't know which direction
+ # to offset in, so we have to just return the points
+ return pos1, pos2
+
+ # don't contract beyond the midpoint, or we'll start expanding
+ if offset_px < -distance / 2.0:
+ offset_px = -distance / 2.0
+
+ pos1 = pos1 + (pos1 - pos2).unit() * offset_px
+ pos2 = pos2 + (pos2 - pos1).unit() * offset_px
+
+ return pos1, pos2
+
+ def walk(path, start_pos, start_index, distance):
+ # Move <distance> pixels along <path>, which is a sequence of line
+ # segments defined by points.
+
+ # <start_index> is the index of the line segment in <path> that
+ # we're currently on. <start_pos> is where along that line
+ # segment we are. Return a new position and index.
+
+ pos = start_pos
+ index = start_index
+ last_index = len(path) - 1
+ distance_remaining = distance
+
+ while True:
+ if index >= last_index:
+ return pos, last_index
+
+ segment_end = path[index + 1]
+ segment = segment_end - pos
+ segment_length = segment.length()
+
+ if segment_length > distance_remaining:
+ # our walk ends partway along this segment
+ return pos + segment.unit() * distance, index
+ else:
+ # our walk goes past the end of this segment, so advance
+ # one point
+ index += 1
+ distance_remaining -= segment_length
+ pos = segment_end
+
+ def walk_paths(self, spacing, offset):
+ # Take a bezier segment from each path in turn, and plot out an
+ # equal number of points on each bezier. Return the points plotted.
+ # The points will be contracted or expanded by offset using
+ # offset_points().
+
+ points = [[], []]
+
+ def add_pair(pos1, pos2):
+ pos1, pos2 = offset_points(pos1, pos2, offset)
+ points[0].append(pos1)
+ points[1].append(pos2)
+
+ # We may not be able to fit an even number of zigzags in each pair of
+ # beziers. We'll store the remaining bit of the beziers after handling
+ # each section.
+ remainder_path1 = []
+ remainder_path2 = []
+
+ for segment1, segment2 in self.flattened_beziers:
+ subpath1 = remainder_path1 + segment1
+ subpath2 = remainder_path2 + segment2
+
+ len1 = shgeo.LineString(subpath1).length
+ len2 = shgeo.LineString(subpath2).length
+
+ # Base the number of stitches in each section on the _longest_ of
+ # the two beziers. Otherwise, things could get too sparse when one
+ # side is significantly longer (e.g. when going around a corner).
+ # The risk here is that we poke a hole in the fabric if we try to
+ # cram too many stitches on the short bezier. The user will need
+ # to avoid this through careful construction of paths.
+ #
+ # TODO: some commercial machine embroidery software compensates by
+ # pulling in some of the "inner" stitches toward the center a bit.
+
+ # note, this rounds down using integer-division
+ num_points = max(len1, len2) / spacing
+
+ spacing1 = len1 / num_points
+ spacing2 = len2 / num_points
+
+ pos1 = subpath1[0]
+ index1 = 0
+
+ pos2 = subpath2[0]
+ index2 = 0
+
+ for i in xrange(int(num_points)):
+ add_pair(pos1, pos2)
+
+ pos1, index1 = walk(subpath1, pos1, index1, spacing1)
+ pos2, index2 = walk(subpath2, pos2, index2, spacing2)
+
+ if index1 < len(subpath1) - 1:
+ remainder_path1 = [pos1] + subpath1[index1 + 1:]
+ else:
+ remainder_path1 = []
+
+ if index2 < len(subpath2) - 1:
+ remainder_path2 = [pos2] + subpath2[index2 + 1:]
+ else:
+ remainder_path2 = []
+
+ # We're off by one in the algorithm above, so we need one more
+ # pair of points. We also want to add points at the very end to
+ # make sure we match the vectors on screen as best as possible.
+ # Try to avoid doing both if they're going to stack up too
+ # closely.
+
+ if remainder_path1:
+ end1 = remainder_path1[-1]
+ end2 = remainder_path2[-1]
+
+ if (end1 - pos1).length() > 0.3 * spacing:
+ add_pair(pos1, pos2)
+
+ add_pair(end1, end2)
+
+ return points
+
+ def contour_underlay(self):
+ # "contour walk" underlay: do stitches up one side and down the
+ # other.
+ forward, back = self.walk_paths(self.contour_underlay_stitch_length,
+ -self.contour_underlay_inset)
+ return Patch(color=self.color, stitches=(forward + list(reversed(back))))
+
+ def center_walk(self):
+ # Center walk underlay is just a running stitch down and back on the
+ # center line between the bezier curves.
+
+ # Do it like contour underlay, but inset all the way to the center.
+ forward, back = self.walk_paths(self.center_walk_underlay_stitch_len_px,
+ -100000)
+ return Patch(color=self.color, stitches=(forward + list(reversed(back))))
+
+ def zigzag_underlay(self):
+ # zigzag underlay, usually done at a much lower density than the
+ # satin itself. It looks like this:
+ #
+ # \/\/\/\/\/\/\/\/\/\/|
+ # /\/\/\/\/\/\/\/\/\/\|
+ #
+ # In combination with the "contour walk" underlay, this is the
+ # "German underlay" described here:
+ # http://www.mrxstitch.com/underlay-what-lies-beneath-machine-embroidery/
+
+ patch = Patch(color=self.color)
+
+ sides = self.walk_paths(self.zigzag_underlay_spacing / 2.0,
+ -self.zigzag_underlay_inset)
+
+ # This organizes the points in each side in the order that they'll be
+ # visited.
+ sides = [sides[0][::2] + list(reversed(sides[0][1::2])),
+ sides[1][1::2] + list(reversed(sides[1][::2]))]
+
+ # This fancy bit of iterable magic just repeatedly takes a point
+ # from each side in turn.
+ for point in chain.from_iterable(izip(*sides)):
+ patch.add_stitch(point)
+
+ return patch
+
+ def satin(self):
+ # satin: do a zigzag pattern, alternating between the paths. The
+ # zigzag looks like this to make the satin stitches look perpendicular
+ # to the column:
+ #
+ # /|/|/|/|/|/|/|/|
+
+ print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation
+
+ patch = Patch()
+
+ sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation)
+
+ # Like in zigzag_underlay(): take a point from each side in turn.
+ for point in chain.from_iterable(izip(*sides)):
+ patch.add_stitch(point)
+
+ return patch
+
+ def to_patches(self):
+ # Stitch a variable-width satin column, zig-zagging between two paths.
+
+ # The algorithm will draw zigzags between each consecutive pair of
+ # beziers. The boundary points between beziers serve as "checkpoints",
+ # allowing the user to control how the zigzags flow around corners.
+
+ # First, verify that we have valid paths.
+ self.validate_satin_column()
+
+ patches = []
+
+ if self.center_walk_underlay:
+ patches.append(self.center_walk_underlay)
+
+ if self.contour_underlay:
+ patches.append(self.contour_underlay())
+
+ if self.zigzag_underlay:
+ # zigzag underlay comes after contour walk underlay, so that the
+ # zigzags sit on the contour walk underlay like rail ties on rails.
+ patches.append(self.zigzag_underlay())
+
+ patches.append(self.satin())
+
+ return patches
+
+
+class Patch:
+ def __init__(self, color=None, stitches=None):
+ self.color = color
+ self.stitches = stitches or []
+
+ def __add__(self, other):
+ if isinstance(other, Patch):
+ return Patch(self.color, self.stitches + other.stitches)
+ else:
+ raise TypeError("Patch can only be added to another Patch")
+
+ def add_stitch(self, stitch):
+ self.stitches.append(stitch)
+
+ def reverse(self):
+ return Patch(self.color, self.stitches[::-1])
+
+
+def patches_to_stitches(patch_list, collapse_len_px=0):
+ stitches = []
+
+ last_stitch = None
+ last_color = None
+ for patch in patch_list:
+ jump_stitch = True
+ for stitch in patch.stitches:
+ if last_stitch and last_color == patch.color:
+ l = (stitch - last_stitch).length()
+ if l <= 0.1:
+ # filter out duplicate successive stitches
+ jump_stitch = False
+ continue
+
+ if jump_stitch:
+ # consider collapsing jump stitch, if it is pretty short
+ if l < collapse_len_px:
+ # dbg.write("... collapsed\n")
+ jump_stitch = False
+
+ # dbg.write("stitch color %s\n" % patch.color)
+
+ newStitch = PyEmb.Stitch(stitch.x, stitch.y, patch.color, jump_stitch)
+ stitches.append(newStitch)
+
+ jump_stitch = False
+ last_stitch = stitch
+ last_color = patch.color
+
+ return stitches
+
+
+def stitches_to_paths(stitches):
+ paths = []
+ last_color = None
+ last_stitch = None
+ for stitch in stitches:
+ if stitch.jump_stitch:
+ if last_color == stitch.color:
+ paths.append([None, []])
+ if last_stitch is not None:
+ paths[-1][1].append(['M', last_stitch.as_tuple()])
+ paths[-1][1].append(['L', stitch.as_tuple()])
+ last_color = None
+ if stitch.color != last_color:
+ paths.append([stitch.color, []])
+ paths[-1][1].append(['L' if len(paths[-1][1]) > 0 else 'M', stitch.as_tuple()])
+ last_color = stitch.color
+ last_stitch = stitch
+ return paths
+
+
+def emit_inkscape(parent, stitches):
+ for color, path in stitches_to_paths(stitches):
+ # dbg.write('path: %s %s\n' % (color, repr(path)))
+ inkex.etree.SubElement(parent,
+ inkex.addNS('path', 'svg'),
+ {'style': simplestyle.formatStyle(
+ {'stroke': color if color is not None else '#000000',
+ 'stroke-width': "0.4",
+ 'fill': 'none'}),
+ 'd': simplepath.formatPath(path),
+ })
+
+
+class Embroider(inkex.Effect):
+ def __init__(self, *args, **kwargs):
+ inkex.Effect.__init__(self)
+ self.OptionParser.add_option("-r", "--row_spacing_mm",
+ action="store", type="float",
+ dest="row_spacing_mm", default=0.4,
+ help="row spacing (mm)")
+ self.OptionParser.add_option("-z", "--zigzag_spacing_mm",
+ action="store", type="float",
+ dest="zigzag_spacing_mm", default=1.0,
+ help="zigzag spacing (mm)")
+ self.OptionParser.add_option("-l", "--max_stitch_len_mm",
+ action="store", type="float",
+ dest="max_stitch_length_mm", default=3.0,
+ help="max stitch length (mm)")
+ self.OptionParser.add_option("--running_stitch_len_mm",
+ action="store", type="float",
+ dest="running_stitch_length_mm", default=3.0,
+ help="running stitch length (mm)")
+ self.OptionParser.add_option("-c", "--collapse_len_mm",
+ action="store", type="float",
+ dest="collapse_length_mm", default=0.0,
+ help="max collapse length (mm)")
+ self.OptionParser.add_option("-f", "--flatness",
+ action="store", type="float",
+ dest="flat", default=0.1,
+ help="Minimum flatness of the subdivided curves")
+ self.OptionParser.add_option("--hide_layers",
+ action="store", type="choice",
+ choices=["true", "false"],
+ dest="hide_layers", default="true",
+ help="Hide all other layers when the embroidery layer is generated")
+ self.OptionParser.add_option("-O", "--output_format",
+ action="store", type="choice",
+ choices=["melco", "csv", "gcode"],
+ dest="output_format", default="melco",
+ help="File output format")
+ self.OptionParser.add_option("-P", "--path",
+ action="store", type="string",
+ dest="path", default=".",
+ help="Directory in which to store output file")
+ self.OptionParser.add_option("-b", "--max-backups",
+ action="store", type="int",
+ dest="max_backups", default=5,
+ help="Max number of backups of output files to keep.")
+ self.OptionParser.add_option("-p", "--pixels_per_mm",
+ action="store", type="int",
+ dest="pixels_per_mm", default=10,
+ help="Number of on-screen pixels per millimeter.")
+ self.patches = []
+
+ def handle_node(self, node):
+ print >> dbg, "handling node", node.get('id'), node.get('tag')
+
+ element = EmbroideryElement(node, self.options)
+
+ if element.has_style('display') and element.get_style('display') is None:
+ return
+
+ if node.tag == SVG_DEFS_TAG:
+ return
+
+ for child in node:
+ self.handle_node(child)
+
+ if node.tag != SVG_PATH_TAG:
+ return
+
+ # dbg.write("Node: %s\n"%str((id, etree.tostring(node, pretty_print=True))))
+
+ if element.get_boolean_param("satin_column"):
+ self.elements.append(SatinColumn(node, self.options))
+ else:
+ elements = []
+
+ if element.get_style("fill"):
+ elements.append(Fill(node, self.options))
+
+ if element.get_style("stroke"):
+ elements.append(Stroke(node, self.options))
+
+ if element.get_boolean_param("stroke_first", False):
+ elements.reverse()
+
+ self.elements.extend(elements)
+
+ def get_output_path(self):
+ svg_filename = self.document.getroot().get(inkex.addNS('docname', 'sodipodi'))
+ csv_filename = svg_filename.replace('.svg', '.csv')
+ output_path = os.path.join(self.options.path, csv_filename)
+
+ def add_suffix(path, suffix):
+ if suffix > 0:
+ path = "%s.%s" % (path, suffix)
+
+ return path
+
+ def move_if_exists(path, suffix=0):
+ source = add_suffix(path, suffix)
+
+ if suffix >= self.options.max_backups:
+ return
+
+ dest = add_suffix(path, suffix + 1)
+
+ if os.path.exists(source):
+ move_if_exists(path, suffix + 1)
+ os.rename(source, dest)
+
+ move_if_exists(output_path)
+
+ return output_path
+
+ def hide_layers(self):
+ for g in self.document.getroot().findall(SVG_GROUP_TAG):
+ if g.get(inkex.addNS("groupmode", "inkscape")) == "layer":
+ g.set("style", "display:none")
+
+ def effect(self):
+ # Printing anything other than a valid SVG on stdout blows inkscape up.
+ old_stdout = sys.stdout
+ sys.stdout = sys.stderr
+
+ self.patch_list = []
+
+ print >> dbg, "starting nodes: %s\n" % time.time()
+ dbg.flush()
+
+ self.elements = []
+
+ if self.selected:
+ # be sure to visit selected nodes in the order they're stacked in
+ # the document
+ for node in self.document.getroot().iter():
+ if node.get("id") in self.selected:
+ self.handle_node(node)
+ else:
+ self.handle_node(self.document.getroot())
+
+ print >> dbg, "finished nodes: %s" % time.time()
+ dbg.flush()
+
+ if not self.elements:
+ if self.selected:
+ inkex.errormsg("No embroiderable paths selected.")
+ else:
+ inkex.errormsg("No embroiderable paths found in document.")
+ inkex.errormsg("Tip: use Path -> Object to Path to convert non-paths before embroidering.")
+ return
+
+ if self.options.hide_layers:
+ self.hide_layers()
+
+ patches = chain.from_iterable(element.to_patches() for element in self.elements)
+ stitches = patches_to_stitches(patches, self.options.collapse_length_mm * self.options.pixels_per_mm)
+ emb = PyEmb.Embroidery(stitches, self.options.pixels_per_mm)
+ emb.export(self.get_output_path(), self.options.output_format)
+
+ new_layer = inkex.etree.SubElement(self.document.getroot(), SVG_GROUP_TAG, {})
+ new_layer.set('id', self.uniqueId("embroidery"))
+ new_layer.set(inkex.addNS('label', 'inkscape'), 'Embroidery')
+ new_layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer')
+
+ emit_inkscape(new_layer, stitches)
+
+ sys.stdout = old_stdout
+
+if __name__ == '__main__':
+ sys.setrecursionlimit(100000)
+ e = Embroider()
+ e.affect()
+ dbg.flush()
+
+dbg.close()