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-rw-r--r--embroider.py118
1 files changed, 98 insertions, 20 deletions
diff --git a/embroider.py b/embroider.py
index 8b1bfe69..01dd56f8 100644
--- a/embroider.py
+++ b/embroider.py
@@ -48,9 +48,13 @@ dbg = open("/tmp/embroider-debug.txt", "w")
PyEmb.dbg = dbg
SVG_PATH_TAG = inkex.addNS('path', 'svg')
+SVG_POLYLINE_TAG = inkex.addNS('polyline', 'svg')
SVG_DEFS_TAG = inkex.addNS('defs', 'svg')
SVG_GROUP_TAG = inkex.addNS('g', 'svg')
+EMBROIDERABLE_TAGS = (SVG_PATH_TAG, SVG_POLYLINE_TAG)
+
+
class Param(object):
def __init__(self, name, description, unit=None, values=[], type=None, group=None, inverse=False, default=None):
self.name = name
@@ -158,6 +162,11 @@ class EmbroideryElement(object):
style = simplestyle.parseStyle(self.node.get("style"))
return style_name in style
+ @property
+ def path(self):
+ return cubicsuperpath.parsePath(self.node.get("d"))
+
+
@cache
def parse_path(self):
# A CSP is a "cubic superpath".
@@ -187,9 +196,7 @@ class EmbroideryElement(object):
# In a path, each element in the 3-tuple is itself a tuple of (x, y).
# Tuples all the way down. Hasn't anyone heard of using classes?
- path = cubicsuperpath.parsePath(self.node.get("d"))
-
- # print >> sys.stderr, pformat(path)
+ path = self.path
# start with the identity transform
transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
@@ -1554,27 +1561,98 @@ class SatinColumn(EmbroideryElement):
return patches
-def detect_classes(node):
- element = EmbroideryElement(node)
+class Polyline(EmbroideryElement):
+ # Handle a <polyline> element, which is treated as a set of points to
+ # stitch exactly.
+ #
+ # <polyline> elements are pretty rare in SVG, from what I can tell.
+ # Anything you can do with a <polyline> can also be done with a <p>, and
+ # much more.
+ #
+ # Notably, EmbroiderModder2 uses <polyline> elements when converting from
+ # common machine embroidery file formats to SVG. Handling those here lets
+ # users use File -> Import to pull in existing designs they may have
+ # obtained, for example purchased fonts.
+
+ @property
+ def points(self):
+ # example: "1,2 0,0 1.5,3 4,2"
+
+ points = self.node.get('points')
+ points = points.split(" ")
+ points = [[float(coord) for coord in point.split(",")] for point in points]
+
+ return points
+
+ @property
+ def path(self):
+ # A polyline is a series of connected line segments described by their
+ # points. In order to make use of the existing logic for incorporating
+ # svg transforms that is in our superclass, we'll convert the polyline
+ # to a degenerate cubic superpath in which the bezier handles are on
+ # the segment endpoints.
+
+ path = [[[point[:], point[:], point[:]] for point in self.points]]
+
+ return path
+
+ @property
+ @cache
+ def csp(self):
+ csp = self.parse_path()
+
+ return csp
+
+ @property
+ def color(self):
+ # EmbroiderModder2 likes to use the `stroke` property directly instead
+ # of CSS.
+ return self.get_style("stroke") or self.node.get("stroke")
+
+ @property
+ def stitches(self):
+ # For a <polyline>, we'll stitch the points exactly as they exist in
+ # the SVG, with no stitch spacing interpolation, flattening, etc.
+
+ # See the comments in the parent class's parse_path method for a
+ # description of the CSP data structure.
+
+ stitches = [point for handle_before, point, handle_after in self.csp[0]]
+
+ return stitches
- if element.get_boolean_param("satin_column"):
- return [SatinColumn]
+ def to_patches(self, last_patch):
+ patch = Patch(color=self.color)
+
+ for stitch in self.stitches:
+ patch.add_stitch(PyEmb.Point(*stitch))
+
+ return [patch]
+
+def detect_classes(node):
+ if node.tag == SVG_POLYLINE_TAG:
+ return [Polyline]
else:
- classes = []
+ element = EmbroideryElement(node)
- if element.get_style("fill"):
- if element.get_boolean_param("auto_fill", True):
- classes.append(AutoFill)
- else:
- classes.append(Fill)
+ if element.get_boolean_param("satin_column"):
+ return [SatinColumn]
+ else:
+ classes = []
+
+ if element.get_style("fill"):
+ if element.get_boolean_param("auto_fill", True):
+ classes.append(AutoFill)
+ else:
+ classes.append(Fill)
- if element.get_style("stroke"):
- classes.append(Stroke)
+ if element.get_style("stroke"):
+ classes.append(Stroke)
- if element.get_boolean_param("stroke_first", False):
- classes.reverse()
+ if element.get_boolean_param("stroke_first", False):
+ classes.reverse()
- return classes
+ return classes
def descendants(node):
@@ -1590,7 +1668,7 @@ def descendants(node):
for child in node:
nodes.extend(descendants(child))
- if node.tag == SVG_PATH_TAG:
+ if node.tag in EMBROIDERABLE_TAGS:
nodes.append(node)
return nodes
@@ -1732,7 +1810,7 @@ class Embroider(inkex.Effect):
self.patches = []
def handle_node(self, node):
- print >> dbg, "handling node", node.get('id'), node.get('tag')
+ print >> dbg, "handling node", node.get('id'), node.tag
nodes = descendants(node)
for node in nodes:
classes = detect_classes(node)