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-rw-r--r--lib/elements/fill.py39
1 files changed, 13 insertions, 26 deletions
diff --git a/lib/elements/fill.py b/lib/elements/fill.py
index 357adf4b..7ccf7b27 100644
--- a/lib/elements/fill.py
+++ b/lib/elements/fill.py
@@ -1,6 +1,7 @@
import math
from shapely import geometry as shgeo
+from shapely.validation import explain_validity
from ..i18n import _
from ..stitches import legacy_fill
@@ -104,37 +105,23 @@ class Fill(EmbroideryElement):
@property
@cache
def shape(self):
- poly_ary = []
- for sub_path in self.paths:
- point_ary = []
- last_pt = None
- for pt in sub_path:
- if (last_pt is not None):
- vp = (pt[0] - last_pt[0], pt[1] - last_pt[1])
- dp = math.sqrt(math.pow(vp[0], 2.0) + math.pow(vp[1], 2.0))
- # dbg.write("dp %s\n" % dp)
- if (dp > 0.01):
- # I think too-close points confuse shapely.
- point_ary.append(pt)
- last_pt = pt
- else:
- last_pt = pt
- if len(point_ary) > 2:
- poly_ary.append(point_ary)
-
- if not poly_ary:
- self.fatal(_("shape %s is so small that it cannot be filled with stitches. Please make it bigger or delete it.") % self.node.get('id'))
-
# shapely's idea of "holes" are to subtract everything in the second set
# from the first. So let's at least make sure the "first" thing is the
# biggest path.
- # TODO: actually figure out which things are holes and which are shells
- poly_ary.sort(key=lambda point_list: shgeo.Polygon(point_list).area, reverse=True)
-
- polygon = shgeo.MultiPolygon([(poly_ary[0], poly_ary[1:])])
+ paths = self.paths
+ paths.sort(key=lambda point_list: shgeo.Polygon(point_list).area, reverse=True)
+ polygon = shgeo.MultiPolygon([(paths[0], paths[1:])])
if not polygon.is_valid:
- self.fatal(_("shape is not valid. This can happen if the border crosses over itself."))
+ why = explain_validity(polygon)
+
+ # I Wish this weren't so brittle...
+ if "Hole lies outside shell" in why:
+ self.fatal(_("this object is made up of unconnected shapes. This is not allowed because "
+ "Ink/Stitch doesn't know what order to stitch them in. Please break this "
+ "object up into separate shapes."))
+ else:
+ self.fatal(_("shape is not valid. This can happen if the border crosses over itself."))
return polygon