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-rw-r--r--lib/elements/__init__.py6
-rw-r--r--lib/elements/auto_fill.py108
-rw-r--r--lib/elements/element.py254
-rw-r--r--lib/elements/fill.py97
-rw-r--r--lib/elements/polyline.py72
-rw-r--r--lib/elements/satin_column.py403
-rw-r--r--lib/elements/stroke.py160
7 files changed, 1100 insertions, 0 deletions
diff --git a/lib/elements/__init__.py b/lib/elements/__init__.py
new file mode 100644
index 00000000..7e05e19c
--- /dev/null
+++ b/lib/elements/__init__.py
@@ -0,0 +1,6 @@
+from auto_fill import AutoFill
+from fill import Fill
+from stroke import Stroke
+from satin_column import SatinColumn
+from element import EmbroideryElement
+from polyline import Polyline
diff --git a/lib/elements/auto_fill.py b/lib/elements/auto_fill.py
new file mode 100644
index 00000000..6eb1f10c
--- /dev/null
+++ b/lib/elements/auto_fill.py
@@ -0,0 +1,108 @@
+import math
+from .. import _
+from .element import param, Patch
+from ..utils import cache
+from .fill import Fill
+from shapely import geometry as shgeo
+from ..stitches import auto_fill
+
+
+class AutoFill(Fill):
+ element_name = _("Auto-Fill")
+
+ @property
+ @param('auto_fill', _('Automatically routed fill stitching'), type='toggle', default=True)
+ def auto_fill(self):
+ return self.get_boolean_param('auto_fill', True)
+
+ @property
+ @cache
+ def outline(self):
+ return self.shape.boundary[0]
+
+ @property
+ @cache
+ def outline_length(self):
+ return self.outline.length
+
+ @property
+ def flip(self):
+ return False
+
+ @property
+ @param('running_stitch_length_mm', _('Running stitch length (traversal between sections)'), unit='mm', type='float', default=1.5)
+ def running_stitch_length(self):
+ return max(self.get_float_param("running_stitch_length_mm", 1.5), 0.01)
+
+ @property
+ @param('fill_underlay', _('Underlay'), type='toggle', group=_('AutoFill Underlay'), default=False)
+ def fill_underlay(self):
+ return self.get_boolean_param("fill_underlay", default=False)
+
+ @property
+ @param('fill_underlay_angle', _('Fill angle (default: fill angle + 90 deg)'), unit='deg', group=_('AutoFill Underlay'), type='float')
+ @cache
+ def fill_underlay_angle(self):
+ underlay_angle = self.get_float_param("fill_underlay_angle")
+
+ if underlay_angle:
+ return math.radians(underlay_angle)
+ else:
+ return self.angle + math.pi / 2.0
+
+ @property
+ @param('fill_underlay_row_spacing_mm', _('Row spacing (default: 3x fill row spacing)'), unit='mm', group=_('AutoFill Underlay'), type='float')
+ @cache
+ def fill_underlay_row_spacing(self):
+ return self.get_float_param("fill_underlay_row_spacing_mm") or self.row_spacing * 3
+
+ @property
+ @param('fill_underlay_max_stitch_length_mm', _('Max stitch length'), unit='mm', group=_('AutoFill Underlay'), type='float')
+ @cache
+ def fill_underlay_max_stitch_length(self):
+ return self.get_float_param("fill_underlay_max_stitch_length_mm") or self.max_stitch_length
+
+ @property
+ @param('fill_underlay_inset_mm', _('Inset'), unit='mm', group=_('AutoFill Underlay'), type='float', default=0)
+ def fill_underlay_inset(self):
+ return self.get_float_param('fill_underlay_inset_mm', 0)
+
+ @property
+ def underlay_shape(self):
+ if self.fill_underlay_inset:
+ shape = self.shape.buffer(-self.fill_underlay_inset)
+ if not isinstance(shape, shgeo.MultiPolygon):
+ shape = shgeo.MultiPolygon([shape])
+ return shape
+ else:
+ return self.shape
+
+ def to_patches(self, last_patch):
+ stitches = []
+
+ if last_patch is None:
+ starting_point = None
+ else:
+ starting_point = last_patch.stitches[-1]
+
+ if self.fill_underlay:
+ stitches.extend(auto_fill(self.underlay_shape,
+ self.fill_underlay_angle,
+ self.fill_underlay_row_spacing,
+ self.fill_underlay_row_spacing,
+ self.fill_underlay_max_stitch_length,
+ self.running_stitch_length,
+ self.staggers,
+ starting_point))
+ starting_point = stitches[-1]
+
+ stitches.extend(auto_fill(self.shape,
+ self.angle,
+ self.row_spacing,
+ self.end_row_spacing,
+ self.max_stitch_length,
+ self.running_stitch_length,
+ self.staggers,
+ starting_point))
+
+ return [Patch(stitches=stitches, color=self.color)]
diff --git a/lib/elements/element.py b/lib/elements/element.py
new file mode 100644
index 00000000..cfca3782
--- /dev/null
+++ b/lib/elements/element.py
@@ -0,0 +1,254 @@
+import sys
+from copy import deepcopy
+
+from ..utils import cache
+from shapely import geometry as shgeo
+from .. import _, PIXELS_PER_MM, get_viewbox_transform, get_stroke_scale, convert_length
+
+# inkscape-provided utilities
+import simpletransform
+import simplestyle
+import cubicsuperpath
+from cspsubdiv import cspsubdiv
+
+class Patch:
+ """A raw collection of stitches with attached instructions."""
+
+ def __init__(self, color=None, stitches=None, trim_after=False, stop_after=False, stitch_as_is=False):
+ self.color = color
+ self.stitches = stitches or []
+ self.trim_after = trim_after
+ self.stop_after = stop_after
+ self.stitch_as_is = stitch_as_is
+
+ def __add__(self, other):
+ if isinstance(other, Patch):
+ return Patch(self.color, self.stitches + other.stitches)
+ else:
+ raise TypeError("Patch can only be added to another Patch")
+
+ def add_stitch(self, stitch):
+ self.stitches.append(stitch)
+
+ def reverse(self):
+ return Patch(self.color, self.stitches[::-1])
+
+
+
+class Param(object):
+ def __init__(self, name, description, unit=None, values=[], type=None, group=None, inverse=False, default=None, tooltip=None, sort_index=0):
+ self.name = name
+ self.description = description
+ self.unit = unit
+ self.values = values or [""]
+ self.type = type
+ self.group = group
+ self.inverse = inverse
+ self.default = default
+ self.tooltip = tooltip
+ self.sort_index = sort_index
+
+ def __repr__(self):
+ return "Param(%s)" % vars(self)
+
+
+# Decorate a member function or property with information about
+# the embroidery parameter it corresponds to
+def param(*args, **kwargs):
+ p = Param(*args, **kwargs)
+
+ def decorator(func):
+ func.param = p
+ return func
+
+ return decorator
+
+
+class EmbroideryElement(object):
+ def __init__(self, node):
+ self.node = node
+
+ @property
+ def id(self):
+ return self.node.get('id')
+
+ @classmethod
+ def get_params(cls):
+ params = []
+ for attr in dir(cls):
+ prop = getattr(cls, attr)
+ if isinstance(prop, property):
+ # The 'param' attribute is set by the 'param' decorator defined above.
+ if hasattr(prop.fget, 'param'):
+ params.append(prop.fget.param)
+
+ return params
+
+ @cache
+ def get_param(self, param, default):
+ value = self.node.get("embroider_" + param, "").strip()
+
+ return value or default
+
+ @cache
+ def get_boolean_param(self, param, default=None):
+ value = self.get_param(param, default)
+
+ if isinstance(value, bool):
+ return value
+ else:
+ return value and (value.lower() in ('yes', 'y', 'true', 't', '1'))
+
+ @cache
+ def get_float_param(self, param, default=None):
+ try:
+ value = float(self.get_param(param, default))
+ except (TypeError, ValueError):
+ value = default
+
+ if value is None:
+ return value
+
+ if param.endswith('_mm'):
+ value = value * PIXELS_PER_MM
+
+ return value
+
+ @cache
+ def get_int_param(self, param, default=None):
+ try:
+ value = int(self.get_param(param, default))
+ except (TypeError, ValueError):
+ return default
+
+ if param.endswith('_mm'):
+ value = int(value * PIXELS_PER_MM)
+
+ return value
+
+ def set_param(self, name, value):
+ self.node.set("embroider_%s" % name, str(value))
+
+ @cache
+ def get_style(self, style_name):
+ style = simplestyle.parseStyle(self.node.get("style"))
+ if (style_name not in style):
+ return None
+ value = style[style_name]
+ if value == 'none':
+ return None
+ return value
+
+ @cache
+ def has_style(self, style_name):
+ style = simplestyle.parseStyle(self.node.get("style"))
+ return style_name in style
+
+ @property
+ @cache
+ def stroke_width(self):
+ width = self.get_style("stroke-width")
+
+ if width is None:
+ return 1.0
+
+ width = convert_length(width)
+
+ return width * get_stroke_scale(self.node.getroottree().getroot())
+
+ @property
+ def path(self):
+ return cubicsuperpath.parsePath(self.node.get("d"))
+
+ @cache
+ def parse_path(self):
+ # A CSP is a "cubic superpath".
+ #
+ # A "path" is a sequence of strung-together bezier curves.
+ #
+ # A "superpath" is a collection of paths that are all in one object.
+ #
+ # The "cubic" bit in "cubic superpath" is because the bezier curves
+ # inkscape uses involve cubic polynomials.
+ #
+ # Each path is a collection of tuples, each of the form:
+ #
+ # (control_before, point, control_after)
+ #
+ # A bezier curve segment is defined by an endpoint, a control point,
+ # a second control point, and a final endpoint. A path is a bunch of
+ # bezier curves strung together. One could represent a path as a set
+ # of four-tuples, but there would be redundancy because the ending
+ # point of one bezier is the starting point of the next. Instead, a
+ # path is a set of 3-tuples as shown above, and one must construct
+ # each bezier curve by taking the appropriate endpoints and control
+ # points. Bleh. It should be noted that a straight segment is
+ # represented by having the control point on each end equal to that
+ # end's point.
+ #
+ # In a path, each element in the 3-tuple is itself a tuple of (x, y).
+ # Tuples all the way down. Hasn't anyone heard of using classes?
+
+ path = self.path
+
+ # start with the identity transform
+ transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
+
+ # combine this node's transform with all parent groups' transforms
+ transform = simpletransform.composeParents(self.node, transform)
+
+ # add in the transform implied by the viewBox
+ viewbox_transform = get_viewbox_transform(self.node.getroottree().getroot())
+ transform = simpletransform.composeTransform(viewbox_transform, transform)
+
+ # apply the combined transform to this node's path
+ simpletransform.applyTransformToPath(transform, path)
+
+ return path
+
+ def strip_control_points(self, subpath):
+ return [point for control_before, point, control_after in subpath]
+
+ def flatten(self, path):
+ """approximate a path containing beziers with a series of points"""
+
+ path = deepcopy(path)
+ cspsubdiv(path, 0.1)
+
+ return [self.strip_control_points(subpath) for subpath in path]
+
+ @property
+ @param('trim_after',
+ _('TRIM after'),
+ tooltip=_('Trim thread after this object (for supported machines and file formats)'),
+ type='boolean',
+ default=False,
+ sort_index=1000)
+ def trim_after(self):
+ return self.get_boolean_param('trim_after', False)
+
+ @property
+ @param('stop_after',
+ _('STOP after'),
+ tooltip=_('Add STOP instruction after this object (for supported machines and file formats)'),
+ type='boolean',
+ default=False,
+ sort_index=1000)
+ def stop_after(self):
+ return self.get_boolean_param('stop_after', False)
+
+ def to_patches(self, last_patch):
+ raise NotImplementedError("%s must implement to_patches()" % self.__class__.__name__)
+
+ def embroider(self, last_patch):
+ patches = self.to_patches(last_patch)
+
+ if patches:
+ patches[-1].trim_after = self.trim_after
+ patches[-1].stop_after = self.stop_after
+
+ return patches
+
+ def fatal(self, message):
+ print >> sys.stderr, "error:", message
+ sys.exit(1)
diff --git a/lib/elements/fill.py b/lib/elements/fill.py
new file mode 100644
index 00000000..a74a897d
--- /dev/null
+++ b/lib/elements/fill.py
@@ -0,0 +1,97 @@
+from .. import _, PIXELS_PER_MM
+from .element import param, EmbroideryElement, Patch
+from ..utils import cache
+from shapely import geometry as shgeo
+import math
+from ..stitches import running_stitch, auto_fill, legacy_fill
+
+class Fill(EmbroideryElement):
+ element_name = _("Fill")
+
+ def __init__(self, *args, **kwargs):
+ super(Fill, self).__init__(*args, **kwargs)
+
+ @property
+ @param('auto_fill', _('Manually routed fill stitching'), type='toggle', inverse=True, default=True)
+ def auto_fill(self):
+ return self.get_boolean_param('auto_fill', True)
+
+ @property
+ @param('angle', _('Angle of lines of stitches'), unit='deg', type='float', default=0)
+ @cache
+ def angle(self):
+ return math.radians(self.get_float_param('angle', 0))
+
+ @property
+ def color(self):
+ return self.get_style("fill")
+
+ @property
+ @param('flip', _('Flip fill (start right-to-left)'), type='boolean', default=False)
+ def flip(self):
+ return self.get_boolean_param("flip", False)
+
+ @property
+ @param('row_spacing_mm', _('Spacing between rows'), unit='mm', type='float', default=0.25)
+ def row_spacing(self):
+ return max(self.get_float_param("row_spacing_mm", 0.25), 0.1 * PIXELS_PER_MM)
+
+ @property
+ def end_row_spacing(self):
+ return self.get_float_param("end_row_spacing_mm")
+
+ @property
+ @param('max_stitch_length_mm', _('Maximum fill stitch length'), unit='mm', type='float', default=3.0)
+ def max_stitch_length(self):
+ return max(self.get_float_param("max_stitch_length_mm", 3.0), 0.1 * PIXELS_PER_MM)
+
+ @property
+ @param('staggers', _('Stagger rows this many times before repeating'), type='int', default=4)
+ def staggers(self):
+ return self.get_int_param("staggers", 4)
+
+ @property
+ @cache
+ def paths(self):
+ return self.flatten(self.parse_path())
+
+ @property
+ @cache
+ def shape(self):
+ poly_ary = []
+ for sub_path in self.paths:
+ point_ary = []
+ last_pt = None
+ for pt in sub_path:
+ if (last_pt is not None):
+ vp = (pt[0] - last_pt[0], pt[1] - last_pt[1])
+ dp = math.sqrt(math.pow(vp[0], 2.0) + math.pow(vp[1], 2.0))
+ # dbg.write("dp %s\n" % dp)
+ if (dp > 0.01):
+ # I think too-close points confuse shapely.
+ point_ary.append(pt)
+ last_pt = pt
+ else:
+ last_pt = pt
+ if point_ary:
+ poly_ary.append(point_ary)
+
+ # shapely's idea of "holes" are to subtract everything in the second set
+ # from the first. So let's at least make sure the "first" thing is the
+ # biggest path.
+ # TODO: actually figure out which things are holes and which are shells
+ poly_ary.sort(key=lambda point_list: shgeo.Polygon(point_list).area, reverse=True)
+
+ polygon = shgeo.MultiPolygon([(poly_ary[0], poly_ary[1:])])
+ # print >> sys.stderr, "polygon valid:", polygon.is_valid
+ return polygon
+
+ def to_patches(self, last_patch):
+ stitch_lists = legacy_fill(self.shape,
+ self.angle,
+ self.row_spacing,
+ self.end_row_spacing,
+ self.max_stitch_length,
+ self.flip,
+ self.staggers)
+ return [Patch(stitches=stitch_list, color=self.color) for stitch_list in stitch_lists]
diff --git a/lib/elements/polyline.py b/lib/elements/polyline.py
new file mode 100644
index 00000000..6ded9fd1
--- /dev/null
+++ b/lib/elements/polyline.py
@@ -0,0 +1,72 @@
+from .. import _, Point
+from .element import param, EmbroideryElement, Patch
+from ..utils import cache
+
+
+class Polyline(EmbroideryElement):
+ # Handle a <polyline> element, which is treated as a set of points to
+ # stitch exactly.
+ #
+ # <polyline> elements are pretty rare in SVG, from what I can tell.
+ # Anything you can do with a <polyline> can also be done with a <p>, and
+ # much more.
+ #
+ # Notably, EmbroiderModder2 uses <polyline> elements when converting from
+ # common machine embroidery file formats to SVG. Handling those here lets
+ # users use File -> Import to pull in existing designs they may have
+ # obtained, for example purchased fonts.
+
+ @property
+ def points(self):
+ # example: "1,2 0,0 1.5,3 4,2"
+
+ points = self.node.get('points')
+ points = points.split(" ")
+ points = [[float(coord) for coord in point.split(",")] for point in points]
+
+ return points
+
+ @property
+ def path(self):
+ # A polyline is a series of connected line segments described by their
+ # points. In order to make use of the existing logic for incorporating
+ # svg transforms that is in our superclass, we'll convert the polyline
+ # to a degenerate cubic superpath in which the bezier handles are on
+ # the segment endpoints.
+
+ path = [[[point[:], point[:], point[:]] for point in self.points]]
+
+ return path
+
+ @property
+ @cache
+ def csp(self):
+ csp = self.parse_path()
+
+ return csp
+
+ @property
+ def color(self):
+ # EmbroiderModder2 likes to use the `stroke` property directly instead
+ # of CSS.
+ return self.get_style("stroke") or self.node.get("stroke")
+
+ @property
+ def stitches(self):
+ # For a <polyline>, we'll stitch the points exactly as they exist in
+ # the SVG, with no stitch spacing interpolation, flattening, etc.
+
+ # See the comments in the parent class's parse_path method for a
+ # description of the CSP data structure.
+
+ stitches = [point for handle_before, point, handle_after in self.csp[0]]
+
+ return stitches
+
+ def to_patches(self, last_patch):
+ patch = Patch(color=self.color)
+
+ for stitch in self.stitches:
+ patch.add_stitch(Point(*stitch))
+
+ return [patch]
diff --git a/lib/elements/satin_column.py b/lib/elements/satin_column.py
new file mode 100644
index 00000000..d22f5145
--- /dev/null
+++ b/lib/elements/satin_column.py
@@ -0,0 +1,403 @@
+from itertools import chain, izip
+
+from .. import _, Point
+from .element import param, EmbroideryElement, Patch
+from ..utils import cache
+from shapely import geometry as shgeo, ops as shops
+
+
+class SatinColumn(EmbroideryElement):
+ element_name = _("Satin Column")
+
+ def __init__(self, *args, **kwargs):
+ super(SatinColumn, self).__init__(*args, **kwargs)
+
+ @property
+ @param('satin_column', _('Custom satin column'), type='toggle')
+ def satin_column(self):
+ return self.get_boolean_param("satin_column")
+
+ @property
+ def color(self):
+ return self.get_style("stroke")
+
+ @property
+ @param('zigzag_spacing_mm', _('Zig-zag spacing (peak-to-peak)'), unit='mm', type='float', default=0.4)
+ def zigzag_spacing(self):
+ # peak-to-peak distance between zigzags
+ return max(self.get_float_param("zigzag_spacing_mm", 0.4), 0.01)
+
+ @property
+ @param('pull_compensation_mm', _('Pull compensation'), unit='mm', type='float')
+ def pull_compensation(self):
+ # In satin stitch, the stitches have a tendency to pull together and
+ # narrow the entire column. We can compensate for this by stitching
+ # wider than we desire the column to end up.
+ return self.get_float_param("pull_compensation_mm", 0)
+
+ @property
+ @param('contour_underlay', _('Contour underlay'), type='toggle', group=_('Contour Underlay'))
+ def contour_underlay(self):
+ # "Contour underlay" is stitching just inside the rectangular shape
+ # of the satin column; that is, up one side and down the other.
+ return self.get_boolean_param("contour_underlay")
+
+ @property
+ @param('contour_underlay_stitch_length_mm', _('Stitch length'), unit='mm', group=_('Contour Underlay'), type='float', default=1.5)
+ def contour_underlay_stitch_length(self):
+ return max(self.get_float_param("contour_underlay_stitch_length_mm", 1.5), 0.01)
+
+ @property
+ @param('contour_underlay_inset_mm', _('Contour underlay inset amount'), unit='mm', group=_('Contour Underlay'), type='float', default=0.4)
+ def contour_underlay_inset(self):
+ # how far inside the edge of the column to stitch the underlay
+ return self.get_float_param("contour_underlay_inset_mm", 0.4)
+
+ @property
+ @param('center_walk_underlay', _('Center-walk underlay'), type='toggle', group=_('Center-Walk Underlay'))
+ def center_walk_underlay(self):
+ # "Center walk underlay" is stitching down and back in the centerline
+ # between the two sides of the satin column.
+ return self.get_boolean_param("center_walk_underlay")
+
+ @property
+ @param('center_walk_underlay_stitch_length_mm', _('Stitch length'), unit='mm', group=_('Center-Walk Underlay'), type='float', default=1.5)
+ def center_walk_underlay_stitch_length(self):
+ return max(self.get_float_param("center_walk_underlay_stitch_length_mm", 1.5), 0.01)
+
+ @property
+ @param('zigzag_underlay', _('Zig-zag underlay'), type='toggle', group=_('Zig-zag Underlay'))
+ def zigzag_underlay(self):
+ return self.get_boolean_param("zigzag_underlay")
+
+ @property
+ @param('zigzag_underlay_spacing_mm', _('Zig-Zag spacing (peak-to-peak)'), unit='mm', group=_('Zig-zag Underlay'), type='float', default=3)
+ def zigzag_underlay_spacing(self):
+ return max(self.get_float_param("zigzag_underlay_spacing_mm", 3), 0.01)
+
+ @property
+ @param('zigzag_underlay_inset_mm', _('Inset amount (default: half of contour underlay inset)'), unit='mm', group=_('Zig-zag Underlay'), type='float')
+ def zigzag_underlay_inset(self):
+ # how far in from the edge of the satin the points in the zigzags
+ # should be
+
+ # Default to half of the contour underlay inset. That is, if we're
+ # doing both contour underlay and zigzag underlay, make sure the
+ # points of the zigzag fall outside the contour underlay but inside
+ # the edges of the satin column.
+ return self.get_float_param("zigzag_underlay_inset_mm") or self.contour_underlay_inset / 2.0
+
+ @property
+ @cache
+ def csp(self):
+ return self.parse_path()
+
+ @property
+ @cache
+ def flattened_beziers(self):
+ if len(self.csp) == 2:
+ return self.simple_flatten_beziers()
+ else:
+ return self.flatten_beziers_with_rungs()
+
+
+ def flatten_beziers_with_rungs(self):
+ input_paths = [self.flatten([path]) for path in self.csp]
+ input_paths = [shgeo.LineString(path[0]) for path in input_paths]
+
+ paths = input_paths[:]
+ paths.sort(key=lambda path: path.length, reverse=True)
+
+ # Imagine a satin column as a curvy ladder.
+ # The two long paths are the "rails" of the ladder. The remainder are
+ # the "rungs".
+ rails = paths[:2]
+ rungs = shgeo.MultiLineString(paths[2:])
+
+ # The rails should stay in the order they were in the original CSP.
+ # (this lets the user control where the satin starts and ends)
+ rails.sort(key=lambda rail: input_paths.index(rail))
+
+ result = []
+
+ for rail in rails:
+ if not rail.is_simple:
+ self.fatal(_("One or more rails crosses itself, and this is not allowed. Please split into multiple satin columns."))
+
+ # handle null intersections here?
+ linestrings = shops.split(rail, rungs)
+
+ #print >> dbg, "rails and rungs", [str(rail) for rail in rails], [str(rung) for rung in rungs]
+ if len(linestrings.geoms) < len(rungs.geoms) + 1:
+ self.fatal(_("satin column: One or more of the rungs doesn't intersect both rails.") + " " + _("Each rail should intersect both rungs once."))
+ elif len(linestrings.geoms) > len(rungs.geoms) + 1:
+ self.fatal(_("satin column: One or more of the rungs intersects the rails more than once.") + " " + _("Each rail should intersect both rungs once."))
+
+ paths = [[Point(*coord) for coord in ls.coords] for ls in linestrings.geoms]
+ result.append(paths)
+
+ return zip(*result)
+
+
+ def simple_flatten_beziers(self):
+ # Given a pair of paths made up of bezier segments, flatten
+ # each individual bezier segment into line segments that approximate
+ # the curves. Retain the divisions between beziers -- we'll use those
+ # later.
+
+ paths = []
+
+ for path in self.csp:
+ # See the documentation in the parent class for parse_path() for a
+ # description of the format of the CSP. Each bezier is constructed
+ # using two neighboring 3-tuples in the list.
+
+ flattened_path = []
+
+ # iterate over pairs of 3-tuples
+ for prev, current in zip(path[:-1], path[1:]):
+ flattened_segment = self.flatten([[prev, current]])
+ flattened_segment = [Point(x, y) for x, y in flattened_segment[0]]
+ flattened_path.append(flattened_segment)
+
+ paths.append(flattened_path)
+
+ return zip(*paths)
+
+ def validate_satin_column(self):
+ # The node should have exactly two paths with no fill. Each
+ # path should have the same number of points, meaning that they
+ # will both be made up of the same number of bezier curves.
+
+ node_id = self.node.get("id")
+
+ if self.get_style("fill") is not None:
+ self.fatal(_("satin column: object %s has a fill (but should not)") % node_id)
+
+ if len(self.csp) == 2:
+ if len(self.csp[0]) != len(self.csp[1]):
+ self.fatal(_("satin column: object %(id)s has two paths with an unequal number of points (%(length1)d and %(length2)d)") % \
+ dict(id=node_id, length1=len(self.csp[0]), length2=len(self.csp[1])))
+
+ def offset_points(self, pos1, pos2, offset_px):
+ # Expand or contract two points about their midpoint. This is
+ # useful for pull compensation and insetting underlay.
+
+ distance = (pos1 - pos2).length()
+
+ if distance < 0.0001:
+ # if they're the same point, we don't know which direction
+ # to offset in, so we have to just return the points
+ return pos1, pos2
+
+ # don't contract beyond the midpoint, or we'll start expanding
+ if offset_px < -distance / 2.0:
+ offset_px = -distance / 2.0
+
+ pos1 = pos1 + (pos1 - pos2).unit() * offset_px
+ pos2 = pos2 + (pos2 - pos1).unit() * offset_px
+
+ return pos1, pos2
+
+ def walk(self, path, start_pos, start_index, distance):
+ # Move <distance> pixels along <path>, which is a sequence of line
+ # segments defined by points.
+
+ # <start_index> is the index of the line segment in <path> that
+ # we're currently on. <start_pos> is where along that line
+ # segment we are. Return a new position and index.
+
+ # print >> dbg, "walk", start_pos, start_index, distance
+
+ pos = start_pos
+ index = start_index
+ last_index = len(path) - 1
+ distance_remaining = distance
+
+ while True:
+ if index >= last_index:
+ return pos, index
+
+ segment_end = path[index + 1]
+ segment = segment_end - pos
+ segment_length = segment.length()
+
+ if segment_length > distance_remaining:
+ # our walk ends partway along this segment
+ return pos + segment.unit() * distance_remaining, index
+ else:
+ # our walk goes past the end of this segment, so advance
+ # one point
+ index += 1
+ distance_remaining -= segment_length
+ pos = segment_end
+
+ def walk_paths(self, spacing, offset):
+ # Take a bezier segment from each path in turn, and plot out an
+ # equal number of points on each bezier. Return the points plotted.
+ # The points will be contracted or expanded by offset using
+ # offset_points().
+
+ points = [[], []]
+
+ def add_pair(pos1, pos2):
+ pos1, pos2 = self.offset_points(pos1, pos2, offset)
+ points[0].append(pos1)
+ points[1].append(pos2)
+
+ # We may not be able to fit an even number of zigzags in each pair of
+ # beziers. We'll store the remaining bit of the beziers after handling
+ # each section.
+ remainder_path1 = []
+ remainder_path2 = []
+
+ for segment1, segment2 in self.flattened_beziers:
+ subpath1 = remainder_path1 + segment1
+ subpath2 = remainder_path2 + segment2
+
+ len1 = shgeo.LineString(subpath1).length
+ len2 = shgeo.LineString(subpath2).length
+
+ # Base the number of stitches in each section on the _longest_ of
+ # the two beziers. Otherwise, things could get too sparse when one
+ # side is significantly longer (e.g. when going around a corner).
+ # The risk here is that we poke a hole in the fabric if we try to
+ # cram too many stitches on the short bezier. The user will need
+ # to avoid this through careful construction of paths.
+ #
+ # TODO: some commercial machine embroidery software compensates by
+ # pulling in some of the "inner" stitches toward the center a bit.
+
+ # note, this rounds down using integer-division
+ num_points = max(len1, len2) / spacing
+
+ spacing1 = len1 / num_points
+ spacing2 = len2 / num_points
+
+ pos1 = subpath1[0]
+ index1 = 0
+
+ pos2 = subpath2[0]
+ index2 = 0
+
+ for i in xrange(int(num_points)):
+ add_pair(pos1, pos2)
+
+ pos1, index1 = self.walk(subpath1, pos1, index1, spacing1)
+ pos2, index2 = self.walk(subpath2, pos2, index2, spacing2)
+
+ if index1 < len(subpath1) - 1:
+ remainder_path1 = [pos1] + subpath1[index1 + 1:]
+ else:
+ remainder_path1 = []
+
+ if index2 < len(subpath2) - 1:
+ remainder_path2 = [pos2] + subpath2[index2 + 1:]
+ else:
+ remainder_path2 = []
+
+ # We're off by one in the algorithm above, so we need one more
+ # pair of points. We also want to add points at the very end to
+ # make sure we match the vectors on screen as best as possible.
+ # Try to avoid doing both if they're going to stack up too
+ # closely.
+
+ end1 = remainder_path1[-1]
+ end2 = remainder_path2[-1]
+
+ if (end1 - pos1).length() > 0.3 * spacing:
+ add_pair(pos1, pos2)
+
+ add_pair(end1, end2)
+
+ return points
+
+ def do_contour_underlay(self):
+ # "contour walk" underlay: do stitches up one side and down the
+ # other.
+ forward, back = self.walk_paths(self.contour_underlay_stitch_length,
+ -self.contour_underlay_inset)
+ return Patch(color=self.color, stitches=(forward + list(reversed(back))))
+
+ def do_center_walk(self):
+ # Center walk underlay is just a running stitch down and back on the
+ # center line between the bezier curves.
+
+ # Do it like contour underlay, but inset all the way to the center.
+ forward, back = self.walk_paths(self.center_walk_underlay_stitch_length,
+ -100000)
+ return Patch(color=self.color, stitches=(forward + list(reversed(back))))
+
+ def do_zigzag_underlay(self):
+ # zigzag underlay, usually done at a much lower density than the
+ # satin itself. It looks like this:
+ #
+ # \/\/\/\/\/\/\/\/\/\/|
+ # /\/\/\/\/\/\/\/\/\/\|
+ #
+ # In combination with the "contour walk" underlay, this is the
+ # "German underlay" described here:
+ # http://www.mrxstitch.com/underlay-what-lies-beneath-machine-embroidery/
+
+ patch = Patch(color=self.color)
+
+ sides = self.walk_paths(self.zigzag_underlay_spacing / 2.0,
+ -self.zigzag_underlay_inset)
+
+ # This organizes the points in each side in the order that they'll be
+ # visited.
+ sides = [sides[0][::2] + list(reversed(sides[0][1::2])),
+ sides[1][1::2] + list(reversed(sides[1][::2]))]
+
+ # This fancy bit of iterable magic just repeatedly takes a point
+ # from each side in turn.
+ for point in chain.from_iterable(izip(*sides)):
+ patch.add_stitch(point)
+
+ return patch
+
+ def do_satin(self):
+ # satin: do a zigzag pattern, alternating between the paths. The
+ # zigzag looks like this to make the satin stitches look perpendicular
+ # to the column:
+ #
+ # /|/|/|/|/|/|/|/|
+
+ # print >> dbg, "satin", self.zigzag_spacing, self.pull_compensation
+
+ patch = Patch(color=self.color)
+
+ sides = self.walk_paths(self.zigzag_spacing, self.pull_compensation)
+
+ # Like in zigzag_underlay(): take a point from each side in turn.
+ for point in chain.from_iterable(izip(*sides)):
+ patch.add_stitch(point)
+
+ return patch
+
+ def to_patches(self, last_patch):
+ # Stitch a variable-width satin column, zig-zagging between two paths.
+
+ # The algorithm will draw zigzags between each consecutive pair of
+ # beziers. The boundary points between beziers serve as "checkpoints",
+ # allowing the user to control how the zigzags flow around corners.
+
+ # First, verify that we have valid paths.
+ self.validate_satin_column()
+
+ patches = []
+
+ if self.center_walk_underlay:
+ patches.append(self.do_center_walk())
+
+ if self.contour_underlay:
+ patches.append(self.do_contour_underlay())
+
+ if self.zigzag_underlay:
+ # zigzag underlay comes after contour walk underlay, so that the
+ # zigzags sit on the contour walk underlay like rail ties on rails.
+ patches.append(self.do_zigzag_underlay())
+
+ patches.append(self.do_satin())
+
+ return patches
diff --git a/lib/elements/stroke.py b/lib/elements/stroke.py
new file mode 100644
index 00000000..360e3744
--- /dev/null
+++ b/lib/elements/stroke.py
@@ -0,0 +1,160 @@
+import sys
+from .. import _, Point
+from .element import param, EmbroideryElement, Patch
+from ..utils import cache
+
+
+warned_about_legacy_running_stitch = False
+
+
+class Stroke(EmbroideryElement):
+ element_name = "Stroke"
+
+ @property
+ @param('satin_column', _('Satin stitch along paths'), type='toggle', inverse=True)
+ def satin_column(self):
+ return self.get_boolean_param("satin_column")
+
+ @property
+ def color(self):
+ return self.get_style("stroke")
+
+ @property
+ def dashed(self):
+ return self.get_style("stroke-dasharray") is not None
+
+ @property
+ @param('running_stitch_length_mm', _('Running stitch length'), unit='mm', type='float', default=1.5)
+ def running_stitch_length(self):
+ return max(self.get_float_param("running_stitch_length_mm", 1.5), 0.01)
+
+ @property
+ @param('zigzag_spacing_mm', _('Zig-zag spacing (peak-to-peak)'), unit='mm', type='float', default=0.4)
+ @cache
+ def zigzag_spacing(self):
+ return max(self.get_float_param("zigzag_spacing_mm", 0.4), 0.01)
+
+ @property
+ @param('repeats', _('Repeats'), type='int', default="1")
+ def repeats(self):
+ return self.get_int_param("repeats", 1)
+
+ @property
+ def paths(self):
+ path = self.parse_path()
+
+ if self.manual_stitch_mode:
+ return [self.strip_control_points(subpath) for subpath in path]
+ else:
+ return self.flatten(path)
+
+ @property
+ @param('manual_stitch', _('Manual stitch placement'), tooltip=_("Stitch every node in the path. Stitch length and zig-zag spacing are ignored."), type='boolean', default=False)
+ def manual_stitch_mode(self):
+ return self.get_boolean_param('manual_stitch')
+
+ def is_running_stitch(self):
+ # using stroke width <= 0.5 pixels to indicate running stitch is deprecated in favor of dashed lines
+
+ try:
+ stroke_width = float(self.get_style("stroke-width"))
+ except ValueError:
+ stroke_width = 1
+
+ if self.dashed:
+ return True
+ elif stroke_width <= 0.5 and self.get_float_param('running_stitch_length_mm', None) is not None:
+ # if they use a stroke width less than 0.5 AND they specifically set a running stitch
+ # length, then assume they intend to use the deprecated <= 0.5 method to set running
+ # stitch.
+ #
+ # Note that we use self.get_style("stroke_width") _not_ self.stroke_width above. We
+ # explicitly want the stroke width in "user units" ("document units") -- that is, what
+ # the user sees in inkscape's stroke settings.
+ #
+ # Also note that we don't use self.running_stitch_length_mm above. This is because we
+ # want to see if they set a running stitch length at all, and the property will apply
+ # a default value.
+ #
+ # Thsi is so tricky, and and intricate that's a major reason that we deprecated the
+ # 0.5 units rule.
+
+ # Warn them the first time.
+ global warned_about_legacy_running_stitch
+ if not warned_about_legacy_running_stitch:
+ warned_about_legacy_running_stitch = True
+ print >> sys.stderr, _("Legacy running stitch setting detected!\n\nIt looks like you're using a stroke " + \
+ "smaller than 0.5 units to indicate a running stitch, which is deprecated. Instead, please set " + \
+ "your stroke to be dashed to indicate running stitch. Any kind of dash will work.")
+
+ # still allow the deprecated setting to work in order to support old files
+ return True
+ else:
+ return False
+
+ def stroke_points(self, emb_point_list, zigzag_spacing, stroke_width):
+ # TODO: use inkstitch.stitches.running_stitch
+
+ patch = Patch(color=self.color)
+ p0 = emb_point_list[0]
+ rho = 0.0
+ side = 1
+ last_segment_direction = None
+
+ for repeat in xrange(self.repeats):
+ if repeat % 2 == 0:
+ order = range(1, len(emb_point_list))
+ else:
+ order = range(-2, -len(emb_point_list) - 1, -1)
+
+ for segi in order:
+ p1 = emb_point_list[segi]
+
+ # how far we have to go along segment
+ seg_len = (p1 - p0).length()
+ if (seg_len == 0):
+ continue
+
+ # vector pointing along segment
+ along = (p1 - p0).unit()
+
+ # vector pointing to edge of stroke width
+ perp = along.rotate_left() * (stroke_width * 0.5)
+
+ if stroke_width == 0.0 and last_segment_direction is not None:
+ if abs(1.0 - along * last_segment_direction) > 0.5:
+ # if greater than 45 degree angle, stitch the corner
+ rho = zigzag_spacing
+ patch.add_stitch(p0)
+
+ # iteration variable: how far we are along segment
+ while (rho <= seg_len):
+ left_pt = p0 + along * rho + perp * side
+ patch.add_stitch(left_pt)
+ rho += zigzag_spacing
+ side = -side
+
+ p0 = p1
+ last_segment_direction = along
+ rho -= seg_len
+
+ if (p0 - patch.stitches[-1]).length() > 0.1:
+ patch.add_stitch(p0)
+
+ return patch
+
+ def to_patches(self, last_patch):
+ patches = []
+
+ for path in self.paths:
+ path = [Point(x, y) for x, y in path]
+ if self.manual_stitch_mode:
+ patch = Patch(color=self.color, stitches=path, stitch_as_is=True)
+ elif self.is_running_stitch():
+ patch = self.stroke_points(path, self.running_stitch_length, stroke_width=0.0)
+ else:
+ patch = self.stroke_points(path, self.zigzag_spacing / 2.0, stroke_width=self.stroke_width)
+
+ patches.append(patch)
+
+ return patches