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-rw-r--r--lib/extensions/commands.py110
1 files changed, 2 insertions, 108 deletions
diff --git a/lib/extensions/commands.py b/lib/extensions/commands.py
index 0924845c..e3bfabfe 100644
--- a/lib/extensions/commands.py
+++ b/lib/extensions/commands.py
@@ -1,23 +1,14 @@
import os
import sys
import inkex
-import simpletransform
-import cubicsuperpath
from copy import deepcopy
-from random import random
-from shapely import geometry as shgeo
from .base import InkstitchExtension
-from ..i18n import _
-from ..elements import SatinColumn
from ..utils import get_bundled_dir, cache
-from ..svg.tags import SVG_DEFS_TAG, SVG_GROUP_TAG, SVG_USE_TAG, SVG_PATH_TAG, INKSCAPE_GROUPMODE, XLINK_HREF, CONNECTION_START, CONNECTION_END, CONNECTOR_TYPE
-from ..svg import get_correction_transform
+from ..svg.tags import SVG_DEFS_TAG
-class Commands(InkstitchExtension):
- COMMANDS = ["fill_start", "fill_end", "stop", "trim", "ignore"]
-
+class CommandsExtension(InkstitchExtension):
def __init__(self, *args, **kwargs):
InkstitchExtension.__init__(self, *args, **kwargs)
for command in self.COMMANDS:
@@ -47,100 +38,3 @@ class Commands(InkstitchExtension):
path = "./*[@id='inkstitch_%s']" % command
if self.defs.find(path) is None:
self.defs.append(deepcopy(self.symbol_defs.find(path)))
-
- def add_connector(self, symbol, element):
- # I'd like it if I could position the connector endpoint nicely but inkscape just
- # moves it to the element's center immediately after the extension runs.
- start_pos = (symbol.get('x'), symbol.get('y'))
- end_pos = element.shape.centroid
-
- path = inkex.etree.Element(SVG_PATH_TAG,
- {
- "id": self.uniqueId("connector"),
- "d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y),
- "style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;",
- "transform": get_correction_transform(symbol),
- CONNECTION_START: "#%s" % symbol.get('id'),
- CONNECTION_END: "#%s" % element.node.get('id'),
- CONNECTOR_TYPE: "polyline",
- }
- )
-
- symbol.getparent().insert(symbol.getparent().index(symbol), path)
-
- def get_command_pos(self, element, index, total):
- # Put command symbols 30 pixels out from the shape, spaced evenly around it.
-
- # get a line running 30 pixels out from the shape
- outline = element.shape.buffer(30).exterior
-
- # pick this item's spot arond the outline and perturb it a bit to avoid
- # stacking up commands if they run the extension multiple times
- position = index / float(total)
- position += random() * 0.1
-
- return outline.interpolate(position, normalized=True)
-
- def remove_legacy_param(self, element, command):
- if command == "trim" or command == "stop":
- # If they had the old "TRIM after" or "STOP after" attributes set,
- # automatically delete them. THe new commands will do the same
- # thing.
- #
- # If we didn't delete these here, then things would get confusing.
- # If the user were to delete a "trim" symbol added by this extension
- # but the "embroider_trim_after" attribute is still set, then the
- # trim would keep happening.
-
- attribute = "embroider_%s_after" % command
-
- if attribute in element.node.attrib:
- del element.node.attrib[attribute]
-
- def add_command(self, element, commands):
- for i, command in enumerate(commands):
- self.remove_legacy_param(element, command)
-
- pos = self.get_command_pos(element, i, len(commands))
-
- symbol = inkex.etree.SubElement(element.node.getparent(), SVG_USE_TAG,
- {
- "id": self.uniqueId("use"),
- XLINK_HREF: "#inkstitch_%s" % command,
- "height": "100%",
- "width": "100%",
- "x": str(pos.x),
- "y": str(pos.y),
- "transform": get_correction_transform(element.node)
- }
- )
-
- self.add_connector(symbol, element)
-
- def effect(self):
- if not self.get_elements():
- return
-
- if not self.selected:
- inkex.errormsg(_("Please select one or more objects to which to attach commands."))
- return
-
- self.svg = self.document.getroot()
-
- commands = [command for command in self.COMMANDS if getattr(self.options, command)]
-
- if not commands:
- inkex.errormsg(_("Please choose one or more commands to attach."))
- return
-
- for command in commands:
- self.ensure_symbol(command)
-
- # Each object (node) in the SVG may correspond to multiple Elements of different
- # types (e.g. stroke + fill). We only want to process each one once.
- seen_nodes = set()
-
- for element in self.elements:
- if element.node not in seen_nodes:
- self.add_command(element, commands)
- seen_nodes.add(element.node)