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-rw-r--r--lib/extensions/object_commands.py114
1 files changed, 114 insertions, 0 deletions
diff --git a/lib/extensions/object_commands.py b/lib/extensions/object_commands.py
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+++ b/lib/extensions/object_commands.py
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+import os
+import sys
+import inkex
+import simpletransform
+import cubicsuperpath
+from random import random
+from shapely import geometry as shgeo
+
+from .commands import CommandsExtension
+from ..i18n import _
+from ..elements import SatinColumn
+from ..svg.tags import SVG_GROUP_TAG, SVG_USE_TAG, SVG_PATH_TAG, INKSCAPE_GROUPMODE, XLINK_HREF, CONNECTION_START, CONNECTION_END, CONNECTOR_TYPE
+from ..svg import get_correction_transform
+
+
+class ObjectCommands(CommandsExtension):
+ COMMANDS = ["fill_start", "fill_end", "stop", "trim", "ignore_object"]
+
+ def add_connector(self, symbol, element):
+ # I'd like it if I could position the connector endpoint nicely but inkscape just
+ # moves it to the element's center immediately after the extension runs.
+ start_pos = (symbol.get('x'), symbol.get('y'))
+ end_pos = element.shape.centroid
+
+ path = inkex.etree.Element(SVG_PATH_TAG,
+ {
+ "id": self.uniqueId("connector"),
+ "d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y),
+ "style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;",
+ "transform": get_correction_transform(symbol),
+ CONNECTION_START: "#%s" % symbol.get('id'),
+ CONNECTION_END: "#%s" % element.node.get('id'),
+ CONNECTOR_TYPE: "polyline",
+ }
+ )
+
+ symbol.getparent().insert(symbol.getparent().index(symbol), path)
+
+ def get_command_pos(self, element, index, total):
+ # Put command symbols 30 pixels out from the shape, spaced evenly around it.
+
+ # get a line running 30 pixels out from the shape
+ outline = element.shape.buffer(30).exterior
+
+ # pick this item's spot arond the outline and perturb it a bit to avoid
+ # stacking up commands if they run the extension multiple times
+ position = index / float(total)
+ position += random() * 0.1
+
+ return outline.interpolate(position, normalized=True)
+
+ def remove_legacy_param(self, element, command):
+ if command == "trim" or command == "stop":
+ # If they had the old "TRIM after" or "STOP after" attributes set,
+ # automatically delete them. THe new commands will do the same
+ # thing.
+ #
+ # If we didn't delete these here, then things would get confusing.
+ # If the user were to delete a "trim" symbol added by this extension
+ # but the "embroider_trim_after" attribute is still set, then the
+ # trim would keep happening.
+
+ attribute = "embroider_%s_after" % command
+
+ if attribute in element.node.attrib:
+ del element.node.attrib[attribute]
+
+ def add_commands(self, element, commands):
+ for i, command in enumerate(commands):
+ self.remove_legacy_param(element, command)
+
+ pos = self.get_command_pos(element, i, len(commands))
+
+ symbol = inkex.etree.SubElement(element.node.getparent(), SVG_USE_TAG,
+ {
+ "id": self.uniqueId("use"),
+ XLINK_HREF: "#inkstitch_%s" % command,
+ "height": "100%",
+ "width": "100%",
+ "x": str(pos.x),
+ "y": str(pos.y),
+ "transform": get_correction_transform(element.node)
+ }
+ )
+
+ self.add_connector(symbol, element)
+
+ def effect(self):
+ if not self.get_elements():
+ return
+
+ if not self.selected:
+ inkex.errormsg(_("Please select one or more objects to which to attach commands."))
+ return
+
+ self.svg = self.document.getroot()
+
+ commands = [command for command in self.COMMANDS if getattr(self.options, command)]
+
+ if not commands:
+ inkex.errormsg(_("Please choose one or more commands to attach."))
+ return
+
+ for command in commands:
+ self.ensure_symbol(command)
+
+ # Each object (node) in the SVG may correspond to multiple Elements of different
+ # types (e.g. stroke + fill). We only want to process each one once.
+ seen_nodes = set()
+
+ for element in self.elements:
+ if element.node not in seen_nodes:
+ self.add_commands(element, commands)
+ seen_nodes.add(element.node)