diff options
Diffstat (limited to 'lib/extensions/object_commands.py')
| -rw-r--r-- | lib/extensions/object_commands.py | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/lib/extensions/object_commands.py b/lib/extensions/object_commands.py new file mode 100644 index 00000000..27a07969 --- /dev/null +++ b/lib/extensions/object_commands.py @@ -0,0 +1,114 @@ +import os +import sys +import inkex +import simpletransform +import cubicsuperpath +from random import random +from shapely import geometry as shgeo + +from .commands import CommandsExtension +from ..i18n import _ +from ..elements import SatinColumn +from ..svg.tags import SVG_GROUP_TAG, SVG_USE_TAG, SVG_PATH_TAG, INKSCAPE_GROUPMODE, XLINK_HREF, CONNECTION_START, CONNECTION_END, CONNECTOR_TYPE +from ..svg import get_correction_transform + + +class ObjectCommands(CommandsExtension): + COMMANDS = ["fill_start", "fill_end", "stop", "trim", "ignore_object"] + + def add_connector(self, symbol, element): + # I'd like it if I could position the connector endpoint nicely but inkscape just + # moves it to the element's center immediately after the extension runs. + start_pos = (symbol.get('x'), symbol.get('y')) + end_pos = element.shape.centroid + + path = inkex.etree.Element(SVG_PATH_TAG, + { + "id": self.uniqueId("connector"), + "d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y), + "style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;", + "transform": get_correction_transform(symbol), + CONNECTION_START: "#%s" % symbol.get('id'), + CONNECTION_END: "#%s" % element.node.get('id'), + CONNECTOR_TYPE: "polyline", + } + ) + + symbol.getparent().insert(symbol.getparent().index(symbol), path) + + def get_command_pos(self, element, index, total): + # Put command symbols 30 pixels out from the shape, spaced evenly around it. + + # get a line running 30 pixels out from the shape + outline = element.shape.buffer(30).exterior + + # pick this item's spot arond the outline and perturb it a bit to avoid + # stacking up commands if they run the extension multiple times + position = index / float(total) + position += random() * 0.1 + + return outline.interpolate(position, normalized=True) + + def remove_legacy_param(self, element, command): + if command == "trim" or command == "stop": + # If they had the old "TRIM after" or "STOP after" attributes set, + # automatically delete them. THe new commands will do the same + # thing. + # + # If we didn't delete these here, then things would get confusing. + # If the user were to delete a "trim" symbol added by this extension + # but the "embroider_trim_after" attribute is still set, then the + # trim would keep happening. + + attribute = "embroider_%s_after" % command + + if attribute in element.node.attrib: + del element.node.attrib[attribute] + + def add_commands(self, element, commands): + for i, command in enumerate(commands): + self.remove_legacy_param(element, command) + + pos = self.get_command_pos(element, i, len(commands)) + + symbol = inkex.etree.SubElement(element.node.getparent(), SVG_USE_TAG, + { + "id": self.uniqueId("use"), + XLINK_HREF: "#inkstitch_%s" % command, + "height": "100%", + "width": "100%", + "x": str(pos.x), + "y": str(pos.y), + "transform": get_correction_transform(element.node) + } + ) + + self.add_connector(symbol, element) + + def effect(self): + if not self.get_elements(): + return + + if not self.selected: + inkex.errormsg(_("Please select one or more objects to which to attach commands.")) + return + + self.svg = self.document.getroot() + + commands = [command for command in self.COMMANDS if getattr(self.options, command)] + + if not commands: + inkex.errormsg(_("Please choose one or more commands to attach.")) + return + + for command in commands: + self.ensure_symbol(command) + + # Each object (node) in the SVG may correspond to multiple Elements of different + # types (e.g. stroke + fill). We only want to process each one once. + seen_nodes = set() + + for element in self.elements: + if element.node not in seen_nodes: + self.add_commands(element, commands) + seen_nodes.add(element.node) |
