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-rw-r--r--lib/stitches/__init__.py3
-rw-r--r--lib/stitches/auto_fill.py447
-rw-r--r--lib/stitches/fill.py245
-rw-r--r--lib/stitches/running_stitch.py66
4 files changed, 761 insertions, 0 deletions
diff --git a/lib/stitches/__init__.py b/lib/stitches/__init__.py
new file mode 100644
index 00000000..d2ff0446
--- /dev/null
+++ b/lib/stitches/__init__.py
@@ -0,0 +1,3 @@
+from running_stitch import *
+from auto_fill import auto_fill
+from fill import legacy_fill
diff --git a/lib/stitches/auto_fill.py b/lib/stitches/auto_fill.py
new file mode 100644
index 00000000..7f265909
--- /dev/null
+++ b/lib/stitches/auto_fill.py
@@ -0,0 +1,447 @@
+from fill import intersect_region_with_grating, row_num, stitch_row
+from .. import _, PIXELS_PER_MM, Point as InkstitchPoint
+import sys
+import shapely
+import networkx
+import math
+from itertools import groupby
+from collections import deque
+
+
+class MaxQueueLengthExceeded(Exception):
+ pass
+
+
+def auto_fill(shape, angle, row_spacing, end_row_spacing, max_stitch_length, running_stitch_length, staggers, starting_point=None):
+ stitches = []
+
+ rows_of_segments = intersect_region_with_grating(shape, angle, row_spacing, end_row_spacing)
+ segments = [segment for row in rows_of_segments for segment in row]
+
+ graph = build_graph(shape, segments, angle, row_spacing)
+ path = find_stitch_path(graph, segments)
+
+ if starting_point:
+ stitches.extend(connect_points(shape, starting_point, path[0][0], running_stitch_length))
+
+ stitches.extend(path_to_stitches(graph, path, shape, angle, row_spacing, max_stitch_length, running_stitch_length, staggers))
+
+ return stitches
+
+
+def which_outline(shape, coords):
+ """return the index of the outline on which the point resides
+
+ Index 0 is the outer boundary of the fill region. 1+ are the
+ outlines of the holes.
+ """
+
+ # I'd use an intersection check, but floating point errors make it
+ # fail sometimes.
+
+ point = shapely.geometry.Point(*coords)
+ outlines = enumerate(list(shape.boundary))
+ closest = min(outlines, key=lambda (index, outline): outline.distance(point))
+
+ return closest[0]
+
+
+def project(shape, coords, outline_index):
+ """project the point onto the specified outline
+
+ This returns the distance along the outline at which the point resides.
+ """
+
+ outline = list(shape.boundary)[outline_index]
+ return outline.project(shapely.geometry.Point(*coords))
+
+
+def build_graph(shape, segments, angle, row_spacing):
+ """build a graph representation of the grating segments
+
+ This function builds a specialized graph (as in graph theory) that will
+ help us determine a stitching path. The idea comes from this paper:
+
+ http://www.sciencedirect.com/science/article/pii/S0925772100000158
+
+ The goal is to build a graph that we know must have an Eulerian Path.
+ An Eulerian Path is a path from edge to edge in the graph that visits
+ every edge exactly once and ends at the node it started at. Algorithms
+ exist to build such a path, and we'll use Hierholzer's algorithm.
+
+ A graph must have an Eulerian Path if every node in the graph has an
+ even number of edges touching it. Our goal here is to build a graph
+ that will have this property.
+
+ Based on the paper linked above, we'll build the graph as follows:
+
+ * nodes are the endpoints of the grating segments, where they meet
+ with the outer outline of the region the outlines of the interior
+ holes in the region.
+ * edges are:
+ * each section of the outer and inner outlines of the region,
+ between nodes
+ * double every other edge in the outer and inner hole outlines
+
+ Doubling up on some of the edges seems as if it will just mean we have
+ to stitch those spots twice. This may be true, but it also ensures
+ that every node has 4 edges touching it, ensuring that a valid stitch
+ path must exist.
+ """
+
+ graph = networkx.MultiGraph()
+
+ # First, add the grating segments as edges. We'll use the coordinates
+ # of the endpoints as nodes, which networkx will add automatically.
+ for segment in segments:
+ # networkx allows us to label nodes with arbitrary data. We'll
+ # mark this one as a grating segment.
+ graph.add_edge(*segment, key="segment")
+
+ for node in graph.nodes():
+ outline_index = which_outline(shape, node)
+ outline_projection = project(shape, node, outline_index)
+
+ # Tag each node with its index and projection.
+ graph.add_node(node, index=outline_index, projection=outline_projection)
+
+ nodes = list(graph.nodes(data=True)) # returns a list of tuples: [(node, {data}), (node, {data}) ...]
+ nodes.sort(key=lambda node: (node[1]['index'], node[1]['projection']))
+
+ for outline_index, nodes in groupby(nodes, key=lambda node: node[1]['index']):
+ nodes = [ node for node, data in nodes ]
+
+ # heuristic: change the order I visit the nodes in the outline if necessary.
+ # If the start and endpoints are in the same row, I can't tell which row
+ # I should treat it as being in.
+ for i in xrange(len(nodes)):
+ row0 = row_num(InkstitchPoint(*nodes[0]), angle, row_spacing)
+ row1 = row_num(InkstitchPoint(*nodes[1]), angle, row_spacing)
+
+ if row0 == row1:
+ nodes = nodes[1:] + [nodes[0]]
+ else:
+ break
+
+ # heuristic: it's useful to try to keep the duplicated edges in the same rows.
+ # this prevents the BFS from having to search a ton of edges.
+ min_row_num = min(row0, row1)
+ if min_row_num % 2 == 0:
+ edge_set = 0
+ else:
+ edge_set = 1
+
+ #print >> sys.stderr, outline_index, "es", edge_set, "rn", row_num, inkstitch.Point(*nodes[0]) * self.north(angle), inkstitch.Point(*nodes[1]) * self.north(angle)
+
+ # add an edge between each successive node
+ for i, (node1, node2) in enumerate(zip(nodes, nodes[1:] + [nodes[0]])):
+ graph.add_edge(node1, node2, key="outline")
+
+ # duplicate every other edge around this outline
+ if i % 2 == edge_set:
+ graph.add_edge(node1, node2, key="extra")
+
+
+ if not networkx.is_eulerian(graph):
+ raise Exception(_("Unable to autofill. This most often happens because your shape is made up of multiple sections that aren't connected."))
+
+ return graph
+
+
+def node_list_to_edge_list(node_list):
+ return zip(node_list[:-1], node_list[1:])
+
+
+def bfs_for_loop(graph, starting_node, max_queue_length=2000):
+ to_search = deque()
+ to_search.appendleft(([starting_node], set(), 0))
+
+ while to_search:
+ if len(to_search) > max_queue_length:
+ raise MaxQueueLengthExceeded()
+
+ path, visited_edges, visited_segments = to_search.pop()
+ ending_node = path[-1]
+
+ # get a list of neighbors paired with the key of the edge I can follow to get there
+ neighbors = [
+ (node, key)
+ for node, adj in graph.adj[ending_node].iteritems()
+ for key in adj
+ ]
+
+ # heuristic: try grating segments first
+ neighbors.sort(key=lambda (dest, key): key == "segment", reverse=True)
+
+ for next_node, key in neighbors:
+ # skip if I've already followed this edge
+ edge = (tuple(sorted((ending_node, next_node))), key)
+ if edge in visited_edges:
+ continue
+
+ new_path = path + [next_node]
+
+ if key == "segment":
+ new_visited_segments = visited_segments + 1
+ else:
+ new_visited_segments = visited_segments
+
+ if next_node == starting_node:
+ # ignore trivial loops (down and back a doubled edge)
+ if len(new_path) > 3:
+ return node_list_to_edge_list(new_path), new_visited_segments
+
+ new_visited_edges = visited_edges.copy()
+ new_visited_edges.add(edge)
+
+ to_search.appendleft((new_path, new_visited_edges, new_visited_segments))
+
+
+def find_loop(graph, starting_nodes):
+ """find a loop in the graph that is connected to the existing path
+
+ Start at a candidate node and search through edges to find a path
+ back to that node. We'll use a breadth-first search (BFS) in order to
+ find the shortest available loop.
+
+ In most cases, the BFS should not need to search far to find a loop.
+ The queue should stay relatively short.
+
+ An added heuristic will be used: if the BFS queue's length becomes
+ too long, we'll abort and try a different starting point. Due to
+ the way we've set up the graph, there's bound to be a better choice
+ somewhere else.
+ """
+
+ #loop = self.simple_loop(graph, starting_nodes[-2])
+
+ #if loop:
+ # print >> sys.stderr, "simple_loop success"
+ # starting_nodes.pop()
+ # starting_nodes.pop()
+ # return loop
+
+ loop = None
+ retry = []
+ max_queue_length = 2000
+
+ while not loop:
+ while not loop and starting_nodes:
+ starting_node = starting_nodes.pop()
+ #print >> sys.stderr, "find loop from", starting_node
+
+ try:
+ # Note: if bfs_for_loop() returns None, no loop can be
+ # constructed from the starting_node (because the
+ # necessary edges have already been consumed). In that
+ # case we discard that node and try the next.
+ loop = bfs_for_loop(graph, starting_node, max_queue_length)
+
+ #if not loop:
+ #print >> dbg, "failed on", starting_node
+ #dbg.flush()
+ except MaxQueueLengthExceeded:
+ #print >> dbg, "gave up on", starting_node
+ #dbg.flush()
+ # We're giving up on this node for now. We could try
+ # this node again later, so add it to the bottm of the
+ # stack.
+ retry.append(starting_node)
+
+ # Darn, couldn't find a loop. Try harder.
+ starting_nodes.extendleft(retry)
+ max_queue_length *= 2
+
+ starting_nodes.extendleft(retry)
+ return loop
+
+
+def insert_loop(path, loop):
+ """insert a sub-loop into an existing path
+
+ The path will be a series of edges describing a path through the graph
+ that ends where it starts. The loop will be similar, and its starting
+ point will be somewhere along the path.
+
+ Insert the loop into the path, resulting in a longer path.
+
+ Both the path and the loop will be a list of edges specified as a
+ start and end point. The points will be specified in order, such
+ that they will look like this:
+
+ ((p1, p2), (p2, p3), (p3, p4) ... (pn, p1))
+
+ path will be modified in place.
+ """
+
+ loop_start = loop[0][0]
+
+ for i, (start, end) in enumerate(path):
+ if start == loop_start:
+ break
+
+ path[i:i] = loop
+
+
+def find_stitch_path(graph, segments):
+ """find a path that visits every grating segment exactly once
+
+ Theoretically, we just need to find an Eulerian Path in the graph.
+ However, we don't actually care whether every single edge is visited.
+ The edges on the outline of the region are only there to help us get
+ from one grating segment to the next.
+
+ We'll build a "cycle" (a path that ends where it starts) using
+ Hierholzer's algorithm. We'll stop once we've visited every grating
+ segment.
+
+ Hierholzer's algorithm says to select an arbitrary starting node at
+ each step. In order to produce a reasonable stitch path, we'll select
+ the vertex carefully such that we get back-and-forth traversal like
+ mowing a lawn.
+
+ To do this, we'll use a simple heuristic: try to start from nodes in
+ the order of most-recently-visited first.
+ """
+
+ original_graph = graph
+ graph = graph.copy()
+ num_segments = len(segments)
+ segments_visited = 0
+ nodes_visited = deque()
+
+ # start with a simple loop: down one segment and then back along the
+ # outer border to the starting point.
+ path = [segments[0], list(reversed(segments[0]))]
+
+ graph.remove_edges_from(path)
+
+ segments_visited += 1
+ nodes_visited.extend(segments[0])
+
+ while segments_visited < num_segments:
+ result = find_loop(graph, nodes_visited)
+
+ if not result:
+ print >> sys.stderr, _("Unexpected error while generating fill stitches. Please send your SVG file to lexelby@github.")
+ break
+
+ loop, segments = result
+
+ #print >> dbg, "found loop:", loop
+ #dbg.flush()
+
+ segments_visited += segments
+ nodes_visited += [edge[0] for edge in loop]
+ graph.remove_edges_from(loop)
+
+ insert_loop(path, loop)
+
+ #if segments_visited >= 12:
+ # break
+
+ # Now we have a loop that covers every grating segment. It returns to
+ # where it started, which is unnecessary, so we'll snip the last bit off.
+ #while original_graph.has_edge(*path[-1], key="outline"):
+ # path.pop()
+
+ return path
+
+
+def collapse_sequential_outline_edges(graph, path):
+ """collapse sequential edges that fall on the same outline
+
+ When the path follows multiple edges along the outline of the region,
+ replace those edges with the starting and ending points. We'll use
+ these to stitch along the outline later on.
+ """
+
+ start_of_run = None
+ new_path = []
+
+ for edge in path:
+ if graph.has_edge(*edge, key="segment"):
+ if start_of_run:
+ # close off the last run
+ new_path.append((start_of_run, edge[0]))
+ start_of_run = None
+
+ new_path.append(edge)
+ else:
+ if not start_of_run:
+ start_of_run = edge[0]
+
+ if start_of_run:
+ # if we were still in a run, close it off
+ new_path.append((start_of_run, edge[1]))
+
+ return new_path
+
+
+def outline_distance(outline, p1, p2):
+ # how far around the outline (and in what direction) do I need to go
+ # to get from p1 to p2?
+
+ p1_projection = outline.project(shapely.geometry.Point(p1))
+ p2_projection = outline.project(shapely.geometry.Point(p2))
+
+ distance = p2_projection - p1_projection
+
+ if abs(distance) > outline.length / 2.0:
+ # if we'd have to go more than halfway around, it's faster to go
+ # the other way
+ if distance < 0:
+ return distance + outline.length
+ elif distance > 0:
+ return distance - outline.length
+ else:
+ # this ought not happen, but just for completeness, return 0 if
+ # p1 and p0 are the same point
+ return 0
+ else:
+ return distance
+
+
+def connect_points(shape, start, end, running_stitch_length):
+ outline_index = which_outline(shape, start)
+ outline = shape.boundary[outline_index]
+
+ pos = outline.project(shapely.geometry.Point(start))
+ distance = outline_distance(outline, start, end)
+ num_stitches = abs(int(distance / running_stitch_length))
+
+ direction = math.copysign(1.0, distance)
+ one_stitch = running_stitch_length * direction
+
+ #print >> dbg, "connect_points:", outline_index, start, end, distance, stitches, direction
+ #dbg.flush()
+
+ stitches = [InkstitchPoint(*outline.interpolate(pos).coords[0])]
+
+ for i in xrange(num_stitches):
+ pos = (pos + one_stitch) % outline.length
+
+ stitches.append(InkstitchPoint(*outline.interpolate(pos).coords[0]))
+
+ end = InkstitchPoint(*end)
+ if (end - stitches[-1]).length() > 0.1 * PIXELS_PER_MM:
+ stitches.append(end)
+
+ #print >> dbg, "end connect_points"
+ #dbg.flush()
+
+ return stitches
+
+
+def path_to_stitches(graph, path, shape, angle, row_spacing, max_stitch_length, running_stitch_length, staggers):
+ path = collapse_sequential_outline_edges(graph, path)
+
+ stitches = []
+
+ for edge in path:
+ if graph.has_edge(*edge, key="segment"):
+ stitch_row(stitches, edge[0], edge[1], angle, row_spacing, max_stitch_length, staggers)
+ else:
+ stitches.extend(connect_points(shape, edge[0], edge[1], running_stitch_length))
+
+ return stitches
diff --git a/lib/stitches/fill.py b/lib/stitches/fill.py
new file mode 100644
index 00000000..1b7377b0
--- /dev/null
+++ b/lib/stitches/fill.py
@@ -0,0 +1,245 @@
+from .. import PIXELS_PER_MM
+from ..utils import cache, Point as InkstitchPoint
+import shapely
+import math
+import sys
+
+
+def legacy_fill(shape, angle, row_spacing, end_row_spacing, max_stitch_length, flip, staggers):
+ rows_of_segments = intersect_region_with_grating(shape, angle, row_spacing, end_row_spacing, flip)
+ groups_of_segments = pull_runs(rows_of_segments, shape, row_spacing)
+
+ return [section_to_stitches(group, angle, row_spacing, max_stitch_length, staggers)
+ for group in groups_of_segments]
+
+
+@cache
+def east(angle):
+ # "east" is the name of the direction that is to the right along a row
+ return InkstitchPoint(1, 0).rotate(-angle)
+
+
+@cache
+def north(angle):
+ return east(angle).rotate(math.pi / 2)
+
+
+def row_num(point, angle, row_spacing):
+ return round((point * north(angle)) / row_spacing)
+
+
+def adjust_stagger(stitch, angle, row_spacing, max_stitch_length, staggers):
+ this_row_num = row_num(stitch, angle, row_spacing)
+ row_stagger = this_row_num % staggers
+ stagger_offset = (float(row_stagger) / staggers) * max_stitch_length
+ offset = ((stitch * east(angle)) - stagger_offset) % max_stitch_length
+
+ return stitch - offset * east(angle)
+
+def stitch_row(stitches, beg, end, angle, row_spacing, max_stitch_length, staggers):
+ # We want our stitches to look like this:
+ #
+ # ---*-----------*-----------
+ # ------*-----------*--------
+ # ---------*-----------*-----
+ # ------------*-----------*--
+ # ---*-----------*-----------
+ #
+ # Each successive row of stitches will be staggered, with
+ # num_staggers rows before the pattern repeats. A value of
+ # 4 gives a nice fill while hiding the needle holes. The
+ # first row is offset 0%, the second 25%, the third 50%, and
+ # the fourth 75%.
+ #
+ # Actually, instead of just starting at an offset of 0, we
+ # can calculate a row's offset relative to the origin. This
+ # way if we have two abutting fill regions, they'll perfectly
+ # tile with each other. That's important because we often get
+ # abutting fill regions from pull_runs().
+
+ beg = InkstitchPoint(*beg)
+ end = InkstitchPoint(*end)
+
+ row_direction = (end - beg).unit()
+ segment_length = (end - beg).length()
+
+ # only stitch the first point if it's a reasonable distance away from the
+ # last stitch
+ if not stitches or (beg - stitches[-1]).length() > 0.5 * PIXELS_PER_MM:
+ stitches.append(beg)
+
+ first_stitch = adjust_stagger(beg, angle, row_spacing, max_stitch_length, staggers)
+
+ # we might have chosen our first stitch just outside this row, so move back in
+ if (first_stitch - beg) * row_direction < 0:
+ first_stitch += row_direction * max_stitch_length
+
+ offset = (first_stitch - beg).length()
+
+ while offset < segment_length:
+ stitches.append(beg + offset * row_direction)
+ offset += max_stitch_length
+
+ if (end - stitches[-1]).length() > 0.1 * PIXELS_PER_MM:
+ stitches.append(end)
+
+
+def intersect_region_with_grating(shape, angle, row_spacing, end_row_spacing=None, flip=False):
+ # the max line length I'll need to intersect the whole shape is the diagonal
+ (minx, miny, maxx, maxy) = shape.bounds
+ upper_left = InkstitchPoint(minx, miny)
+ lower_right = InkstitchPoint(maxx, maxy)
+ length = (upper_left - lower_right).length()
+ half_length = length / 2.0
+
+ # Now get a unit vector rotated to the requested angle. I use -angle
+ # because shapely rotates clockwise, but my geometry textbooks taught
+ # me to consider angles as counter-clockwise from the X axis.
+ direction = InkstitchPoint(1, 0).rotate(-angle)
+
+ # and get a normal vector
+ normal = direction.rotate(math.pi / 2)
+
+ # I'll start from the center, move in the normal direction some amount,
+ # and then walk left and right half_length in each direction to create
+ # a line segment in the grating.
+ center = InkstitchPoint((minx + maxx) / 2.0, (miny + maxy) / 2.0)
+
+ # I need to figure out how far I need to go along the normal to get to
+ # the edge of the shape. To do that, I'll rotate the bounding box
+ # angle degrees clockwise and ask for the new bounding box. The max
+ # and min y tell me how far to go.
+
+ _, start, _, end = shapely.affinity.rotate(shape, angle, origin='center', use_radians=True).bounds
+
+ # convert start and end to be relative to center (simplifies things later)
+ start -= center.y
+ end -= center.y
+
+ height = abs(end - start)
+
+ #print >> dbg, "grating:", start, end, height, row_spacing, end_row_spacing
+
+ # offset start slightly so that rows are always an even multiple of
+ # row_spacing_px from the origin. This makes it so that abutting
+ # fill regions at the same angle and spacing always line up nicely.
+ start -= (start + normal * center) % row_spacing
+
+ rows = []
+
+ current_row_y = start
+
+ while current_row_y < end:
+ p0 = center + normal * current_row_y + direction * half_length
+ p1 = center + normal * current_row_y - direction * half_length
+ endpoints = [p0.as_tuple(), p1.as_tuple()]
+ grating_line = shapely.geometry.LineString(endpoints)
+
+ res = grating_line.intersection(shape)
+
+ if (isinstance(res, shapely.geometry.MultiLineString)):
+ runs = map(lambda line_string: line_string.coords, res.geoms)
+ else:
+ if res.is_empty or len(res.coords) == 1:
+ # ignore if we intersected at a single point or no points
+ runs = []
+ else:
+ runs = [res.coords]
+
+ if runs:
+ runs.sort(key=lambda seg: (InkstitchPoint(*seg[0]) - upper_left).length())
+
+ if flip:
+ runs.reverse()
+ runs = map(lambda run: tuple(reversed(run)), runs)
+
+ rows.append(runs)
+
+ if end_row_spacing:
+ current_row_y += row_spacing + (end_row_spacing - row_spacing) * ((current_row_y - start) / height)
+ else:
+ current_row_y += row_spacing
+
+ return rows
+
+def section_to_stitches(group_of_segments, angle, row_spacing, max_stitch_length, staggers):
+ stitches = []
+ first_segment = True
+ swap = False
+ last_end = None
+
+ for segment in group_of_segments:
+ (beg, end) = segment
+
+ if (swap):
+ (beg, end) = (end, beg)
+
+ stitch_row(stitches, beg, end, angle, row_spacing, max_stitch_length, staggers)
+
+ swap = not swap
+
+ return stitches
+
+
+def make_quadrilateral(segment1, segment2):
+ return shapely.geometry.Polygon((segment1[0], segment1[1], segment2[1], segment2[0], segment1[0]))
+
+
+def is_same_run(segment1, segment2, shape, row_spacing):
+ line1 = shapely.geometry.LineString(segment1)
+ line2 = shapely.geometry.LineString(segment2)
+
+ if line1.distance(line2) > row_spacing * 1.1:
+ return False
+
+ quad = make_quadrilateral(segment1, segment2)
+ quad_area = quad.area
+ intersection_area = shape.intersection(quad).area
+
+ return (intersection_area / quad_area) >= 0.9
+
+
+def pull_runs(rows, shape, row_spacing):
+ # Given a list of rows, each containing a set of line segments,
+ # break the area up into contiguous patches of line segments.
+ #
+ # This is done by repeatedly pulling off the first line segment in
+ # each row and calling that a shape. We have to be careful to make
+ # sure that the line segments are part of the same shape. Consider
+ # the letter "H", with an embroidery angle of 45 degrees. When
+ # we get to the bottom of the lower left leg, the next row will jump
+ # over to midway up the lower right leg. We want to stop there and
+ # start a new patch.
+
+ # for row in rows:
+ # print >> sys.stderr, len(row)
+
+ # print >>sys.stderr, "\n".join(str(len(row)) for row in rows)
+
+ runs = []
+ count = 0
+ while (len(rows) > 0):
+ run = []
+ prev = None
+
+ for row_num in xrange(len(rows)):
+ row = rows[row_num]
+ first, rest = row[0], row[1:]
+
+ # TODO: only accept actually adjacent rows here
+ if prev is not None and not is_same_run(prev, first, shape, row_spacing):
+ break
+
+ run.append(first)
+ prev = first
+
+ rows[row_num] = rest
+
+ # print >> sys.stderr, len(run)
+ runs.append(run)
+ rows = [row for row in rows if len(row) > 0]
+
+ count += 1
+
+ return runs
+
diff --git a/lib/stitches/running_stitch.py b/lib/stitches/running_stitch.py
new file mode 100644
index 00000000..81124339
--- /dev/null
+++ b/lib/stitches/running_stitch.py
@@ -0,0 +1,66 @@
+""" Utility functions to produce running stitches. """
+
+
+def running_stitch(points, stitch_length):
+ """Generate running stitch along a path.
+
+ Given a path and a stitch length, walk along the path in increments of the
+ stitch length. If sharp corners are encountered, an extra stitch will be
+ added at the corner to avoid rounding the corner. The starting and ending
+ point are always stitched.
+
+ The path is described by a set of line segments, each connected to the next.
+ The line segments are described by a sequence of points.
+ """
+
+ if len(points) < 2:
+ return []
+
+ output = [points[0]]
+ segment_start = points[0]
+ last_segment_direction = None
+
+ # This tracks the distance we've travelled along the current segment so
+ # far. Each time we make a stitch, we add the stitch_length to this
+ # value. If we fall off the end of the current segment, we carry over
+ # the remainder to the next segment.
+ distance = 0.0
+
+ for segment_end in points[1:]:
+ segment = segment_end - segment_start
+ segment_length = segment.length()
+
+ if segment_length == 0:
+ continue
+
+ segment_direction = segment.unit()
+
+ # corner detection
+ if last_segment_direction:
+ cos_angle_between = segment_direction * last_segment_direction
+
+ # This checks whether the corner is sharper than 45 degrees.
+ if cos_angle_between < 0.5:
+ # Only add the corner point if it's more than 0.1mm away to
+ # avoid a double-stitch.
+ if (segment_start - output[-1]).length() > 0.1:
+ # add a stitch at the corner
+ output.append(segment_start)
+
+ # next stitch needs to be stitch_length along this segment
+ distance = stitch_length
+
+ while distance < segment_length:
+ output.append(segment_start + distance * segment_direction)
+ distance += stitch_length
+
+ # prepare for the next segment
+ segment_start = segment_end
+ last_segment_direction = segment_direction
+ distance -= segment_length
+
+ # stitch the last point unless we're already almos there
+ if (segment_start - points[-1]).length() > 0.1:
+ output.append(segment_start)
+
+ return output