diff options
Diffstat (limited to 'lib/svg/svg.py')
| -rw-r--r-- | lib/svg/svg.py | 166 |
1 files changed, 42 insertions, 124 deletions
diff --git a/lib/svg/svg.py b/lib/svg/svg.py index 655ddc58..5552abd8 100644 --- a/lib/svg/svg.py +++ b/lib/svg/svg.py @@ -1,122 +1,10 @@ -import math -import simpletransform, simplestyle, simplepath, inkex +import simpletransform, simplestyle, inkex -from .units import get_viewbox_transform, PIXELS_PER_MM +from .units import get_viewbox_transform from .tags import SVG_GROUP_TAG, INKSCAPE_LABEL, INKSCAPE_GROUPMODE, SVG_PATH_TAG, SVG_DEFS_TAG +from .realistic_rendering import realistic_stitch, realistic_filter from ..i18n import _ -from ..utils import cache, Point - - -# The stitch vector path looks like this: -# _______ -# (_______) -# -# It's 0.32mm high, which is the approximate thickness of common machine embroidery threads. - -# 1.216 pixels = 0.32mm -stitch_height = 1.216 - -# This vector path starts at the origin and contains a placeholder (%s) for the stitch length. -stitch_path = "M0,0c0.4,0,0.4,0.3,0.4,0.6c0,0.3,-0.1,0.6,-0.4,0.6v0.2,-0.2h-%sc-0.4,0,-0.4,-0.3,-0.4,-0.6c0,-0.3,0.1,-0.6,0.4,-0.6v-0.2,0.2z" - -# This filter makes the above stitch path look like a real stitch with lighting. -realistic_filter = """ - <filter - style="color-interpolation-filters:sRGB" - id="realistic-stitch-filter" - x="-0.1" - width="1.2" - y="-0.1" - height="1.2"> - <feGaussianBlur - stdDeviation="1.5" - id="feGaussianBlur1542-6" - in="SourceAlpha" /> - <feComponentTransfer - id="feComponentTransfer1544-7" - result="result1"> - <feFuncR - id="feFuncR1546-5" - type="identity" /> - <feFuncG - id="feFuncG1548-3" - type="identity" /> - <feFuncB - id="feFuncB1550-5" - type="identity" - slope="4.5300000000000002" /> - <feFuncA - id="feFuncA1552-6" - type="gamma" - slope="0.14999999999999999" - intercept="0" - amplitude="3.1299999999999999" - offset="-0.33000000000000002" /> - </feComponentTransfer> - <feComposite - in2="SourceAlpha" - id="feComposite1558-2" - operator="in" /> - <feGaussianBlur - stdDeviation="0.089999999999999997" - id="feGaussianBlur1969" /> - <feMorphology - id="feMorphology1971" - operator="dilate" - radius="0.10000000000000001" /> - <feSpecularLighting - id="feSpecularLighting1973" - result="result2" - specularConstant="0.70899999" - surfaceScale="30"> - <fePointLight - id="fePointLight1975" - z="10" /> - </feSpecularLighting> - <feGaussianBlur - stdDeviation="0.040000000000000001" - id="feGaussianBlur1979" /> - <feComposite - in2="SourceGraphic" - id="feComposite1977" - operator="arithmetic" - k2="1" - k3="1" - result="result3" - k1="0" - k4="0" /> - <feComposite - in2="SourceAlpha" - id="feComposite1981" - operator="in" /> - </filter> -""" - -def realistic_stitch(start, end): - """Generate a stitch vector path given a start and end point.""" - - end = Point(*end) - start = Point(*start) - - stitch_length = (end - start).length() - stitch_center = (end + start) / 2.0 - stitch_direction = (end - start) - stitch_angle = math.atan2(stitch_direction.y, stitch_direction.x) - - stitch_length = max(0, stitch_length - 0.2 * PIXELS_PER_MM) - - # create the path by filling in the length in the template - path = simplepath.parsePath(stitch_path % stitch_length) - - # rotate the path to match the stitch - rotation_center_x = -stitch_length / 2.0 - rotation_center_y = stitch_height / 2.0 - simplepath.rotatePath(path, stitch_angle, cx=rotation_center_x, cy=rotation_center_y) - - # move the path to the location of the stitch - simplepath.translatePath(path, stitch_center.x - rotation_center_x, stitch_center.y - rotation_center_y) - - return simplepath.formatPath(path) +from ..utils import cache def color_block_to_point_lists(color_block): @@ -145,10 +33,9 @@ def get_correction_transform(svg): return transform -def color_block_to_paths(color_block, svg): +def color_block_to_realistic_stitches(color_block, svg): paths = [] - # We could emit just a single path with one subpath per point list, but - # emitting multiple paths makes it easier for the user to manipulate them. + for point_list in color_block_to_point_lists(color_block): color = color_block.color.visible_on_white.darker.to_hex_str() start = point_list[0] @@ -168,8 +55,31 @@ def color_block_to_paths(color_block, svg): return paths +def color_block_to_paths(color_block, svg): + paths = [] + # We could emit just a single path with one subpath per point list, but + # emitting multiple paths makes it easier for the user to manipulate them. + for point_list in color_block_to_point_lists(color_block): + color = color_block.color.visible_on_white.to_hex_str() + paths.append(inkex.etree.Element( + SVG_PATH_TAG, + {'style': simplestyle.formatStyle( + {'stroke': color, + 'stroke-width': "0.4", + 'fill': 'none'}), + 'd': "M" + " ".join(" ".join(str(coord) for coord in point) for point in point_list), + 'transform': get_correction_transform(svg), + 'embroider_manual_stitch': 'true', + 'embroider_trim_after': 'true', + })) + + # no need to trim at the end of a thread color + if paths: + paths[-1].attrib.pop('embroider_trim_after') + + return paths -def render_stitch_plan(svg, stitch_plan): +def render_stitch_plan(svg, stitch_plan, realistic=False): layer = svg.find(".//*[@id='__inkstitch_stitch_plan__']") if layer is None: layer = inkex.etree.Element(SVG_GROUP_TAG, @@ -188,9 +98,17 @@ def render_stitch_plan(svg, stitch_plan): SVG_GROUP_TAG, {'id': '__color_block_%d__' % i, INKSCAPE_LABEL: "color block %d" % (i + 1)}) - group.extend(color_block_to_paths(color_block, svg)) - - defs = svg.find(SVG_DEFS_TAG) - defs.append(inkex.etree.fromstring(realistic_filter)) + if realistic: + group.extend(color_block_to_realistic_stitches(color_block, svg)) + else: + group.extend(color_block_to_paths(color_block, svg)) svg.append(layer) + + if realistic: + defs = svg.find(SVG_DEFS_TAG) + + if defs is None: + defs = inkex.etree.SubElement(svg, SVG_DEFS_TAG) + + defs.append(inkex.etree.fromstring(realistic_filter)) |
