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-rw-r--r--lib/extensions/simulate.py7
-rw-r--r--lib/simulator.py63
2 files changed, 50 insertions, 20 deletions
diff --git a/lib/extensions/simulate.py b/lib/extensions/simulate.py
index 2e414ac6..dcb5e604 100644
--- a/lib/extensions/simulate.py
+++ b/lib/extensions/simulate.py
@@ -25,11 +25,12 @@ class Simulate(InkstitchExtension):
screen_rect = display.GetClientArea()
simulator_pos = (screen_rect[0], screen_rect[1])
- width = screen_rect[2]
- height = screen_rect[3]
+
+ # subtract 1 because otherwise the window becomes maximized on Linux
+ width = screen_rect[2] - 1
+ height = screen_rect[3] - 1
frame = EmbroiderySimulator(None, -1, _("Embroidery Simulation"), pos=simulator_pos, size=(width, height), stitch_plan=stitch_plan)
app.SetTopWindow(frame)
frame.Show()
- wx.CallAfter(frame.go)
app.MainLoop()
diff --git a/lib/simulator.py b/lib/simulator.py
index cae0e019..2565e42f 100644
--- a/lib/simulator.py
+++ b/lib/simulator.py
@@ -229,15 +229,19 @@ class DrawingPanel(wx.Panel):
self.last_frame_duration = 0
self.direction = 1
self.current_stitch = 0
+ self.black_pen = self.create_pen((0, 0, 0))
+ self.width = 0
+ self.height = 0
+ self.loaded = False
# desired simulation speed in stitches per second
self.speed = 16
- self.black_pen = self.create_pen((0, 0, 0))
-
- self.load(self.stitch_plan)
-
self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_SIZE, self.choose_zoom_and_pan)
+
+ # wait for layouts so that panel size is set
+ wx.CallLater(50, self.load, self.stitch_plan)
def clamp_current_stitch(self):
if self.current_stitch < 0:
@@ -275,11 +279,16 @@ class DrawingPanel(wx.Panel):
wx.CallLater(int(1000 * frame_time), self.animate)
def OnPaint(self, e):
+ if not self.loaded:
+ return
+
dc = wx.PaintDC(self)
canvas = wx.GraphicsContext.Create(dc)
transform = canvas.GetTransform()
- transform.Scale(2.0 / self.PIXEL_DENSITY, 2.0 / self.PIXEL_DENSITY)
+ transform.Translate(*self.pan)
+ transform.Scale(self.zoom / self.PIXEL_DENSITY, self.zoom / self.PIXEL_DENSITY)
+ #transform.Translate(self.pan[0] * self.PIXEL_DENSITY, self.pan[1] * self.PIXEL_DENSITY)
canvas.SetTransform(transform)
stitch = 0
@@ -303,7 +312,7 @@ class DrawingPanel(wx.Panel):
if last_stitch:
x = last_stitch[0]
y = last_stitch[1]
- crosshair_radius = 4 * self.PIXEL_DENSITY
+ crosshair_radius = 10 / self.zoom * self.PIXEL_DENSITY
canvas.SetPen(self.black_pen)
canvas.DrawLines(((x - crosshair_radius, y), (x + crosshair_radius, y)))
canvas.DrawLines(((x, y - crosshair_radius), (x, y + crosshair_radius)))
@@ -317,16 +326,39 @@ class DrawingPanel(wx.Panel):
self.direction = 1
self.num_stitches = stitch_plan.num_stitches
self.control_panel.set_num_stitches(self.num_stitches)
+ self.minx, self.miny, self.maxx, self.maxy = stitch_plan.bounding_box
+ self.width = self.maxx - self.minx
+ self.height = self.maxy - self.miny
self.parse_stitch_plan(stitch_plan)
- self.move_to_top_left()
+ self.choose_zoom_and_pan()
self.set_current_stitch(0)
+ self.loaded = True
self.go()
+ def choose_zoom_and_pan(self, event=None):
+ # ignore if called before we load the stitch plan
+ if not self.width or not self.height:
+ return
+
+ panel_width, panel_height = self.GetClientSize()
+
+ # add some padding to make stitches at the edge more visible
+ width_ratio = panel_width / float(self.width + 10)
+ height_ratio = panel_height / float(self.height + 10)
+ self.zoom = min(width_ratio, height_ratio)
+
+ # center the design
+ self.pan = ((panel_width - self.zoom * self.width) / 2.0,
+ (panel_height - self.zoom * self.height) / 2.0)
+
def stop(self):
self.animating = False
self.control_panel.on_stop()
def go(self):
+ if not self.loaded:
+ return
+
if not self.animating:
self.animating = True
self.animate()
@@ -347,18 +379,15 @@ class DrawingPanel(wx.Panel):
for point_list in color_block_to_point_lists(color_block):
self.pens.append(pen)
- self.stitch_blocks.append(point_list)
-
- def move_to_top_left(self):
- """remove any unnecessary whitespace around the design"""
- minx, miny, maxx, maxy = self.stitch_plan.bounding_box
+ points = []
+ for x, y in point_list:
+ # trim any whitespace on the left and top and scale to the
+ # pixel density
+ points.append((self.PIXEL_DENSITY * (x - self.minx),
+ self.PIXEL_DENSITY * (y - self.miny)))
- for block in self.stitch_blocks:
- stitches = []
- for stitch in block:
- stitches.append((self.PIXEL_DENSITY * (stitch[0] - minx), self.PIXEL_DENSITY * (stitch[1] - miny)))
- block[:] = stitches
+ self.stitch_blocks.append(points)
def set_speed(self, speed):
self.speed = speed