# Authors: see git history # # Copyright (c) 2025 Authors # Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details. from numpy import zeros, convolve, int32, diff, setdiff1d, sign from math import degrees, acos from ...svg import PIXELS_PER_MM from ...utils import Point from shapely import geometry as shgeo from inkex import errormsg from ...utils.geometry import remove_duplicate_points from shapely.ops import substring from shapely.affinity import scale from ...i18n import _ import sys class SelfIntersectionError(Exception): pass def convert_path_to_satin(path, stroke_width, style_args, rungs_at_nodes=False): path = remove_duplicate_points(fix_loop(path)) if len(path) < 2: # ignore paths with just one point -- they're not visible to the user anyway return None sections = list(convert_path_to_satins(path, stroke_width, style_args, rungs_at_nodes=rungs_at_nodes)) if sections: joined_satin = list(sections)[0] for satin in sections[1:]: joined_satin = merge(joined_satin, satin) return joined_satin return None def convert_path_to_satins(path, stroke_width, style_args, rungs_at_nodes=False, depth=0): try: rails, rungs = path_to_satin(path, stroke_width, style_args, rungs_at_nodes) yield (rails, rungs) except SelfIntersectionError: # The path intersects itself. Split it in two and try doing the halves # individually. if depth >= 20: # At this point we're slicing the path way too small and still # getting nowhere. Just give up on this section of the path. return halves = split_path(path) for path in halves: for section in convert_path_to_satins(path, stroke_width, style_args, rungs_at_nodes=rungs_at_nodes, depth=depth + 1): yield section def split_path(path): linestring = shgeo.LineString(path) halves = [ list(substring(linestring, 0, 0.5, normalized=True).coords), list(substring(linestring, 0.5, 1, normalized=True).coords), ] return halves def fix_loop(path): if path[0] == path[-1] and len(path) > 1: first = Point.from_tuple(path[0]) second = Point.from_tuple(path[1]) midpoint = (first + second) / 2 midpoint = midpoint.as_tuple() return [midpoint] + path[1:] + [path[0], midpoint] else: return path def path_to_satin(path, stroke_width, style_args, rungs_at_nodes): if Point(*path[0]).distance(Point(*path[-1])) < 1: raise SelfIntersectionError() path = shgeo.LineString(path) distance = stroke_width / 2.0 try: left_rail = path.offset_curve(-distance, **style_args) right_rail = path.offset_curve(distance, **style_args) except ValueError: # TODO: fix this error automatically # Error reference: https://github.com/inkstitch/inkstitch/issues/964 errormsg(_("Ink/Stitch cannot convert your stroke into a satin column. " "Please break up your path and try again.") + '\n') sys.exit(1) if left_rail.geom_type != 'LineString' or right_rail.geom_type != 'LineString': # If the offset curve come out as anything but a LineString, that means the # path intersects itself, when taking its stroke width into consideration. raise SelfIntersectionError() rungs = generate_rungs(path, stroke_width, left_rail, right_rail, rungs_at_nodes) left_rail = list(left_rail.coords) right_rail = list(right_rail.coords) return (left_rail, right_rail), rungs def get_scores(path): """Generate an array of "scores" of the sharpness of corners in a path A higher score means that there are sharper corners in that section of the path. We'll divide the path into boxes, with the score in each box indicating the sharpness of corners at around that percentage of the way through the path. For example, if scores[40] is 100 and scores[45] is 200, then the path has sharper corners at a spot 45% along its length than at a spot 40% along its length. """ # need 101 boxes in order to encompass percentages from 0% to 100% scores = zeros(101, int32) path_length = path.length prev_point = None prev_direction = None length_so_far = 0 for point in path.coords: point = Point(*point) if prev_point is None: prev_point = point continue direction = (point - prev_point).unit() if prev_direction is not None: # The dot product of two vectors is |v1| * |v2| * cos(angle). # These are unit vectors, so their magnitudes are 1. cos_angle_between = prev_direction * direction # Clamp to the valid range for a cosine. The above _should_ # already be in this range, but floating point inaccuracy can # push it outside the range causing math.acos to throw # ValueError ("math domain error"). cos_angle_between = max(-1.0, min(1.0, cos_angle_between)) angle = abs(degrees(acos(cos_angle_between))) # Use the square of the angle, measured in degrees. # # Why the square? This penalizes bigger angles more than # smaller ones. # # Why degrees? This is kind of arbitrary but allows us to # use integer math effectively and avoid taking the square # of a fraction between 0 and 1. scores[int(round(length_so_far / path_length * 100.0))] += angle ** 2 length_so_far += (point - prev_point).length() prev_direction = direction prev_point = point return scores def local_minima(array): # from: https://stackoverflow.com/a/9667121/4249120 # This finds spots where the curvature (second derivative) is > 0. # # This method has the convenient benefit of choosing points around # 5% before and after a sharp corner such as in a square. return (diff(sign(diff(array))) > 0).nonzero()[0] + 1 def generate_rungs(path, stroke_width, left_rail, right_rail, rungs_at_nodes): """Create rungs for a satin column. Where should we put the rungs along a path? We want to ensure that the resulting satin matches the original path as closely as possible. We want to avoid having a ton of rungs that will annoy the user. We want to ensure that the rungs we choose actually intersect both rails. We'll place a few rungs perpendicular to the tangent of the path. Things get pretty tricky at sharp corners. If we naively place a rung perpendicular to the path just on either side of a sharp corner, the rung may not intersect both paths: | | _______________| | ______|_ ____________________| It'd be best to place rungs in the straight sections before and after the sharp corner and allow the satin column to bend the stitches around the corner automatically. How can we find those spots? The general algorithm below is: * assign a "score" to each section of the path based on how sharp its corners are (higher means a sharper corner) * pick spots with lower scores """ scores = get_scores(path) # This is kind of like a 1-dimensional gaussian blur filter. We want to # avoid the area near a sharp corner, so we spread out its effect for # 5 buckets in either direction. scores = convolve(scores, [1, 2, 4, 8, 16, 8, 4, 2, 1], mode='same') # Now we'll find the spots that aren't near corners, whose scores are # low -- the local minima. rung_locations = list(local_minima(scores)) # We add additional rungs on every node of the path for on the fly converted satins. # This enables users to have a little bit more influence on the satin angles. if rungs_at_nodes: rung_locations.extend([path.project(shgeo.Point(point), normalized=True) * 100 for point in path.coords]) # Remove the start and end, because we can't stick a rung there. rung_locations = setdiff1d(rung_locations, [0, 100]) if len(rung_locations) == 0: # Straight lines won't have local minima, so add a rung in the center. rung_locations = [50] rungs = [] last_rung_center = None for location in rung_locations: # Convert percentage to a fraction so that we can use interpolate's # normalized parameter. location = location / 100.0 rung_center = path.interpolate(location, normalized=True) rung_center = Point(rung_center.x, rung_center.y) # Avoid placing rungs too close together. This somewhat # arbitrarily rejects the rung if there was one less than 2 # millimeters before this one. # When they convert the satin on the fly, we do care a little bit less # about the amount of rungs and only remove them if the distance is less # than 1mm if (last_rung_center is not None and not rungs_at_nodes and (rung_center - last_rung_center).length() < 2 * PIXELS_PER_MM): continue elif (last_rung_center is not None and rungs_at_nodes and (rung_center - last_rung_center).length() < 1 * PIXELS_PER_MM): continue else: last_rung_center = rung_center # We need to know the tangent of the path's curve at this point. # Pick another point just after this one and subtract them to # approximate a tangent vector. tangent_end = path.interpolate(location + 0.001, normalized=True) tangent_end = Point(tangent_end.x, tangent_end.y) tangent = (tangent_end - rung_center).unit() # Rotate 90 degrees left to make a normal vector. normal = tangent.rotate_left() # Extend the rungs by an offset value to make sure they will cross the rails offset = normal * (stroke_width / 2) * 1.2 rung_start = rung_center + offset rung_end = rung_center - offset rung_tuple = (rung_start.as_tuple(), rung_end.as_tuple()) rung_linestring = shgeo.LineString(rung_tuple) if (isinstance(rung_linestring.intersection(left_rail), shgeo.Point) and isinstance(rung_linestring.intersection(right_rail), shgeo.Point)): rungs.append(rung_tuple) return rungs def merge(section, other_section): """Merge this satin with another satin This method expects that the provided satin continues on directly after this one, as would be the case, for example, if the two satins were the result of the split() method. Returns a new SatinColumn instance that combines the rails and rungs of this satin and the provided satin. A rung is added at the end of this satin. The returned SatinColumn will not be in the SVG document and will have its transforms applied. """ rails, rungs = section other_rails, other_rungs = other_section if len(rails) != 2 or len(other_rails) != 2: # weird non-satin things, give up and don't merge return section # remove first node of each other rail before merging (avoid duplicated nodes) rails[0].extend(other_rails[0][1:]) rails[1].extend(other_rails[1][1:]) # add a rung in between the two satins and extend it just a litte to ensure it is crossing the rails new_rung = shgeo.LineString([other_rails[0][0], other_rails[1][0]]) rungs.append(list(scale(new_rung, 1.2, 1.2).coords)) # add on the other satin's rungs rungs.extend(other_rungs) return (rails, rungs)