import errno import gettext import os import sys from os.path import dirname from jinja2 import Environment, FileSystemLoader from ..i18n import N_, locale_dir, translation as default_translation _top_path = dirname(dirname(dirname(os.path.realpath(__file__)))) inx_path = os.path.join(_top_path, "inx") template_path = os.path.join(_top_path, "templates") current_translation = default_translation current_locale = "en_US" def build_environment(): env = Environment( loader=FileSystemLoader(template_path), autoescape=True, extensions=['jinja2.ext.i18n'] ) env.install_gettext_translations(current_translation) env.globals["locale"] = current_locale if "BUILD" in os.environ: # building a ZIP release, with inkstitch packaged as a binary if sys.platform == "win32": env.globals["command_tag"] = 'inkstitch/bin/inkstitch.exe' else: env.globals["command_tag"] = 'inkstitch/bin/inkstitch' else: # user is running inkstitch.py directly as a developer env.globals["command_tag"] = 'inkstitch.py' return env def write_inx_file(name, contents): inx_locale_dir = os.path.join(inx_path, current_locale) try: os.makedirs(inx_locale_dir) except OSError as e: if e.errno != errno.EEXIST: raise inx_file_name = "inkstitch_%s.inx" % name with open(os.path.join(inx_locale_dir, inx_file_name), 'w') as inx_file: print >> inx_file, contents.encode("utf-8") def iterate_inx_locales(): global current_translation, current_locale locales = sorted(os.listdir(locale_dir)) for locale in locales: translation = gettext.translation("inkstitch", locale_dir, languages=[locale], fallback=True) # L10N If you translate this string, that will tell Ink/Stitch to # generate menu items for this language in Inkscape's "Extensions" # menu. magic_string = N_("Generate INX files") translated_magic_string = translation.ugettext(magic_string) if translated_magic_string != magic_string or locale == "en_US": current_translation = translation current_locale = locale yield locale