# -*- coding: UTF-8 -*- import os import inkex import simplestyle from ..svg.tags import INKSCAPE_GROUPMODE, INKSCAPE_LABEL from .glyph import Glyph class FontVariant(object): """Represents a single variant of a font. Each font may have multiple variants for left-to-right, right-to-left, etc. Each variant has a set of Glyphs, one per character. A FontVariant instance can be accessed as a dict by using a unicode character as a key. Properties: path -- the path to the directory containing this font variant -- the font variant, specified using one of the constants below glyphs -- a dict of Glyphs, with the glyphs' unicode characters as keys. """ # We use unicode characters rather than English strings for font file names # in order to be more approachable for languages other than English. LEFT_TO_RIGHT = u"→" RIGHT_TO_LEFT = u"←" TOP_TO_BOTTOM = u"↓" BOTTOM_TO_TOP = u"↑" VARIANT_TYPES = (LEFT_TO_RIGHT, RIGHT_TO_LEFT, TOP_TO_BOTTOM, BOTTOM_TO_TOP) @classmethod def reversed_variant(cls, variant): if variant == cls.LEFT_TO_RIGHT: return cls.RIGHT_TO_LEFT elif variant == cls.RIGHT_TO_LEFT: return cls.LEFT_TO_RIGHT elif variant == cls.TOP_TO_BOTTOM: return cls.BOTTOM_TO_TOP elif variant == cls.BOTTOM_TO_TOP: return cls.TOP_TO_BOTTOM else: return None def __init__(self, font_path, variant, default_glyph=None): self.path = font_path self.variant = variant self.default_glyph = default_glyph self.glyphs = {} self._load_glyphs() def _load_glyphs(self): svg_path = os.path.join(self.path, u"%s.svg" % self.variant) with open(svg_path) as svg_file: svg = inkex.etree.parse(svg_file) glyph_layers = svg.xpath(".//svg:g[starts-with(@inkscape:label, 'GlyphLayer-')]", namespaces=inkex.NSS) for layer in glyph_layers: self._clean_group(layer) layer.attrib[INKSCAPE_LABEL] = layer.attrib[INKSCAPE_LABEL].replace("GlyphLayer-", "", 1) glyph_name = layer.attrib[INKSCAPE_LABEL] self.glyphs[glyph_name] = Glyph(layer) def _clean_group(self, group): # We'll repurpose the layer as a container group labelled with the # glyph. del group.attrib[INKSCAPE_GROUPMODE] style_text = group.get('style') if style_text: # The layer may be marked invisible, so we'll clear the 'display' # style. style = simplestyle.parseStyle(group.get('style')) style.pop('display') group.set('style', simplestyle.formatStyle(style)) def __getitem__(self, character): if character in self.glyphs: return self.glyphs[character] else: return self.glyphs.get(self.default_glyph, None) def __contains__(self, character): return character in self.glyphs