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# Authors: see git history
#
# Copyright (c) 2025 Authors
# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
from numpy import zeros, convolve, int32, diff, setdiff1d, sign
from math import degrees, acos
from ...svg import PIXELS_PER_MM
from ...utils import Point
from shapely import geometry as shgeo
from inkex import errormsg
from ...utils.geometry import remove_duplicate_points
from shapely.ops import substring
from shapely.affinity import scale
from ...i18n import _
import sys
class SelfIntersectionError(Exception):
pass
def convert_path_to_satin(path, stroke_width, style_args, rungs_at_nodes=False):
path = remove_duplicate_points(fix_loop(path))
if len(path) < 2:
# ignore paths with just one point -- they're not visible to the user anyway
return None
sections = list(convert_path_to_satins(path, stroke_width, style_args, rungs_at_nodes=rungs_at_nodes))
if sections:
joined_satin = list(sections)[0]
for satin in sections[1:]:
joined_satin = merge(joined_satin, satin)
return joined_satin
return None
def convert_path_to_satins(path, stroke_width, style_args, rungs_at_nodes=False, depth=0):
try:
rails, rungs = path_to_satin(path, stroke_width, style_args, rungs_at_nodes)
yield (rails, rungs)
except SelfIntersectionError:
# The path intersects itself. Split it in two and try doing the halves
# individually.
if depth >= 20:
# At this point we're slicing the path way too small and still
# getting nowhere. Just give up on this section of the path.
return
halves = split_path(path)
for path in halves:
for section in convert_path_to_satins(path, stroke_width, style_args, rungs_at_nodes=rungs_at_nodes, depth=depth + 1):
yield section
def split_path(path):
linestring = shgeo.LineString(path)
halves = [
list(substring(linestring, 0, 0.5, normalized=True).coords),
list(substring(linestring, 0.5, 1, normalized=True).coords),
]
return halves
def fix_loop(path):
if path[0] == path[-1] and len(path) > 1:
first = Point.from_tuple(path[0])
second = Point.from_tuple(path[1])
midpoint = (first + second) / 2
midpoint = midpoint.as_tuple()
return [midpoint] + path[1:] + [path[0], midpoint]
else:
return path
def path_to_satin(path, stroke_width, style_args, rungs_at_nodes):
if Point(*path[0]).distance(Point(*path[-1])) < 1:
raise SelfIntersectionError()
path = shgeo.LineString(path)
distance = stroke_width / 2.0
try:
left_rail = path.offset_curve(-distance, **style_args)
right_rail = path.offset_curve(distance, **style_args)
except ValueError:
# TODO: fix this error automatically
# Error reference: https://github.com/inkstitch/inkstitch/issues/964
errormsg(_("Ink/Stitch cannot convert your stroke into a satin column. "
"Please break up your path and try again.") + '\n')
sys.exit(1)
if left_rail.geom_type != 'LineString' or right_rail.geom_type != 'LineString':
# If the offset curve come out as anything but a LineString, that means the
# path intersects itself, when taking its stroke width into consideration.
raise SelfIntersectionError()
rungs = generate_rungs(path, stroke_width, left_rail, right_rail, rungs_at_nodes)
left_rail = list(left_rail.coords)
right_rail = list(right_rail.coords)
return (left_rail, right_rail), rungs
def get_scores(path):
"""Generate an array of "scores" of the sharpness of corners in a path
A higher score means that there are sharper corners in that section of
the path. We'll divide the path into boxes, with the score in each
box indicating the sharpness of corners at around that percentage of
the way through the path. For example, if scores[40] is 100 and
scores[45] is 200, then the path has sharper corners at a spot 45%
along its length than at a spot 40% along its length.
"""
# need 101 boxes in order to encompass percentages from 0% to 100%
scores = zeros(101, int32)
path_length = path.length
prev_point = None
prev_direction = None
length_so_far = 0
for point in path.coords:
point = Point(*point)
if prev_point is None:
prev_point = point
continue
direction = (point - prev_point).unit()
if prev_direction is not None:
# The dot product of two vectors is |v1| * |v2| * cos(angle).
# These are unit vectors, so their magnitudes are 1.
cos_angle_between = prev_direction * direction
# Clamp to the valid range for a cosine. The above _should_
# already be in this range, but floating point inaccuracy can
# push it outside the range causing math.acos to throw
# ValueError ("math domain error").
cos_angle_between = max(-1.0, min(1.0, cos_angle_between))
angle = abs(degrees(acos(cos_angle_between)))
# Use the square of the angle, measured in degrees.
#
# Why the square? This penalizes bigger angles more than
# smaller ones.
#
# Why degrees? This is kind of arbitrary but allows us to
# use integer math effectively and avoid taking the square
# of a fraction between 0 and 1.
scores[int(round(length_so_far / path_length * 100.0))] += angle ** 2
length_so_far += (point - prev_point).length()
prev_direction = direction
prev_point = point
return scores
def local_minima(array):
# from: https://stackoverflow.com/a/9667121/4249120
# This finds spots where the curvature (second derivative) is > 0.
#
# This method has the convenient benefit of choosing points around
# 5% before and after a sharp corner such as in a square.
return (diff(sign(diff(array))) > 0).nonzero()[0] + 1
def generate_rungs(path, stroke_width, left_rail, right_rail, rungs_at_nodes):
"""Create rungs for a satin column.
Where should we put the rungs along a path? We want to ensure that the
resulting satin matches the original path as closely as possible. We
want to avoid having a ton of rungs that will annoy the user. We want
to ensure that the rungs we choose actually intersect both rails.
We'll place a few rungs perpendicular to the tangent of the path.
Things get pretty tricky at sharp corners. If we naively place a rung
perpendicular to the path just on either side of a sharp corner, the
rung may not intersect both paths:
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____________________|
It'd be best to place rungs in the straight sections before and after
the sharp corner and allow the satin column to bend the stitches around
the corner automatically.
How can we find those spots?
The general algorithm below is:
* assign a "score" to each section of the path based on how sharp its
corners are (higher means a sharper corner)
* pick spots with lower scores
"""
scores = get_scores(path)
# This is kind of like a 1-dimensional gaussian blur filter. We want to
# avoid the area near a sharp corner, so we spread out its effect for
# 5 buckets in either direction.
scores = convolve(scores, [1, 2, 4, 8, 16, 8, 4, 2, 1], mode='same')
# Now we'll find the spots that aren't near corners, whose scores are
# low -- the local minima.
rung_locations = list(local_minima(scores))
# We add additional rungs on every node of the path for on the fly converted satins.
# This enables users to have a little bit more influence on the satin angles.
if rungs_at_nodes:
rung_locations.extend([path.project(shgeo.Point(point), normalized=True) * 100 for point in path.coords])
# Remove the start and end, because we can't stick a rung there.
rung_locations = setdiff1d(rung_locations, [0, 100])
if len(rung_locations) == 0:
# Straight lines won't have local minima, so add a rung in the center.
rung_locations = [50]
rungs = []
last_rung_center = None
for location in rung_locations:
# Convert percentage to a fraction so that we can use interpolate's
# normalized parameter.
location = location / 100.0
rung_center = path.interpolate(location, normalized=True)
rung_center = Point(rung_center.x, rung_center.y)
# Avoid placing rungs too close together. This somewhat
# arbitrarily rejects the rung if there was one less than 2
# millimeters before this one.
# When they convert the satin on the fly, we do care a little bit less
# about the amount of rungs and only remove them if the distance is less
# than 1mm
if (last_rung_center is not None and not rungs_at_nodes and
(rung_center - last_rung_center).length() < 2 * PIXELS_PER_MM):
continue
elif (last_rung_center is not None and rungs_at_nodes and
(rung_center - last_rung_center).length() < 1 * PIXELS_PER_MM):
continue
else:
last_rung_center = rung_center
# We need to know the tangent of the path's curve at this point.
# Pick another point just after this one and subtract them to
# approximate a tangent vector.
tangent_end = path.interpolate(location + 0.001, normalized=True)
tangent_end = Point(tangent_end.x, tangent_end.y)
tangent = (tangent_end - rung_center).unit()
# Rotate 90 degrees left to make a normal vector.
normal = tangent.rotate_left()
# Extend the rungs by an offset value to make sure they will cross the rails
offset = normal * (stroke_width / 2) * 1.2
rung_start = rung_center + offset
rung_end = rung_center - offset
rung_tuple = (rung_start.as_tuple(), rung_end.as_tuple())
rung_linestring = shgeo.LineString(rung_tuple)
if (isinstance(rung_linestring.intersection(left_rail), shgeo.Point) and
isinstance(rung_linestring.intersection(right_rail), shgeo.Point)):
rungs.append(rung_tuple)
return rungs
def merge(section, other_section):
"""Merge this satin with another satin
This method expects that the provided satin continues on directly after
this one, as would be the case, for example, if the two satins were the
result of the split() method.
Returns a new SatinColumn instance that combines the rails and rungs of
this satin and the provided satin. A rung is added at the end of this
satin.
The returned SatinColumn will not be in the SVG document and will have
its transforms applied.
"""
rails, rungs = section
other_rails, other_rungs = other_section
if len(rails) != 2 or len(other_rails) != 2:
# weird non-satin things, give up and don't merge
return section
# remove first node of each other rail before merging (avoid duplicated nodes)
rails[0].extend(other_rails[0][1:])
rails[1].extend(other_rails[1][1:])
# add a rung in between the two satins and extend it just a litte to ensure it is crossing the rails
new_rung = shgeo.LineString([other_rails[0][0], other_rails[1][0]])
rungs.append(list(scale(new_rung, 1.2, 1.2).coords))
# add on the other satin's rungs
rungs.extend(other_rungs)
return (rails, rungs)
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