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path: root/lib/extensions/object_commands.py
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import os
import sys
import inkex
import simpletransform
import cubicsuperpath
from random import random
from shapely import geometry as shgeo

from .commands import CommandsExtension
from ..i18n import _
from ..elements import SatinColumn
from ..svg.tags import SVG_GROUP_TAG, SVG_USE_TAG, SVG_PATH_TAG, INKSCAPE_GROUPMODE, XLINK_HREF, CONNECTION_START, CONNECTION_END, CONNECTOR_TYPE
from ..svg import get_correction_transform


class ObjectCommands(CommandsExtension):
    COMMANDS = ["fill_start", "fill_end", "stop", "trim", "ignore_object"]

    def add_connector(self, symbol, element):
        # I'd like it if I could position the connector endpoint nicely but inkscape just
        # moves it to the element's center immediately after the extension runs.
        start_pos = (symbol.get('x'), symbol.get('y'))
        end_pos = element.shape.centroid

        path = inkex.etree.Element(SVG_PATH_TAG,
            {
                "id": self.uniqueId("connector"),
                "d": "M %s,%s %s,%s" % (start_pos[0], start_pos[1], end_pos.x, end_pos.y),
                "style": "stroke:#000000;stroke-width:1px;stroke-opacity:0.5;fill:none;",
                "transform": get_correction_transform(symbol),
                CONNECTION_START: "#%s" % symbol.get('id'),
                CONNECTION_END: "#%s" % element.node.get('id'),
                CONNECTOR_TYPE: "polyline",
            }
        )

        symbol.getparent().insert(symbol.getparent().index(symbol), path)

    def get_command_pos(self, element, index, total):
        # Put command symbols 30 pixels out from the shape, spaced evenly around it.

        # get a line running 30 pixels out from the shape
        outline = element.shape.buffer(30).exterior

        # pick this item's spot arond the outline and perturb it a bit to avoid
        # stacking up commands if they run the extension multiple times
        position = index / float(total)
        position += random() * 0.1

        return outline.interpolate(position, normalized=True)

    def remove_legacy_param(self, element, command):
        if command == "trim" or command == "stop":
            # If they had the old "TRIM after" or "STOP after" attributes set,
            # automatically delete them.  THe new commands will do the same
            # thing.
            #
            # If we didn't delete these here, then things would get confusing.
            # If the user were to delete a "trim" symbol added by this extension
            # but the "embroider_trim_after" attribute is still set, then the
            # trim would keep happening.

            attribute = "embroider_%s_after" % command

            if attribute in element.node.attrib:
                del element.node.attrib[attribute]

    def add_commands(self, element, commands):
        for i, command in enumerate(commands):
            self.remove_legacy_param(element, command)

            pos = self.get_command_pos(element, i, len(commands))

            symbol = inkex.etree.SubElement(element.node.getparent(), SVG_USE_TAG,
                {
                    "id": self.uniqueId("use"),
                    XLINK_HREF: "#inkstitch_%s" % command,
                    "height": "100%",
                    "width": "100%",
                    "x": str(pos.x),
                    "y": str(pos.y),
                    "transform": get_correction_transform(element.node)
                }
            )

            self.add_connector(symbol, element)

    def effect(self):
        if not self.get_elements():
            return

        if not self.selected:
            inkex.errormsg(_("Please select one or more objects to which to attach commands."))
            return

        self.svg = self.document.getroot()

        commands = [command for command in self.COMMANDS if getattr(self.options, command)]

        if not commands:
            inkex.errormsg(_("Please choose one or more commands to attach."))
            return

        for command in commands:
            self.ensure_symbol(command)

        # Each object (node) in the SVG may correspond to multiple Elements of different
        # types (e.g. stroke + fill).  We only want to process each one once.
        seen_nodes = set()

        for element in self.elements:
            if element.node not in seen_nodes:
                self.add_commands(element, commands)
                seen_nodes.add(element.node)