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|
# Authors: see git history
#
# Copyright (c) 2010 Authors
# Licensed under the GNU GPL version 3.0 or later. See the file LICENSE for details.
import sys
import wx
from wx.lib.agw import ultimatelistctrl as ulc
from wx.lib.checkbox import GenCheckBox
from wx.lib.splitter import MultiSplitterWindow
from .base import InkstitchExtension
from ..debug.debug import debug
from ..exceptions import InkstitchException, format_uncaught_exception
from ..gui import PreviewRenderer, WarningPanel, confirm_dialog
from ..gui.simulator import SplitSimulatorWindow
from ..i18n import _
from ..sew_stack import SewStack
from ..sew_stack.stitch_layers import RunningStitchLayer
from ..stitch_plan import stitch_groups_to_stitch_plan
from ..utils.icons import load_icon
from ..utils.svg_data import get_pagecolor
from ..utils.threading import ExitThread, check_stop_flag
# -*- coding: UTF-8 -*-
class VisibleCheckBox(GenCheckBox):
def __init__(self, parent, *args, **kwargs):
render = wx.RendererNative.Get()
width, height = render.GetCheckBoxSize(parent)
self.checked_bitmap = load_icon("visible", width=width, height=height)
self.unchecked_bitmap = load_icon("invisible", width=width, height=height)
super().__init__(parent, *args, **kwargs)
def GetBitmap(self):
if self.IsChecked():
return self.checked_bitmap
else:
return self.unchecked_bitmap
class SewStackPanel(wx.Panel):
"""An editing UI to modify the sew stacks on multiple objects.
Each object has a Sew Stack, and every Sew Stack has one or more Stitch
Layers in it. This GUI will present the layers to the user and let them
edit each layer's properties. The user can also reorder the layers and add
and remove layers.
When editing multiple objects' Sew Stacks at once, all Sew Stacks must be
compatible. That means each one must have the same types of layers in the
same order.
When the user changes a property in a layer, the property is bolded to
indicate that it has changed. When saving changes, only properties that the
user changed are saved into the corresponding layers in all objects' Sew
Stacks. Ditto if layers are added, removed, or reordered: the layers will be
added, removed, or reordered in all objects' Sew Stacks.
"""
def __init__(self, parent, sew_stacks=None, metadata=None, background_color='white', simulator=None):
super().__init__(parent, wx.ID_ANY)
self.metadata = metadata
self.background_color = background_color
self.simulator = simulator
self.parent = parent
self.sew_stacks = sew_stacks
self.layer_editors = self.get_layer_editors()
self.splitter = MultiSplitterWindow(self, wx.ID_ANY, style=wx.SP_LIVE_UPDATE)
self.splitter.SetOrientation(wx.VERTICAL)
self.splitter.SetMinimumPaneSize(50)
self.splitter.Bind(wx.EVT_SPLITTER_SASH_POS_CHANGING, self.on_splitter_sash_pos_changing)
self.layer_config_panel = None
self.layer_list_wrapper = wx.Panel(self.splitter, wx.ID_ANY)
layer_list_sizer = wx.BoxSizer(wx.VERTICAL)
self.layer_list = ulc.UltimateListCtrl(
parent=self.layer_list_wrapper,
size=(300, 200),
agwStyle=ulc.ULC_REPORT | ulc.ULC_SINGLE_SEL | ulc.ULC_VRULES | ulc.ULC_HAS_VARIABLE_ROW_HEIGHT
)
self._checkbox_to_row = {}
self.update_layer_list()
layer_list_sizer.Add(self.layer_list, 1, wx.BOTTOM | wx.EXPAND, 2)
layer_list_sizer.Add(self.create_layer_buttons(), 0, wx.EXPAND | wx.BOTTOM, 10)
self.sew_stack_only_checkbox = wx.CheckBox(self.layer_list_wrapper, label=_("Sew stack only"), style=wx.CHK_3STATE)
self.sew_stack_only_checkbox.Set3StateValue(self.get_sew_stack_only_checkbox_value())
self.sew_stack_only_checkbox.SetToolTip(_("Only sew the Sew Stack layers, and ignore settings from Params"))
layer_list_sizer.Add(self.sew_stack_only_checkbox, 0, wx.EXPAND | wx.BOTTOM, 10)
self.layer_list_wrapper.SetSizer(layer_list_sizer)
self.splitter.AppendWindow(self.layer_list_wrapper, 300)
self.splitter.SizeWindows()
self._dragging_row = None
self._editing_row = None
self._name_editor = None
self.layer_list.Bind(ulc.EVT_LIST_BEGIN_DRAG, self.on_begin_drag)
self.layer_list.Bind(ulc.EVT_LIST_END_DRAG, self.on_end_drag)
self.layer_list.Bind(ulc.EVT_LIST_ITEM_ACTIVATED, self.on_double_click)
self.layer_list.Bind(ulc.EVT_LIST_ITEM_SELECTED, self.on_layer_selection_changed)
# self.layer_list.Bind(ulc.EVT_LIST_ITEM_DESELECTED, self.on_layer_selection_changed)
self.Bind(wx.EVT_CHECKBOX, self.on_checkbox)
self.preview_renderer = PreviewRenderer(self.render_stitch_plan, self.on_stitch_plan_rendered)
self.warning_panel = WarningPanel(self)
self.warning_panel.Hide()
self.cancel_button = wx.Button(self, wx.ID_ANY, _("Cancel"))
self.cancel_button.Bind(wx.EVT_BUTTON, self.on_cancel)
self.Bind(wx.EVT_CLOSE, self.on_close)
self.apply_button = wx.Button(self, wx.ID_ANY, _("Apply and Quit"))
self.apply_button.Bind(wx.EVT_BUTTON, self.apply)
self.__do_layout()
self.update_preview()
def get_sew_stack_only_checkbox_value(self):
values = [sew_stack.sew_stack_only for sew_stack in self.sew_stacks]
if all(values):
return wx.CHK_CHECKED
elif all(value is False for value in values):
return wx.CHK_UNCHECKED
else:
return wx.CHK_UNDETERMINED
def get_layer_types(self):
sew_stacks_layer_types = []
for sew_stack in self.sew_stacks:
sew_stacks_layer_types.append(tuple(type(layer) for layer in sew_stack.layers))
if len(set(sew_stacks_layer_types)) > 1:
raise ValueError("SewStackPanel: internal error: sew stacks do not all have the same layer types")
return sew_stacks_layer_types[0]
def get_layer_editors(self):
layer_types = self.get_layer_types()
editors = []
for i, layer_type in enumerate(layer_types):
layers = [sew_stack.layers[i] for sew_stack in self.sew_stacks]
editors.append(layer_type.editor_class(layers, change_callback=self.on_property_changed))
return editors
def __do_layout(self):
main_sizer = wx.BoxSizer(wx.VERTICAL)
main_sizer.Add(self.warning_panel, 0, flag=wx.ALL, border=10)
main_sizer.Add(self.splitter, 1, wx.LEFT | wx.TOP | wx.RIGHT | wx.EXPAND, 10)
buttons_sizer = wx.BoxSizer(wx.HORIZONTAL)
buttons_sizer.Add(self.cancel_button, 0, wx.RIGHT, 5)
buttons_sizer.Add(self.apply_button, 0, wx.BOTTOM, 5)
main_sizer.Add(buttons_sizer, 0, wx.ALIGN_RIGHT | wx.TOP | wx.LEFT | wx.RIGHT, 10)
self.SetSizer(main_sizer)
main_sizer.Fit(self)
self.Layout()
def create_layer_buttons(self):
self.layer_buttons_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.add_layer_button = wx.Button(self.layer_list_wrapper, wx.ID_ANY, style=wx.BU_EXACTFIT)
self.add_layer_button.SetBitmapLabel(wx.ArtProvider.GetBitmap(wx.ART_PLUS, wx.ART_MENU))
self.layer_buttons_sizer.Add(self.add_layer_button, 0, 0, 0)
self.add_layer_button.Bind(wx.EVT_BUTTON, self.on_add_layer_button)
self.delete_layer_button = wx.Button(self.layer_list_wrapper, wx.ID_ANY, style=wx.BU_EXACTFIT)
self.delete_layer_button.SetBitmapLabel(wx.ArtProvider.GetBitmap(wx.ART_DELETE, wx.ART_MENU))
self.layer_buttons_sizer.Add(self.delete_layer_button, 0, wx.LEFT, 5)
self.delete_layer_button.Bind(wx.EVT_BUTTON, self.on_delete_layer_button)
self.move_layer_up_button = wx.Button(self.layer_list_wrapper, wx.ID_ANY, style=wx.BU_EXACTFIT)
self.move_layer_up_button.SetBitmapLabel(wx.ArtProvider.GetBitmap(wx.ART_GO_UP, wx.ART_MENU))
self.layer_buttons_sizer.Add(self.move_layer_up_button, 0, wx.LEFT, 5)
self.move_layer_up_button.Bind(wx.EVT_BUTTON, self.on_move_layer_up_button)
self.move_layer_down_button = wx.Button(self.layer_list_wrapper, wx.ID_ANY, style=wx.BU_EXACTFIT)
self.move_layer_down_button.SetBitmapLabel(wx.ArtProvider.GetBitmap(wx.ART_GO_DOWN, wx.ART_MENU))
self.layer_buttons_sizer.Add(self.move_layer_down_button, 0, wx.LEFT, 5)
self.move_layer_down_button.Bind(wx.EVT_BUTTON, self.on_move_layer_down_button)
self.layer_buttons_sizer.Add(0, 0, 1, wx.EXPAND)
self.single_layer_preview_button = wx.BitmapToggleButton(self.layer_list_wrapper, wx.ID_ANY, style=wx.BU_EXACTFIT | wx.BU_NOTEXT)
self.single_layer_preview_button.SetToolTip(_("Preview selected layer"))
self.single_layer_preview_button.SetBitmap(load_icon('layer', self))
self.single_layer_preview_button.Bind(wx.EVT_TOGGLEBUTTON, self.on_single_layer_preview_button)
self.layer_buttons_sizer.Add(self.single_layer_preview_button, 0, wx.LEFT, 0)
self.all_layers_preview_button = wx.BitmapToggleButton(self.layer_list_wrapper, wx.ID_ANY, style=wx.BU_EXACTFIT | wx.BU_NOTEXT)
self.all_layers_preview_button.SetToolTip(_("Preview all layers"))
self.all_layers_preview_button.SetBitmap(load_icon('layers', self))
self.all_layers_preview_button.SetValue(True)
self.all_layers_preview_button.Bind(wx.EVT_TOGGLEBUTTON, self.on_all_layers_preview_button)
self.layer_buttons_sizer.Add(self.all_layers_preview_button, 0, wx.LEFT, 1)
return self.layer_buttons_sizer
def update_layer_list(self):
self.layer_list.Freeze()
if self.layer_list.GetColumnCount() == 3:
# Save and restore column widths to work around an UltimateListCtrl bug.
# If we don't do this, ULC_AUTOSIZE_FILL stops working and the layer name
# column shrinks.
column_sizes = [self.layer_list.GetColumn(i).GetWidth() for i in range(self.layer_list.GetColumnCount())]
else:
column_sizes = (24, wx.LIST_AUTOSIZE, ulc.ULC_AUTOSIZE_FILL)
self.layer_list.ClearAll()
self.layer_list.InsertColumn(0, "", format=ulc.ULC_FORMAT_RIGHT)
self.layer_list.InsertColumn(1, _("Type"), format=ulc.ULC_FORMAT_CENTER)
self.layer_list.InsertColumn(2, _("Layer Name"))
self._checkbox_to_row.clear()
for i in range(len(self.layer_editors)):
is_checked = any(sew_stack.layers[i].enabled for sew_stack in self.sew_stacks)
item = ulc.UltimateListItem()
item.SetMask(ulc.ULC_MASK_WINDOW | ulc.ULC_MASK_CHECK | ulc.ULC_MASK_FORMAT)
checkbox = VisibleCheckBox(self.layer_list)
self._checkbox_to_row[checkbox] = i
checkbox.SetValue(is_checked)
item.SetWindow(checkbox)
item.SetAlign(ulc.ULC_FORMAT_RIGHT)
item.Check(is_checked)
item.SetId(i)
item.SetColumn(0)
self.layer_list.InsertItem(item)
self.layer_list.SetStringItem(i, 1, self.sew_stacks[0].layers[i].layer_type_name)
self.layer_list.SetStringItem(i, 2, self.sew_stacks[0].layers[i].name)
# insert one more row so that the UltimateListCtrl allows dragging items to the very
# end of the list
self.layer_list.InsertStringItem(len(self.layer_editors), "")
self.layer_list.EnableItem(len(self.layer_editors), enable=False)
for i, size in enumerate(column_sizes):
self.layer_list.SetColumnWidth(i, size)
if self.layer_config_panel is not None:
self.layer_config_panel.Hide()
self.splitter.DetachWindow(self.layer_config_panel)
self.layer_config_panel = None
self.layer_list.Thaw()
def on_begin_drag(self, event):
self.stop_editing()
self._dragging_row = event.Index
def on_end_drag(self, event):
self.stop_editing()
if self._dragging_row is not None:
destination = event.Index
if destination > self._dragging_row:
destination -= 1
self.move_layer(self._dragging_row, destination)
self._dragging_row = None
self.update_preview()
def move_layer(self, from_index, to_index):
debug.log(f"move_layer({from_index=}, {to_index=})")
if 0 <= from_index < len(self.layer_editors):
if 0 <= to_index < len(self.layer_editors):
debug.log(f"before move: {self.layer_editors}")
layer_editor = self.layer_editors.pop(from_index)
self.layer_editors.insert(to_index, layer_editor)
for sew_stack in self.sew_stacks:
sew_stack.move_layer(from_index, to_index)
debug.log(f"after move: {self.layer_editors}")
self.update_layer_list()
self.update_preview()
return True
return False
def on_double_click(self, event):
debug.log(f"double-click {event.Index}")
if event.GetColumn() != 2:
event.Veto()
return
self.stop_editing()
self._editing_row = event.Index
self._name_editor = wx.TextCtrl(self.layer_list, wx.ID_ANY, value=self.sew_stacks[0].layers[event.Index].name,
style=wx.TE_PROCESS_ENTER | wx.TE_PROCESS_TAB | wx.TE_LEFT)
self._name_editor.Bind(wx.EVT_TEXT_ENTER, self.on_name_editor_end)
self._name_editor.Bind(wx.EVT_KEY_UP, self.on_name_editor_key_up)
self.layer_list.SetItemWindow(event.Index, 2, self._name_editor, expand=True)
def on_name_editor_key_up(self, event):
keyCode = event.GetKeyCode()
if keyCode == wx.WXK_ESCAPE:
self.stop_editing(cancel=True)
else:
event.Skip()
def on_name_editor_end(self, event):
self.stop_editing()
def on_layer_selection_changed(self, event):
self.stop_editing()
debug.log(f"layer selection changed: {event.Index} {self.layer_list.GetFirstSelected()}")
if -1 < event.Index < len(self.layer_editors):
selected_layer = self.layer_editors[event.Index]
new_layer_config_panel = selected_layer.get_panel(parent=self.splitter)
if self.layer_config_panel is not None:
self.layer_config_panel.Hide()
self.splitter.ReplaceWindow(self.layer_config_panel, new_layer_config_panel)
else:
self.splitter.AppendWindow(new_layer_config_panel)
self.layer_config_panel = new_layer_config_panel
self.splitter.SizeWindows()
self.Layout()
if self.single_layer_preview_button.GetValue():
self.update_preview()
def on_checkbox(self, event):
checkbox = event.GetEventObject()
if checkbox is self.sew_stack_only_checkbox:
for sew_stack in self.sew_stacks:
sew_stack.sew_stack_only = event.IsChecked()
else:
row = self._checkbox_to_row.get(checkbox)
if row is not None:
for sew_stack in self.sew_stacks:
sew_stack.layers[row].enable(event.IsChecked())
self.update_preview()
def on_splitter_sash_pos_changing(self, event):
# MultiSplitterWindow doesn't enforce the minimum pane size on the lower
# pane for some reason, so we'll have to. Setting the sash position on
# the event overrides whatever the user is trying to do.
size = self.splitter.GetSize()
sash_position = event.GetSashPosition()
sash_position = min(sash_position, size.y - 50)
event.SetSashPosition(sash_position)
def on_add_layer_button(self, event):
# TODO: pop up a dialog to select layer type. Also support pre-set
# groups of layers (for example contour underlay, zig-zag underlay, and
# satin) and saved "favorite" layers.
new_layers = []
for sew_stack in self.sew_stacks:
new_layers.append(sew_stack.append_layer(RunningStitchLayer))
self.layer_editors.append(RunningStitchLayer.editor_class(new_layers, change_callback=self.on_property_changed))
self.update_layer_list()
self.layer_list.Select(len(self.layer_editors) - 1)
self.update_preview()
def on_delete_layer_button(self, event):
index = self.layer_list.GetFirstSelected()
if 0 <= index < len(self.layer_editors):
if confirm_dialog(self, _("Are you sure you want to delete this layer?") + "\n\n" + self.sew_stacks[0].layers[index].name):
del self.layer_editors[index]
for sew_stack in self.sew_stacks:
sew_stack.delete_layer(index)
self.update_layer_list()
self.update_preview()
def on_move_layer_up_button(self, event):
index = self.layer_list.GetFirstSelected()
destination = index - 1
if self.move_layer(index, destination):
self.layer_list.Select(destination)
def on_move_layer_down_button(self, event):
index = self.layer_list.GetFirstSelected()
destination = index + 1
if self.move_layer(index, destination):
self.layer_list.Select(destination)
def stop_editing(self, cancel=False):
if self._name_editor is None or self._editing_row is None:
return
if not cancel:
new_name = self._name_editor.GetValue()
for sew_stack in self.sew_stacks:
sew_stack.layers[self._editing_row].name = new_name
self.layer_list.DeleteItemWindow(self._editing_row, 2)
item = self.layer_list.GetItem(self._editing_row, 2)
item.SetMask(ulc.ULC_MASK_TEXT)
item.SetText(new_name)
self.layer_list.SetItem(item)
self._name_editor.Hide()
self._name_editor.Destroy()
self._name_editor = None
self._editing_row = None
def on_property_changed(self, property_name, property_value):
self.update_preview()
def on_single_layer_preview_button(self, event):
if not event.GetInt():
# don't allow them to unselect this button, they're supposed to select the other one
self.single_layer_preview_button.SetValue(True)
return
self.all_layers_preview_button.SetValue(False)
# ensure a layer is selected so that it's clear which one is being previewed
if self.layer_list.GetFirstSelected() == -1:
self.layer_list.Select(0)
self.update_preview()
def on_all_layers_preview_button(self, event):
if not event.GetInt():
# don't allow them to unselect this button, they're supposed to select the other one
self.all_layers_preview_button.SetValue(True)
return
self.single_layer_preview_button.SetValue(False)
self.update_preview()
def update_preview(self):
self.simulator.stop()
self.simulator.clear()
self.preview_renderer.update()
def render_stitch_plan(self):
try:
if not self.layer_editors:
return
wx.CallAfter(self._hide_warning)
self._update_layers()
stitch_groups = []
for sew_stack in self.sew_stacks:
if self.single_layer_preview_button.GetValue():
layer = sew_stack.layers[self.layer_list.GetFirstSelected()]
stitch_groups.extend(layer.embroider(None))
else:
stitch_groups.extend(sew_stack.embroider(stitch_groups[-1] if stitch_groups else None))
check_stop_flag()
if stitch_groups:
return stitch_groups_to_stitch_plan(
stitch_groups,
collapse_len=self.metadata['collapse_len_mm'],
min_stitch_len=self.metadata['min_stitch_len_mm']
)
except (SystemExit, ExitThread):
raise
except InkstitchException as exc:
wx.CallAfter(self._show_warning, str(exc))
except Exception:
wx.CallAfter(self._show_warning, format_uncaught_exception())
def on_stitch_plan_rendered(self, stitch_plan):
try:
self.simulator.stop()
self.simulator.load(stitch_plan)
self.simulator.go()
except RuntimeError:
# this can happen when they close the window at a bad time
pass
def _hide_warning(self):
self.warning_panel.clear()
self.warning_panel.Hide()
self.Layout()
def _show_warning(self, warning_text):
self.warning_panel.set_warning_text(warning_text)
self.warning_panel.Show()
self.Layout()
def _update_layers(self):
for sew_stack in self.sew_stacks:
for layer_num in range(len(self.layer_editors)):
layer = sew_stack.layers[layer_num]
self.layer_editors[layer_num].update_layer(layer)
def _apply(self):
self._update_layers()
for sew_stack in self.sew_stacks:
sew_stack.save()
def apply(self, event):
self._apply()
self.close()
def confirm_close(self):
self.simulator.stop()
if any(layer_editor.has_changes() for layer_editor in self.layer_editors):
return confirm_dialog(self, _("Are you sure you want to quit without saving changes?"))
else:
# They made no changes, so it's safe to close.
return True
def close(self):
wx.CallAfter(self.GetTopLevelParent().close)
def on_close(self, event):
if self.confirm_close():
self.close()
else:
event.Veto()
def on_cancel(self, event):
if self.confirm_close():
self.close()
class SewStackEditor(InkstitchExtension):
def __init__(self, *args, **kwargs):
self.cancelled = False
InkstitchExtension.__init__(self, *args, **kwargs)
def get_sew_stacks(self):
nodes = self.get_nodes()
if nodes:
return [SewStack(node) for node in nodes]
else:
self.no_elements_error()
def effect(self):
app = wx.App()
metadata = self.get_inkstitch_metadata()
background_color = get_pagecolor(self.svg.namedview)
frame = SplitSimulatorWindow(
title=_("Embroidery Params"),
panel_class=SewStackPanel,
sew_stacks=self.get_sew_stacks(),
metadata=metadata,
background_color=background_color,
target_duration=5
)
frame.Show()
app.MainLoop()
if self.cancelled:
# This prevents the superclass from outputting the SVG, because we
# may have modified the DOM.
sys.exit(0)
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