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# Authors: see git history
#
# Copyright (c) 2010 Authors
# Licensed under the GNU GPL version 3.0 or later.  See the file LICENSE for details.

import errno
import gettext
import os
import sys
from os.path import dirname

from jinja2 import Environment, FileSystemLoader

from ..i18n import N_, locale_dir
from ..i18n import translation as default_translation

_top_path = dirname(dirname(dirname(os.path.realpath(__file__))))
inx_path = os.path.join(_top_path, "inx")
template_path = os.path.join(_top_path, "templates")
version_path = _top_path

current_translation = default_translation
current_locale = "en_US"


def build_environment():
    env = Environment(
        loader=FileSystemLoader(template_path),
        autoescape=True,
        extensions=['jinja2.ext.i18n']
    )

    env.install_gettext_translations(current_translation)
    env.globals["locale"] = current_locale

    with open(os.path.join(version_path, 'LICENSE'), 'r') as license:
        env.globals["inkstitch_license"] = "".join(license.readlines())

    if "BUILD" in os.environ:
        # building a ZIP release, with inkstitch packaged as a binary
        # About extension: add version information
        with open(os.path.join(version_path, 'VERSION'), 'r') as version:
            env.globals["inkstitch_version"] = "%s %s" % (version.readline(), current_locale)
        # Command tag and icons path
        if sys.platform == "win32":
            env.globals["command_tag"] = '<command location="inx">inkstitch/bin/inkstitch.exe</command>'
            env.globals["image_path"] = 'inkstitch/bin/icons/'
        elif sys.platform == "darwin":
            env.globals["command_tag"] = '<command location="inx">inkstitch.app/Contents/MacOS/inkstitch</command>'
            env.globals["image_path"] = 'inkstitch.app/Contents/MacOS/icons/'
        else:
            env.globals["command_tag"] = '<command location="inx">inkstitch/bin/inkstitch</command>'
            env.globals["image_path"] = 'inkstitch/bin/icons/'
    else:
        # user is running inkstitch.py directly as a developer
        env.globals["command_tag"] = '<command location="inx" interpreter="python">../../inkstitch.py</command>'
        env.globals["image_path"] = '../../icons/'
        env.globals["inkstitch_version"] = "Manual Install"
    return env


def write_inx_file(name, contents):
    inx_locale_dir = os.path.join(inx_path, current_locale)

    try:
        os.makedirs(inx_locale_dir)
    except OSError as e:
        if e.errno != errno.EEXIST:
            raise

    inx_file_name = "inkstitch_%s.inx" % name
    with open(os.path.join(inx_locale_dir, inx_file_name), 'w', encoding="utf-8") as inx_file:
        print(contents, file=inx_file)


def iterate_inx_locales():
    global current_translation, current_locale

    locales = sorted(os.listdir(locale_dir))
    for locale in locales:
        translation = gettext.translation("inkstitch", locale_dir, languages=[locale], fallback=True)

        # L10N If you translate this string, that will tell Ink/Stitch to
        # generate menu items for this language in Inkscape's "Extensions"
        # menu.
        magic_string = N_("Generate INX files")
        translated_magic_string = translation.gettext(magic_string)

        if translated_magic_string != magic_string or locale == "en_US":
            current_translation = translation
            current_locale = locale
            yield locale