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from ..svg import PIXELS_PER_MM
from ..threads import ThreadColor
from ..utils.geometry import Point
from .stitch import Stitch
from .ties import add_ties
def patches_to_stitch_plan(patches, collapse_len=3.0 * PIXELS_PER_MM, disable_ties=False):
"""Convert a collection of inkstitch.element.Patch objects to a StitchPlan.
* applies instructions embedded in the Patch such as trim_after and stop_after
* adds tie-ins and tie-offs
* adds jump-stitches between patches if necessary
"""
stitch_plan = StitchPlan()
color_block = stitch_plan.new_color_block(color=patches[0].color)
for patch in patches:
if not patch.stitches:
continue
if color_block.color != patch.color:
if len(color_block) == 0:
# We just processed a stop, which created a new color block.
# We'll just claim this new block as ours:
color_block.color = patch.color
else:
# end the previous block with a color change
color_block.add_stitch(color_change=True)
# make a new block of our color
color_block = stitch_plan.new_color_block(color=patch.color)
# always start a color with a JUMP to the first stitch position
color_block.add_stitch(patch.stitches[0], jump=True)
else:
if len(color_block) and (patch.stitches[0] - color_block.stitches[-1]).length() > collapse_len:
color_block.add_stitch(patch.stitches[0], jump=True)
color_block.add_stitches(patch.stitches, no_ties=patch.stitch_as_is)
if patch.trim_after:
color_block.add_stitch(trim=True)
if patch.stop_after:
color_block.add_stitch(stop=True)
color_block = stitch_plan.new_color_block(color_block.color)
if len(color_block) == 0:
# last block ended in a stop, so now we have an empty block
del stitch_plan.color_blocks[-1]
stitch_plan.filter_duplicate_stitches()
if not disable_ties:
stitch_plan.add_ties()
return stitch_plan
class StitchPlan(object):
"""Holds a set of color blocks, each containing stitches."""
def __init__(self):
self.color_blocks = []
def new_color_block(self, *args, **kwargs):
color_block = ColorBlock(*args, **kwargs)
self.color_blocks.append(color_block)
return color_block
def add_color_block(self, color_block):
self.color_blocks.append(color_block)
def filter_duplicate_stitches(self):
for color_block in self:
color_block.filter_duplicate_stitches()
def add_ties(self):
# see ties.py
add_ties(self)
def __iter__(self):
return iter(self.color_blocks)
def __len__(self):
return len(self.color_blocks)
def __repr__(self):
return "StitchPlan(%s)" % ", ".join(repr(cb) for cb in self.color_blocks)
@property
def num_colors(self):
"""Number of unique colors in the stitch plan."""
return len({block.color for block in self})
@property
def num_color_blocks(self):
return len(self.color_blocks)
@property
def num_stops(self):
return sum(1 for block in self if block.stop_after)
@property
def num_trims(self):
return sum(block.num_trims for block in self)
@property
def num_stitches(self):
return sum(block.num_stitches for block in self)
@property
def bounding_box(self):
color_block_bounding_boxes = [cb.bounding_box for cb in self]
minx = min(bb[0] for bb in color_block_bounding_boxes)
miny = min(bb[1] for bb in color_block_bounding_boxes)
maxx = max(bb[2] for bb in color_block_bounding_boxes)
maxy = max(bb[3] for bb in color_block_bounding_boxes)
return minx, miny, maxx, maxy
@property
def dimensions(self):
minx, miny, maxx, maxy = self.bounding_box
return (maxx - minx, maxy - miny)
@property
def extents(self):
minx, miny, maxx, maxy = self.bounding_box
return max(-minx, maxx), max(-miny, maxy)
@property
def dimensions_mm(self):
dimensions = self.dimensions
return (dimensions[0] / PIXELS_PER_MM, dimensions[1] / PIXELS_PER_MM)
@property
def last_color_block(self):
if self.color_blocks:
return self.color_blocks[-1]
else:
return None
class ColorBlock(object):
"""Holds a set of stitches, all with the same thread color."""
def __init__(self, color=None, stitches=None):
self.color = color
self.stitches = stitches or []
def __iter__(self):
return iter(self.stitches)
def __len__(self):
return len(self.stitches)
def __repr__(self):
return "ColorBlock(%s, %s)" % (self.color, self.stitches)
def has_color(self):
return self._color is not None
@property
def color(self):
return self._color
@color.setter
def color(self, value):
if isinstance(value, ThreadColor):
self._color = value
elif value is None:
self._color = None
else:
self._color = ThreadColor(value)
@property
def last_stitch(self):
if self.stitches:
return self.stitches[-1]
else:
return None
@property
def num_stitches(self):
"""Number of stitches in this color block."""
return len(self.stitches)
@property
def num_trims(self):
"""Number of trims in this color block."""
return sum(1 for stitch in self if stitch.trim)
@property
def stop_after(self):
if self.last_stitch is not None:
return self.last_stitch.stop
else:
return False
def filter_duplicate_stitches(self):
if not self.stitches:
return
stitches = [self.stitches[0]]
for stitch in self.stitches[1:]:
if stitches[-1].jump or stitch.stop or stitch.trim or stitch.color_change:
# Don't consider jumps, stops, color changes, or trims as candidates for filtering
pass
else:
length = (stitch - stitches[-1]).length()
if length <= 0.1 * PIXELS_PER_MM:
# duplicate stitch, skip this one
continue
stitches.append(stitch)
self.stitches = stitches
def add_stitch(self, *args, **kwargs):
if not args:
# They're adding a command, e.g. `color_block.add_stitch(stop=True)``.
# Use the position from the last stitch.
if self.last_stitch:
args = (self.last_stitch.x, self.last_stitch.y)
else:
raise ValueError("internal error: can't add a command to an empty stitch block")
if isinstance(args[0], Stitch):
self.stitches.append(args[0])
elif isinstance(args[0], Point):
self.stitches.append(Stitch(args[0].x, args[0].y, *args[1:], **kwargs))
else:
if not args and self.last_stitch:
args = (self.last_stitch.x, self.last_stitch.y)
self.stitches.append(Stitch(*args, **kwargs))
def add_stitches(self, stitches, *args, **kwargs):
for stitch in stitches:
if isinstance(stitch, (Stitch, Point)):
self.add_stitch(stitch, *args, **kwargs)
else:
self.add_stitch(*(list(stitch) + args), **kwargs)
def replace_stitches(self, stitches):
self.stitches = stitches
@property
def bounding_box(self):
minx = min(stitch.x for stitch in self)
miny = min(stitch.y for stitch in self)
maxx = max(stitch.x for stitch in self)
maxy = max(stitch.y for stitch in self)
return minx, miny, maxx, maxy
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