/** * @file PercentEncodedCharacterDecoder.cpp * * This module contains the implementation of the * Uri::PercentEncodedCharacterDecoder class. * * © 2018 by Richard Walters */ #include "CharacterSet.hpp" #include "PercentEncodedCharacterDecoder.hpp" namespace { /** * This is the character set containing just numbers. */ const Uri::CharacterSet DIGIT('0', '9'); /** * This is the character set containing just the upper-case * letters 'A' through 'F', used in upper-case hexadecimal. */ const Uri::CharacterSet HEX_UPPER('A', 'F'); /** * This is the character set containing just the lower-case * letters 'a' through 'f', used in lower-case hexadecimal. */ const Uri::CharacterSet HEX_LOWER('a', 'f'); } namespace Uri { struct PercentEncodedCharacterDecoder::Impl { /** * This is the decoded character. */ int decodedCharacter = 0; /** * This is the current state of the decoder's state machine. * - 0: we haven't yet received the first hex digit. * - 1: we received the first hex digit but not the second. * - 2: we received both hex digits */ size_t decoderState = 0; }; PercentEncodedCharacterDecoder::~PercentEncodedCharacterDecoder() = default; PercentEncodedCharacterDecoder::PercentEncodedCharacterDecoder(PercentEncodedCharacterDecoder&&) = default; PercentEncodedCharacterDecoder& PercentEncodedCharacterDecoder::operator=(PercentEncodedCharacterDecoder&&) = default; PercentEncodedCharacterDecoder::PercentEncodedCharacterDecoder() : impl_(new Impl) { } bool PercentEncodedCharacterDecoder::NextEncodedCharacter(char c) { switch(impl_->decoderState) { case 0: { // % ... impl_->decoderState = 1; impl_->decodedCharacter <<= 4; if (DIGIT.Contains(c)) { impl_->decodedCharacter += (int)(c - '0'); } else if (HEX_UPPER.Contains(c)) { impl_->decodedCharacter += (int)(c - 'A') + 10; } else if (HEX_LOWER.Contains(c)) { impl_->decodedCharacter += (int)(c - 'a') + 10; } else { return false; } } break; case 1: { // %[0-9A-F] ... impl_->decoderState = 2; impl_->decodedCharacter <<= 4; if (DIGIT.Contains(c)) { impl_->decodedCharacter += (int)(c - '0'); } else if (HEX_UPPER.Contains(c)) { impl_->decodedCharacter += (int)(c - 'A') + 10; } else if (HEX_LOWER.Contains(c)) { impl_->decodedCharacter += (int)(c - 'a') + 10; } else { return false; } } break; default: break; } return true; } bool PercentEncodedCharacterDecoder::Done() const { return (impl_->decoderState == 2); } char PercentEncodedCharacterDecoder::GetDecodedCharacter() const { return (char)impl_->decodedCharacter; } }