html5tokenizer
html5tokenizer is a WHATWG-compliant HTML tokenizer (forked from
html5gum with added code span support).
use std::fmt::Write;
use html5tokenizer::{Tokenizer, Token};
let html = "<title >hello world</title>";
let mut new_html = String::new();
for token in Tokenizer::new(html).infallible() {
match token {
Token::StartTag(tag) => {
write!(new_html, "<{}>", tag.name).unwrap();
}
Token::String(hello_world) => {
write!(new_html, "{}", hello_world).unwrap();
}
Token::EndTag(tag) => {
write!(new_html, "</{}>", tag.name).unwrap();
}
_ => panic!("unexpected input"),
}
}
assert_eq!(new_html, "<title>hello world</title>");
What a tokenizer does and what it does not do
html5tokenizer fully implements 13.2.5 of the WHATWG HTML
spec, i.e. is able to tokenize HTML documents and passes html5lib’s tokenizer
test suite. Since it is just a tokenizer, this means:
html5tokenizerdoes not implement charset detection. This implementation requires all input to be Rust strings and therefore valid UTF-8.html5tokenizerdoes not correct mis-nested tags.html5tokenizerdoes not recognize implicitly self-closing elements like<img>, as a tokenizer it will simply emit a start token. It does however emit a self-closing tag for<img .. />.html5tokenizerdoes not generally qualify as a browser-grade HTML parser as per the WHATWG spec. This can change in the future.
With those caveats in mind, html5tokenizer can pretty much parse tokenize
anything that browsers can.
The Emitter trait
A distinguishing feature of html5tokenizer is that you can bring your own token
datastructure and hook into token creation by implementing the Emitter trait.
This allows you to:
Rewrite all per-HTML-tag allocations to use a custom allocator or datastructure.
Efficiently filter out uninteresting categories data without ever allocating for it. For example if any plaintext between tokens is not of interest to you, you can implement the respective trait methods as noop and therefore avoid any overhead creating plaintext tokens.
License
Licensed under the MIT license, see ./LICENSE.
